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Questions tagged [html5]

HTML 5 refers to new web technologies such as high performance JavaScript engines, canvas 2D and WebGL, video and audio tags.

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I submitted a top-down shooter made in Godot (HTML5 export) to CrazyGames, but it was rejected without any detailed feedback. The name of the game is "Spacy Type" (available to preview here)....
KingGD's user avatar
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As a proof of concept I'd like to create the UI of a boardgame using SVG and HTML, so I can deploy it in desktop through Electron, mobile using Cordova and also hosting it in a website. I also have ...
tonicebrian's user avatar
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similar to rpgs with a popup window and text options. like stardew valley. Are there any common approaches to implement this?
Max Link's user avatar
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I'm using Godot 4.2.1 and my game is a pretty simple top down shooter. I tried exporting to HTML5 on Itch.io and the game runs fine on certain PCs but not others ?... when running the game on my ...
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Hi Google Ads shows ads on domain not localhost. But my game that is embedded in Electron browser and runs on htpp server on loaclhost (local html file). I want to show ads from localhost server. But ...
1 JustOnly 1's user avatar
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In a browser game made in HTML5/Javascript, I would like to handle the move of units in real-time. But units would have to follow some predefined roads... Canvas seems better than svg to handle ...
Charles Dexter Ward's user avatar
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I'm having some issues when drawing a semi transparent object after an opaque object, and the object is in the shadows. On the left, the torch is rendered just fine, I can see a nice blend of the ...
jucarave's user avatar
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Using adobe animate cc - exporting to HTML5 and coding in JS (or at least trying to) If I just hit cntrl+enter in adobe animate the button works as expected. If I run the app from a web server using ...
subtlefly's user avatar
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I'm trying to animate a sprite sheet. I have a single image, and multiple objects of the same type but drawn at different locations on the canvas. What I'm trying to do is have each object move with ...
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I have this function to get the rotation angle from my sprite and a target: ...
Pavul Zavala's user avatar
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I am developing a small game with Phaser 3. I want to make a container with several buttons, representing a pop-up dialog. The container needs to pop up on completing a task. When container pops up, I ...
bhagya's user avatar
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I am making an HTML5 game, which involves one audio being played multiple times at once. I searched this issue up and found this: https://stackoverflow.com/questions/25654558/html5-js-play-same-sound-...
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I was making a html game and all the elements are blurry is there a fix to this? I use css but it makes it blurry Code ...
Giuca002's user avatar
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Specifically talking in the context of JavaScript game development. For example, I can use the language specific timeout mechanism: ...
Adam Arthur's user avatar
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I am working with LibGDX and GWT and I am trying to publish my app as a HTML webapp, it has many assets with around hundred of folders, now I want to load them dynamically (user input is sent to JSNI, ...
Maren Podarm's user avatar
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I'm currently developing a pool-like browser game. I'm stuck on where should I handle the turn changing, timer, etc. Currently, turn timer (i.e. 15 seconds left to do action, then turn will change) is ...
Ardi's user avatar
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I'm trying to make the Mario move, but somehow it leaves traces behind, can anybody help??? ...
stanley355's user avatar
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I'm going to develop a real-time browser game using NodeJS in backend for a fast WebSocket, but I'll both prevent bots and other cheats, so my frontend JS might be very advanced. I'm experienced with ...
Lasse Brustad's user avatar
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I've been writing some console-based games in python and got in the habit of having a "mainloop" that looks something like this (if it were ...
Robin Andrews's user avatar
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Sollution provided in the comments. The issue is that my keyboard has what is called ghosting issues, this means it doesn't support some key combinations when pressed together. When the user holds 's'...
Dennis's user avatar
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I'm not very experienced with web languages, but I know a little bit of JavaScript. I'm working on creating a text-based rpg in HTML and need a way to modify dialogues for main story or quest ...
Al.'s user avatar
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I am creating a multiplayer HTML game which focuses on manipulating planet trajectories with gravity points. I am creating bunch of planets with random initial velocity and random direction and i am ...
viraj chavda's user avatar
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I am trying to make a jump function. I am making a game in html5 canvas with Javascript. I have gotten the player to move. When making the jump function I decided to use a timeout to reverse the ...
JS_noob's user avatar
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I am having trouble figuring out how to trace the path of my projectiles in an Asteroids clone. Currently the ship is locked to the center of the screen and can be rotated a full 360 degrees. I know ...
JParrilla's user avatar
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I have a need for my html5 game (using melonjs) to allow users to click tile areas on the map. The idea is it will show a css styled hover area. The browser tested is chrome. I could do this natively ...
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