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Questions tagged [webgl]

WebGL is a Javascript API for rendering interactive 3D / 2D graphics on the HTML5 canvas element. It is based on OpenGL ES 2.0.

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I'm observing that when I move the camera a little bit it works normally, but if I move more then I'll skip chunks of the screen. I enabled "press CTRL twice to show cursor" with Powertoys ...
BrunoLM's user avatar
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I have an app in Unity WebGL that should run for a long time (a few days) without stopping. One issue I notice is that, the longer the app runs the browser memory usage gets bigger. Is this related to ...
Ivan's user avatar
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I have a Webgl build created in Unity 2020.3.22f1. The Content Policy looks like this (set to report-only for debugging): Code (htaccess): ...
TheCell's user avatar
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1 answer
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I've just created a WebGL build for my puzzle game in Unity. While the Windows version worked just fine, I encountered a bug on the web: it cannot load the next level when you collide with the goal. ...
Nghia Tran's user avatar
4 votes
1 answer
808 views

I used game engines that are capable of cross-platform export: Cocos Creator, Godot, Unity, others. Some game engines have this thing, called "physics update" or "fixed update". ...
idchlife's user avatar
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1 answer
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I am creating a system in Unity using Mirror Networking which will only require one host/server and one client. It is a WebGL build so the client will connect on a browser. I want to send commands ...
Michael's user avatar
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1 answer
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I have posted a project on itch.io (here). My character walks with the speed I intended when Chrome's hardware acceleration is turned on but walks much faster when it is turned off. First, my friend ...
vmrfreitas's user avatar
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1 answer
398 views

In lots of WebGL online games (all games I tested were made with Unity), my FPS is sometimes higher than the max, FPS setting of my PC (75), but why?
EarthAndMoon's user avatar
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I'm having some issues when drawing a semi transparent object after an opaque object, and the object is in the shadows. On the left, the torch is rendered just fine, I can see a nice blend of the ...
jucarave's user avatar
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106 views

I get 'undefined' from the BasisParser that I use from Pixi itself, when loading a KTX2 file with a custom extension (through Assets.load): ...
Kristof Van Der Haeghen's user avatar
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I have two meshes (A and B) and I know that a triangle in A has the same size and same angles as a triangle in B. For simplicity, suppose A is an octahedron and B is a tetrahedron. And suppose the ...
nkint's user avatar
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I can't understand how to work with .jslib files. I don't understand the syntax of this type of file. Also I couldn't find any easy explanation of it The problem ...
EzioMercer's user avatar
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I have a job that I did for a client and the client wants the project to be viewable in a web browser. I looked into it and all I found was people telling me that it's impossible, but this is a low ...
ChristianOConnor's user avatar
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I want to create a Unity WebGL application, that will run in a browser. I want to allow this application to "listen" for messages, so it needs to be a server. What could be the developing ...
stighy's user avatar
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13 votes
1 answer
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In a WebGL 2 GLSL fragment shader, one can not access the pre-existing color value of the current pixel, i.e. the color that is already there in the framebuffer before the pixel that is currently ...
Anders's user avatar
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I’m not very experienced with WebGL and want to ask if this project is potentially feasible and also for a few hints about what direction I may want to take. I’d like to implement all of the logic ...
OrgnlDave's user avatar
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0 answers
944 views

I need to get the rotation differences between the model and the camera. convert the values to radians/degrees and pass it to the fragment shader. for that I need to decompose and the Model rotation ...
Sadern Alwis's user avatar
1 vote
0 answers
716 views

I wish to draw a simple mouse trail using fragment shaders, similar in appearance to drawing the following in processing (omitting the step of clearing the canvas). I cannot wrap my head around the ...
msalla's user avatar
  • 111
2 votes
0 answers
22 views

I'm experiencing an interesting distortion in the UV mapping of a trapezoid. When I map a square plane and tilt it backwards, the perspective-correct interpolation gives it the expected pinching at ...
M -'s user avatar
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10 votes
3 answers
5k views

I am new to Unity. I have a problem where my game has good performance on my non-4k screen. Bur when I play it on my 4k screen, the performance gets really bad. It looks like the resolution is ...
Kims's user avatar
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1 answer
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I have a mesh that is generated using the marching cubes algorithm that is drawn using gl.drawArrays(), however the whole mesh isn't rendered, only part of it. I checked if the count I was specifiying ...
Kotetsu Chan's user avatar
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I am trying to build an obj file loader and I have written code to read an obj file with face f with v/vt/vn - vertex, texture coordinate, and normal. While going through the obj file, there are so ...
Pravin Poudel's user avatar
1 vote
1 answer
1k views

I am using a scriptable object for saving data. I know that scriptable objects are unchangeable means we can't change and save data after runtime but is there any workaround available to update it? Or ...
Muhammad Faizan Khan's user avatar
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1 answer
3k views

I have a project that works fine when I build for windows, but doesn't work when I switch platform to WebGL. The [SerializeField] AudioClip variables in the ...
xcrypt's user avatar
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921 views

Sorry if this question doesn't make sense, I'm still very new to WebGL / OpenGL. Basically, I'm trying to draw a tilemap similar to the one in Stardew Valley. Here's a screenshot from that game: https:...
Ryan Peschel's user avatar

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