Skip to main content

Questions tagged [audio]

The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

Filter by
Sorted by
Tagged with
0 votes
0 answers
45 views

I use a Fiio K11 DAC to improve sound quality and quickly switch between headphones and speakers. Unfortunately Unity doesn't seem to be able to communicate with the device. From my understanding ...
AzulShiva's user avatar
  • 679
1 vote
0 answers
141 views

Has anyone worked with Steam Audio? I'm trying to rewrite my game from .NET to Unity and I want to use sound surround effects there using acoustic ray tracing, where everything should be calculated in ...
Lukáš Vámoš's user avatar
1 vote
0 answers
26 views

I'm using SDL to write a program that plays arcade game-style music (i.e. chip tune music generated by an emulator core) and I have a timing loop in my code that restricts the application to 30fps. ...
Noel Whitemore's user avatar
0 votes
0 answers
104 views

I have wanted to make something like a rhythm game for Android in Unity, and for that I needed to write an audio manager to play my songs and sound effects in-game. I have followed Brackeys' tutorial ...
CheckerT's user avatar
  • 176
2 votes
2 answers
113 views

I'm really not sure if this is the appropriate community to ask in. I want to use some sort of audio cue that provides feedback for a player's accuracy in a task. They perform some action in real time ...
oweydd's user avatar
  • 121
1 vote
1 answer
165 views

I'm working on a rhythm based android game similar to Guitar Hero. I have a kinematic rigidbody moving downwards with tapobjects (colliders) inside which need to be pressed when moved above the button....
delato468's user avatar
  • 111
0 votes
1 answer
251 views

I am creating a system in Unity using Mirror Networking which will only require one host/server and one client. It is a WebGL build so the client will connect on a browser. I want to send commands ...
Michael's user avatar
  • 51
1 vote
1 answer
206 views

With visual/rendering materials, a very popular system for this is PBR. Materials made using PBR may define properties like albedo color, normal maps, emission, roughness, metallic, specular, etc. ...
Aaron Franke's user avatar
1 vote
1 answer
187 views

I am making a system where I have one long audio clip made up of voice lines which I want to be able to play one after the other with a variable pause in between. I press the space key to start the ...
Michael's user avatar
  • 51
0 votes
1 answer
66 views

I'm trying to implement a score count-up that is synced with the tempo of some short music jingle, but I'm failing on calculating the math for it. Let's say I have a total score of 2000 that I want to ...
Daniel_1985's user avatar
1 vote
2 answers
893 views

I am writing a video game to teach kids how to read, and as part of that I have to play short audio clips that make basic sounds. For example, the /t/ sound (the first sound in "Tiger"). I ...
kanamekun's user avatar
  • 379
0 votes
2 answers
620 views

I can't find any information about Unity's performance difference between 3D and 2D audio. If I'm targeting low-performance mobile devices, should I avoid using 3D audio? How expensive (performance ...
Isem's user avatar
  • 3
0 votes
1 answer
98 views

I'm looking to have a sound file drive the location of a bone or morph target, to create a basic form of lip syncing. Specifically, I'm looking for help getting the volume of the sound file as a float....
Candle's user avatar
  • 141
1 vote
0 answers
509 views

I'm trying to play a "simple" generated looped sinusoidal wave with raylib and Go but, although it plays I also get audible cracks. Checking some online examples, I see that a common problem ...
Pherrymason's user avatar
2 votes
0 answers
84 views

I'm developing a 2D game in Godot. The engine doesn't matter in this case. Given a polygon, convex or concave, and a listener (camera) location, what 2D position should an audio emitter be placed at ...
Anixias's user avatar
  • 23
0 votes
0 answers
53 views

basically, its as the title says. I am trying to build a brick breaker game in Unity2D, and I have found myself unable to play the death sound effect (played whenever a brick breaks). ...
Kevin H's user avatar
0 votes
1 answer
1k views

When I search for "Voice Samples" and "Unintelligible Voice Samples" I can only find vocals of singers or just background noise of people talking at the distance, like a crowded ...
Fulano's user avatar
  • 115
1 vote
0 answers
168 views

At first, this may seem like an easy problem to solve. I also thought so. (This was a one tick task in my Trello board). But in VR the players' weapon (Sword) swings are unpredictable. The direction ...
Rulindil's user avatar
1 vote
2 answers
213 views

Problem I have 100 textures and I want to easily load them all without writing 100 lines of code loading them all. Solution Use a texture atlas. Use this to pack them. Use pixijs or something like ...
Coder2195's user avatar
  • 123
0 votes
0 answers
49 views

I have a game, but I have to make a decision about audio. Should I preload an audio pool, or create cloneNode when played? Which is better in terms of best loading and better performance?
Coder2195's user avatar
  • 123
1 vote
0 answers
1k views

I am making an HTML5 game, which involves one audio being played multiple times at once. I searched this issue up and found this: https://stackoverflow.com/questions/25654558/html5-js-play-same-sound-...
Coder2195's user avatar
  • 123
0 votes
1 answer
3k views

I have a project that works fine when I build for windows, but doesn't work when I switch platform to WebGL. The [SerializeField] AudioClip variables in the ...
xcrypt's user avatar
  • 498
2 votes
1 answer
257 views

Simple 3D use case: I have a Listener attached to my 3P character and a speaker attached to the environment, providing general background ambience (no attenuation). When the character goes underwater, ...
Bill H.'s user avatar
  • 23
0 votes
2 answers
268 views

Can I legally use short sounds from movies, like a door closing, in my game? Is there a way for others know from where the sounds came from originally? Does it matter if I apply audio editing to the ...
user406126's user avatar
0 votes
0 answers
887 views

I'm trying to make a resource pack in Minecraft Java 1.16.1. The pack will replace all of the Minecraft sounds with LoZ BotW sounds. The first thing I did was put the BotW pickup sound in place of the ...
Revel Carlberg West's user avatar

1
2 3 4 5 6