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Questions tagged [android]

Android is an operating system for mobile devices developed and maintained by Google, Inc. This tag should contain specific programming questions about Android.

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In the Unity engine, I am using GPGS as a token to log in via Google sign-in. It works, but now I have another issue: As of the last update of the SDK 2.1., this method in PGS for Unity is deprecated: ...
Ramarolo's user avatar
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I'm trying to make an animation from a Collada file, but I'm not having any success in animating it correctly. I assume it's an error in the Quartenions class, either during creation from matrices or ...
Edilon Francisco's user avatar
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ValueAnimator sounds like an awesome way to animate values which can be used on views. But, somehow the animated values are not showing up as they should! I used this set up before to animate a ...
i_o's user avatar
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Question: I’m facing an issue with in-app purchases (IAP) in Unity, specifically when using Unity version 2022.3.55f1, Unity In-App Purchasing v4.12.2, and Google Billing v6.2.1 for a consumable ...
Mohammed Rilwan Ibrahim's user avatar
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I have a CCD pipeline set up using Addressables and they seem to load perfectly fine from Unity's CCD buckets but when I build for Android and test on my mobile device, it leads to a 400 error. Here ...
zz zz's user avatar
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I created a game using xml and views on Android. Yes, I know it was not the best choice of development for a 2d game. But, my game is turn based, so mostly static. You can test the game out here: ...
i_o's user avatar
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728 views

I’ve recently been learning how to prevent or secure my Unity game from being extracted. I used AssetRipper to extract someone else’s game, but it was not able to extract the code. Instead, it gave me ...
Darshan Soni's user avatar
2 votes
2 answers
83 views

I'm building a Godot mobile game and I'm trying to automate the export process. I can export the game simply enough: ...
stevex's user avatar
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Is there a better format than PNG to store R16uint depth data on Android I find I get precision artifacts when using ASTC.
gpu's user avatar
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I have wanted to make something like a rhythm game for Android in Unity, and for that I needed to write an audio manager to play my songs and sound effects in-game. I have followed Brackeys' tutorial ...
CheckerT's user avatar
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2 votes
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110 views

In https://developer.android.com/google/play/licensing/server-side-verification it was said that it is possible to perform license verification check on a server. The step for server-side license ...
pi squared's user avatar
1 vote
1 answer
352 views

I'm programming an app with OpenGL ES on Android in Java. The app uses 9 textures during a render loop pass. A depth, position, normal, albedo, noise, SSAO, SSAO blur and two image textures for the ...
Patrick's user avatar
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I'm working on an indie rhythm game for Android that uses pre-existing music. We got the OK from the original artist to use said music on the condition that we release the game for free. However, ...
Neon Android's user avatar
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I am facing an issue where I'm able to adjust the resolution for different phones like Android and iOS but not for tablet devices. Is there any way to set it, for all kinds of devices, to display only ...
Mohammed Rilwan Ibrahim's user avatar
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1 answer
2k views

I am using Unity 2023.3.f1 When building an Android app I get the following. I have zero idea what this means. I've tried searching elsewhere but found nothing to fix it. ...
theblitz's user avatar
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1 vote
1 answer
142 views

I've been working on a project of mine(a game with SDL3 + OpenGL ES 3.2), and as of right now I want to port it to android with android NDK, I compile my game as a library(compiles and links correctly,...
koogel's user avatar
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1 vote
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234 views

I want to make custom godot export templates for android to use them instead of official export templates on linux. These templates are intended to not include 3d editor, 3d nodes or advanced ...
MAGS94's user avatar
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1 answer
317 views

I wanted to make build of a project using custom shader for TextMeshPro text assets. It renders nicely on PC but It gives me block instead when build for the meta Quest 2. For me it looks like it ...
Felox's user avatar
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138 views

I am developing my first libGDX game. I want to animate the buttons on the stage, so they transition into view instead of just popping into appearance. For example, each button should slide in from ...
Zerg's user avatar
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1 answer
299 views

I have a situation where _notificaion doesn't work as intended. I have three scenes: game scene (named Puzzle), main menu scene (...
MAGS94's user avatar
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341 views

I am writing an Android game. I wonder if there is a possibility to use this sprite generator https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/#?body=Body_color_light&...
Jawegiel's user avatar
  • 111
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1 answer
251 views

Android has this document where they define thee terms for screen size, and pixel density such as screenSize="small", "ldpi". Here is the link to that document: https://developer....
Job_September_2020's user avatar
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1 answer
1k views

I built a Unity AR app which worked on my phone. However, on sharing the APK to another phone with the same Android version, it crashes on startup. I've tried increasing the target API level to max, ...
Apocalypse's user avatar
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1 answer
2k views

I have been trying to get Asset Bundles to work since my app is larger than 150MB, but the Google -> Build Android App Bundle... step keeps failing on me. I am ...
Fabio S.'s user avatar
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could not find anything that answers this in a detailed way ? I managed to optimise the game to the point that the device heat up(real heat up and frame drop) only after 90 min of continuous gameplay. ...
Brother_77's user avatar

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