Skip to main content

Questions tagged [java]

Java is both a popular object-oriented programming language and runtime environment which allows Java programs to run unchanged on most hardware and software platforms.

Filter by
Sorted by
Tagged with
1 vote
1 answer
104 views

I was making a 2d top-down game, but when I tested it on two devices (Samsung M31 and Samsung S25) there was a problem with player speed - it was faster on S25 and slower on M31. I tried using some ...
andrew's user avatar
  • 31
4 votes
1 answer
703 views

I'm starting to create a roguelike, and stumbled upon SquidSquad, which has an amazing collection of algorithms and other stuff related to roguelikes. However, for some parts, documentation is really ...
user38725's user avatar
  • 214
1 vote
0 answers
48 views

I want to make a gradle multi-project to port a server mod I made for Forge to Paper. The problem I'm facing is that the common project doesn't recognise any ...
magg's user avatar
  • 11
0 votes
0 answers
87 views

I was trying to make a 3d renderer in Java and was very confused about how to multiply the camera matrices correctly. So for the camera transformation matrix (T) I need a translation matrix (C) and ...
ThatRandomOctoling's user avatar
0 votes
1 answer
85 views

I'm coding a simple Arkanoid/Breakout game and have problems with removing the bricks. I'm able to destroy the body but the texture is still there. I'm a beginner so is there a simple way to remove it ...
K.U's user avatar
  • 1
1 vote
0 answers
66 views

For Minecraft, utilizing the Bukkit/Spigot API, I have a LivingEntity Villager that I would like to path, or "walk" to ...
Randall Arms's user avatar
1 vote
1 answer
73 views

Is there a way of getting embedded objects defined within Tiled's collision editor from TextureMapObjects? It'd be great if I could place texture objects around on an object layer and also include ...
Silas Hayes-Williams's user avatar
0 votes
0 answers
361 views

I have not used Java in a while and thought I might try LWJGL with OpenGL and GLFW. I am using Apache Maven as a Build System. It lets me compile the program, but when I run it, it says: ...
Doggo4's user avatar
  • 1
0 votes
1 answer
168 views

I am trying to compare the Z-axis and the X-axis of two different quaternions in a way that would give me the Euler angles about the X and Y axes to line up the two different axes. In my program, the ...
ACR115's user avatar
  • 1
1 vote
2 answers
336 views

I'm having a really hard time understanding Threads and their contents. What I'd like to have is a main game object (which I have) and a loop, where I can measure the time it takes for two threads to ...
Valtsuh's user avatar
  • 139
0 votes
3 answers
148 views

I'm making a simple game engine using Java and have found a major issue. To create accurate collision detection I decided to convert a transparent image into a ...
Grinding For Reputation's user avatar
0 votes
1 answer
96 views

I'm currently working on a LibGDX Java Game Project inspired by the Space Invaders game where I have created 2 Scene Classes: LevelScene and ...
TechGeek49's user avatar
1 vote
0 answers
66 views

Sometimes in video games the players can walk up to certain objects for example boxes and barrels and shove them around. How can I recreate this system? What function do I have to use to apply force ...
Nagy Lala's user avatar
2 votes
1 answer
294 views

I'm developping an OpenGLes 3.0 app with Java and I started writing the shader code. For some reason, it seems to mix up the attributes data locations and I don't understand why. Here's the code : ...
Gyoo's user avatar
  • 286
1 vote
0 answers
92 views

I work in java with lwjgl3. I came across a strange artifact, the source of which I have not been able to determine for a very long time. I'm drawing a large surface. When I approach this surface and ...
alfabouh's user avatar
0 votes
0 answers
64 views

Currently coding in java, using cocos engine, making a low-poly game with a world which changes based on what the player does, hopefully including the aspect of an enemy changing when the player hits ...
AussieNote's user avatar
0 votes
0 answers
40 views

Not entirely sure how to resolve the issue as I am quite new to programming, however this seems to be my last option in terms of finding an adequate solution. EDIT: https://streamable.com/0i92xq - ...
jah's user avatar
  • 1
0 votes
1 answer
90 views

I have a piece of code similar to this: Vector2 test = new Vector2().setLength(20).setAngleDeg(45); But when I'm trying to print its contents (such as ...
big papa's user avatar
0 votes
0 answers
98 views

I have a game I am working on, and I want to make a launcher for it. I am having trouble finding information on how to do it in Java (my video game is programmed in Java, so I do not want to use C#, ...
KSPortalcraftDev's user avatar
1 vote
2 answers
197 views

If you were to design a multi character game like "Genshin Impact", would you design the character(hero) as a item? What is an item: in our game design, an item is an object within the game ...
Criwran's user avatar
  • 111
0 votes
1 answer
278 views

I want to make some new Recipes with CraftTweaker, which uses machines from the Create mod (I'm using Life In The Village 3), but I have the following error in my scripts: ...
Lucas Plt's user avatar
0 votes
0 answers
209 views

I am working on a java 2d game. Keeping things short, I'd like to improve my current input handling. Basically the player can move up/down/left/right with WASD, perform an attack with mouse left click ...
magister's user avatar
0 votes
1 answer
785 views

So I have recently been working on a minecraft 1.8.9 forge mod, just to play around and see what there is (eventually I am planning on making a utilities mod with versions for 1.8-1.19, which is why I'...
MiSt Rocky's user avatar
1 vote
0 answers
138 views

I am developing my first libGDX game. I want to animate the buttons on the stage, so they transition into view instead of just popping into appearance. For example, each button should slide in from ...
Zerg's user avatar
  • 11
0 votes
1 answer
730 views

I have used the BufferStrategy, but my code runs still way too fast. xrandr reports that TearFree is "on" and the ...
ceving's user avatar
  • 111

1
2 3 4 5
69