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Questions tagged [software-engineering]

Software engineering is the design and development of software as it applies to the game development field. Questions using this tag should be about theoretical concepts and practices as relates to the task of creating or designing software. This tag should not be used simply because a question involves programming or contains code.

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12 votes
1 answer
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I have a spell system where a the spell is a self-contained game object handling all the logic. When done, it destroys itself. This works great Then I added a second game object handling animation, ...
Zibelas's user avatar
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1 vote
1 answer
272 views

What I'm puzzled about, is why most tutorials on graphics programming speak of creating a composition of transformation matrices - which are then applied in a single loop (to each vertex). I did the ...
Jared Kosiba's user avatar
1 vote
0 answers
69 views

I am a web and mobile app programmer. Compared to web and mobile app source code, I haven't seen much game programming source code. In web applications, all elements are essentially static (?), and ...
shingo.nakanishi's user avatar
7 votes
3 answers
2k views

I'm trying to write a top-down tactics RPG game in python, and run into the first major decision I can't make with my limited knowledge of RPG fundamentals. In our game you create a team of characters ...
John P's user avatar
  • 173
1 vote
1 answer
209 views

I am having a bit of a headache right now about my controllers: Ive got a bunch of managers in my game, for example A MasterController to manage most serious stuff like pausing or turning off input ...
fastbyte22's user avatar
3 votes
2 answers
1k views

In my real-time multiplayer game, there are multiple entities that are very interrelated and whose logic is very related to the player who owns them. I don't think I can decouple the classes from each ...
Marvin's user avatar
  • 132
0 votes
0 answers
98 views

I've been working on a C++ game engine for a while, but I decided to scrap the project because doing it in C++, despite my best efforts, I could feel the technical dept building. As such, I switched ...
Spencer Rosas-Gunn's user avatar
1 vote
1 answer
309 views

I am currently reading tons of books about game engine, real time rendering, animation, physics... but I could not find any description of how game developers who built their game with their own game ...
Benzait Sofiane's user avatar
1 vote
1 answer
219 views

I am thinking about where to call the physics simulation. The current situation is that I first update the entities and then the physics immediately before rendering. As you can see in the following ...
Andy's user avatar
  • 13
2 votes
1 answer
236 views

I've been developping a 3D app for some time and I remember at some point I started to need to pass data arround in unrelated areas of the program, where it wouldn't make much sense to pass them ...
Gyoo's user avatar
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1 vote
0 answers
144 views

I am learning about networking for game development and need some insight. My knowledge of Unreal Engine is that it uses RPCs and replicated variables for actors. I also know that Unity has Networked ...
Gus Funder's user avatar
1 vote
1 answer
545 views

We are developing an economic sandbox somewhat similar to a mixture of The Guild and Kenshi. In this game, both the player and the NPCs will often create and destroy (consume) various objects. The ...
stack_ndx's user avatar
0 votes
0 answers
127 views

Concept I am designing turn-based boss battles and want each boss to have different behaviors and skills they perform during a battle. The boss is selected randomly and is identified by a unique ...
VoidTwo's user avatar
  • 103
0 votes
0 answers
77 views

I am building a two-player(CPU-User) Poker application with C++ and OpenGL. Currently the application just renders the graphics, keeps track of which button is pressed, value entered in textbox ...
Incompleteness's user avatar
1 vote
2 answers
197 views

If you were to design a multi character game like "Genshin Impact", would you design the character(hero) as a item? What is an item: in our game design, an item is an object within the game ...
Criwran's user avatar
  • 111
2 votes
2 answers
276 views

I'm curious about the impacts of applying the C++ Core Guidelines to game development. When I try to discuss about this, and point out that we should check return values, or validate user data, or ...
phydthekid's user avatar
3 votes
1 answer
1k views

In Godot GDScript, I have a function that returns a float. Inside the body of the function, I use the built-in method find, that ...
Life after Guest's user avatar
3 votes
1 answer
847 views

I want to create a an ai with finely customizable character. The ai should be able to handle generic behaviors, like scheduled activity, shared across all character, but have specific override for ...
user29244's user avatar
  • 327
2 votes
1 answer
76 views

In my GPS based game, there are certain structures the players can build that store units. For example, airbase structures store aircraft objects. Currently, the way I have this organized is the ...
user204468's user avatar
0 votes
2 answers
972 views

I am new to game development and I am learning Unreal Engine right now. When a player character APlayer wants to interact with other actors (such as ...
D G's user avatar
  • 103
0 votes
1 answer
1k views

I'm making a card game right now and I am hesitating in how to design my cards. Let me explain I have a card that draws two cards from the deck when played. The way I'd code it is I'll create a class ...
younes alaoui's user avatar
0 votes
0 answers
51 views

So basically I am spawning the object lets say the enemy at random position on screen. Should I handle the spawning in a different gameobject or in enemy. So when enemy is destroyed it calls the ...
Nomi's user avatar
  • 33
0 votes
1 answer
120 views

I'm currently working in Unity building a game inspired by the niche DS game, Dragon Quest Rocket Slime. It's a Zelda-like forced-perspective top-down game where the primary combat mode is you ...
Cross's user avatar
  • 1
0 votes
0 answers
81 views

Sorry for the fairly open-ended question, but I'm hoping I can get some insight on how to tackle automated testing in Unity. I've been quite surprised to not find a "definitive" approach on ...
Timothy Nielsen's user avatar
0 votes
1 answer
415 views

What's a good way to take a graph of nodes and draw it in your UI as a map? I already have a graph and I'm happy with how it's generated. However, it doesn't have any positional data for the nodes -- ...
idbrii's user avatar
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