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Questions tagged [hierarchy]

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I'm not sure if there's a setting or wildcard I'm missing, but when I search in the hierarchy panel the results are presented in alphanumerical order with no reference to the hierarchy of the ...
FrontEnd's user avatar
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2 votes
2 answers
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tl;dr = When/Where/Why use 'Node2d' as the parent vs going straight to 'Other Node'? I have just started diving into using Godot for the first time. I completed the Your First Game official tutorial (...
J Bloom's user avatar
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I'm trying to figure out how to integrate entity component systems with scene graphs in a web game / application. The problem is of course that ECS and scene graphs are very different in nature. They ...
Candleout's user avatar
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1 answer
76 views

In my GPS based game, there are certain structures the players can build that store units. For example, airbase structures store aircraft objects. Currently, the way I have this organized is the ...
user204468's user avatar
1 vote
3 answers
5k views

When structuring the script to control a game object with several generations of children underneath, I gather from one of Jason Weimann's videos that it's a bad idea to use the string based methods ...
arcadeperfect's user avatar
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0 answers
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I'm wondering how I can organize instantiated GameObjects that are spawned in sort of a nested structure. I'm spawning these GameObjects via Containers, a set of ...
Ginger and Lavender's user avatar
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I took an asset from the asset store with some animation. The animation expect the Animator to be put directly on the object that contains all the bones. => fbx (with animator) => bones I would ...
Crocsx's user avatar
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1 answer
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Within my Unity Project in my code, (see below), I have a button called Check which executes when CheckPress() function is called. I read two approaches by which this can be done. Appraoch 1: Using <...
Tanmayee Pathre's user avatar
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1 answer
1k views

Let's say we have some game objects and they are nested to form a tree: - A - B - C - D If each of those have a matrix for the scale, rotation and ...
clankill3r's user avatar
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1 answer
137 views

I'm trying to apply UV mapping in parent space - ie. taking into account the object's own transformation matrix but no matrices further up the transformation hierarchy. For example, I'd want to be ...
Danny Yaroslavski's user avatar
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2 answers
17k views

I have a gameobject with a bunch of empty gameobjects as children that I want to use as spawn positions. I want to loop through each of these positions and have a certain amount of probability that ...
JoffLobster's user avatar
1 vote
1 answer
1k views

I created 3 boxes, then align the three to form some sort of a gate, I set the parent to an empty object so that I can easily move it. And I add box collider inside the gate. When I try to rotate it ...
otong's user avatar
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1 answer
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My application: Place furnitures or construction objects (doors/windows) in scene. Everything is fine until I touch the construction objects. Since the application is mobile, it will be hard for a ...
Mara Black's user avatar
1 vote
1 answer
466 views

How can I add a picture in the Hierarchy view in Unity? For example, Dragon bones does it automatically. Here it is : As you can see there is a picture on the right of the gameObject name.
cutMeDown's user avatar
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I have a list of GameObject , and I need to know which one is the last in the hierarchy ( This is for a UI system, So is kind of 'which one is showing up') I have a cursor managed by GamePad , and I ...
D4rWiNS's user avatar
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4 votes
1 answer
9k views

How do I make it so an object doesn't scale with another object that I parented it with by script? If anyone knows how to get around this I would really appreciate it. This is the part of the script ...
Signekatt's user avatar