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Questions tagged [ui-design]

Designing a clear method of communication between the game and the user, whether hardware or software.

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Attempting to get a UI Panel to match the color and background of a GUI Window. Currently, using the default style for a GUI Window. Attached is a screenshot of the GUI Window. I've tried access the ...
wrappingduke's user avatar
0 votes
1 answer
190 views

which options should go in which boxes (Start, Credits, options, Quit)
madfroggy's user avatar
1 vote
0 answers
46 views

This is primarily a user interface question related to match-3 games and visualizing a goal for the player using clear imagery. I'm interested in having a match-3 game where if you get certain matches ...
G. Putnam's user avatar
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2 answers
521 views

Many games with health systems will always display the amount of health in a head-up display. A good example is Hollow Knight, which has a detailed head-up display in the upper left corner: Some ...
kanamekun's user avatar
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6 votes
1 answer
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I'm using Godot 4. I want to increase the distance between the Button's Text (and possibly icon, later on), and it's outer edges, while keeping the "Colors" options such as "Font Hover ...
Jeroen's user avatar
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5 votes
1 answer
3k views

I'm trying to build some UI for my game made in Godot 4.0. I want to make a "Toolbox" scene and need to decide what containers to use. I come from web development, where I'd use a ...
Jeroen's user avatar
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0 votes
0 answers
336 views

I have been trying to work on raycast, where if a raycast hits an object then an image will be displayed on the canvas, like on COD Warzone if I go to an elevator shaft, and look at the wire to go up, ...
Artificial Engineer's user avatar
1 vote
0 answers
244 views

I am using the Unity UI Toolkit and I would like to create my own TextField class (ie. input field, similar to the one I'm typing in now to write this message) with better functions using the Label ...
mike's user avatar
  • 501
2 votes
1 answer
1k views

I want to use a TextureProgress which reflects the state of a Timer. I have tried to emit signals: FROM: the Node2D._process() ...
pietrodito's user avatar
-1 votes
1 answer
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I am looking to make a musical sheet similar to the image below: I want to: use sprites prefabs have each sprite correspond to a different line Move down notes are more are being played have tail ...
Hakeem Thomas's user avatar
1 vote
2 answers
954 views

Hello I would like to make a curved healthbar (like if it is drawn on a cylinder). See the spatial UI element left to the shoulder of the character on this photo for what I mean. There is a main ...
raffa50's user avatar
  • 11
0 votes
1 answer
570 views

I am looking for the name of this sort of tap handle. This is a screenshot of it in the game Monument Valley. It has four spokes and can be rotated, behaving as one would expect of a similar design on ...
icelight's user avatar
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1 answer
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I have a widget base class and I would like to reuse (logic and wigdets as well) it. I created an empty widget and set the parent class to the base class I would like to inherit from in the class ...
formatc2013's user avatar
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1 answer
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There are a lot of posts regarding this problem in various website and even in this one but no one has given a feasible solution to this problem. I have a button that has a custom sprite. I also have ...
Sabin Pyakurel's user avatar
-1 votes
1 answer
63 views

I was attempting to add UI overlay to my game in 1 scene (to test run it) and wanted to scale it correctly so i went to Canvas scaler and changed it to Scale with Screen size, and then suddenly my ...
ConnnK's user avatar
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3 votes
2 answers
4k views

I would like to create a game in which PC and NPCs would have a field of view, shown as a cone in the front of the entity (see picture for an example). As it would be the first game I develop using ...
darckcrystale's user avatar
1 vote
4 answers
2k views

Only one text field, and inside it - different sections, menus, and popups, all in ascii. How to make that? I mean something like this: ...
lxknvlk's user avatar
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0 votes
0 answers
109 views

I've made a basic UI with the following interface in Unity: I have a few different states that I want to switch between by pressing buttons - the "in-game" the "menu" and "submenus". There's buttons ...
John P's user avatar
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1 vote
0 answers
299 views

I was trying to develop a simple drag and drop items for Web. What I was trying to do is to make the UI elements from web view to mobile view when the aspect ratio is changes. I need this web view ...
Sakuna Madushanka's user avatar
0 votes
1 answer
442 views

I'm trying to make a "highlight frame," like a flashing box around a button for use in the game's tutorial. When the frame is tapped, I'd like it to register the tap (so the frame can be dismissed) ...
Nerrolken's user avatar
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0 answers
60 views

I have a code that keeps a gameObject between scenes, the theme is that this gameObjecte has as a child a button, which I can change the linerenderer color, besides changing the image of the button ...
Nicolas Flores Muñoz's user avatar
1 vote
1 answer
227 views

I've been making a game where the player is on the ground and has to dodge objects falling to the ground. Since I'm using libGDX (But the question still applies to any other language/framework), The ...
Sarah's user avatar
  • 59
1 vote
0 answers
2k views

I have some RectTransform on Unity UI. I have already implemented some Zoom functionality but now I need it to zoom to the area where the mouse cursor is located. Currently, it zooms to the anchor ...
Random generalist's user avatar
0 votes
1 answer
955 views

I'm trying to create a button within the settings menu that allows you to change the image of a GameObject per click. So, let's say there are only 2 different images available to choose from and it ...
bakashinji's user avatar
3 votes
1 answer
98 views

this might seem like a silly question but I'm raycasting on specific objects (Targets) in a scene and zooming in on them but i also have a few UI elements (buttons, toggles...) on the side of the ...
Safa's user avatar
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