Questions tagged [menu]
The menu tag has no summary.
60 questions
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190
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What buttons should I put where? (Start, Credits, options, Quit)
which options should go in which boxes (Start, Credits, options, Quit)
0
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1
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165
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Menu not disappearing after input
I am having some issues with the UI and the Input system. What I am trying to do is "simply" to make a menu appear and disappear upon pressing a certain key. To do so, I created an animator ...
0
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1
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158
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How to queue a paid function to run in Unity after an IAP button purchase completes to fund it?
My app will feature tokens to fund some in app functions. If someone clicks a menu button to run a paid function and has insufficient tokens, they should be prompted with a new token purchase menu to ...
1
vote
1
answer
327
views
Libgdx - overlapping stages - textbutton unclickable
I've created a few TextButtons for a menu that render on top of another stage area, however the textbuttons that i've created for menu aren't clickable or don't provide any events. The MenuComponent ...
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1
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2k
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How to create GUI or Menu for games?
I've advanced quite well in OpenGL and in graphics. However I lack a lot of experiences.
I have had this question in my mind since the beginning of my venture,
how do I create UI or Menu for my game?...
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1
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227
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How to implement a component-based model for menus in Unity?
I'm trying to create a "sims-like" context menu when an item / game object is clicked.
This comes as an add-on question from this question:
How to design context menus based on whatever the object ...
3
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1
answer
729
views
Create context menu in Scene view
I created some MenuItemfunctions for navigating, which are currently displayed on the menu toolbar. The C# code:
...
2
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1
answer
1k
views
UI/Menu that works with and without VR (Unity, WMR)
I'm working on an app that I want to be useable without and with VR (with a Windows Mixed Reality HMD like the Samsung Odyssey).
For non-VR I'm simply using a canvas in "Screen Space - Camera" and a ...
1
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1
answer
5k
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My [MenuItem()] is not being added to the menu
In Unity 5, I created a ScriptableObject class which adds itself to the Main Menu:
...
2
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1
answer
1k
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UI looks different between editor and in game
I am very confused about Unity's UI system.
This is how my inventory menu looks in the Editor:
And this is the view in game:
Settings
Can someone please explain why this happens?
1
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0
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100
views
Implementing navigatable achievement menu in javascript
I am in the process of learning javascript for game design, and wanted to make a separate achievement page that the user can navigate to that will allow them to check their achievements on various ...
0
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1
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92
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Is there a term of art for the collection of non-gameplay screens or pages
Is there a term of art for the collection of non-gameplay screens or pages in a game. I am thinking of screens such as:
title screen
options menu (key bindings, volume, graphics quality)
credits ...
0
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1
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356
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3D Menu Attached to an Object?
So I'm gathering information for my project, and one of the things I want to achieve is to create a very sophisticated crafting system and weapon modification but I want the weapon customization to ...
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2
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3k
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A single libgdx gamescreen with pop-up menu, getting ready, hud and game over?
Is it possible and practical to have only one screen, like a GameScreen class, where the menu, getting ready (plus instructions), hud (only score) and game-over screens can pop-up when needed. Can I ...
0
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1
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426
views
Moving script not working after SetActive/Pause change
I have a pause menu for my game which instantiates a texture and sets a text frame to active and slides both objects onto the screen using the code below:
Instantiating the menu texture and ...
1
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1
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3k
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Change screen from main menu to game
I'd like to know how I can change the screen from the Main Menu to the Game itself but im having quite the trouble and I would appreciate the help. What I want to do is when I press btn.Play it ...
2
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1
answer
120
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Transitioning through menus in Unity: what is the best option performance-wise? [closed]
I'm making a menu manager and I'm not sure what should I do to make a transition from one menu to the other. What is better to be used performance wise? Here is the step in my mind.
Simple enable or ...
4
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2
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1k
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How to create a native windows menu / ribbon for a DirectX 11 app
I need to create menu items on top of my DX11 windowed app - similar to most windowed applications (File, Edit, etc...). How can I achieve this ? There is a hMenu ...
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1
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201
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Certain random content rendering differently
On the main menu of my game there is (obviously) several buttons. 2 of which, in different positions on different screens, render a different colour to the rest.
As you can see below, "New game" ...
0
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1
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91
views
Button image on game menu is updating too slow
I'm using SDL2 and i'm facing a problem with my game menu buttons.
Every time i detect that the mouse pointer is over a button of the menu i update the image of the button (from ...
1
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0
answers
2k
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How do I use CC_CALLBACK for external classes in Cocos2dx v3.2?
I've been having problems with using 'CC_CALLBACK_#' (i.e. CC_CALLBACK_0, CC_CALLBACK_1). It works alright if I am using it to call a function from the class (Using 'GameScene' class for this example) ...
0
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1
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8k
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How do I set a background image in OpenGL/GLFW?
I'm writing a simple 2D game with C++ and OpenGL/GLFW, and my current step is to create a menu. I finished with buttons, but I think it looks a little bit boring (with only 4 buttons and a black ...
13
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2
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15k
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How do I make a pop-up window with Scene2D?
I have a main-menu screen with a logo and a bunch of buttons. When the Login-button is pressed, I pop up a dialogue asking for a username and password.
This works fine, other than the "popping up". ...
4
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2
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10k
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LibGDX MainMenu with ScrollPane - Select Level and press Play
In my level Menu, I am using tables that have images and text to identify each game level.
Those tables are in a table that is inside a ScrollPane so the player can browse the levels available.
Here ...
5
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1
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2k
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How are game menus logically structured?
I've been struggling with making a game menu system in Unity for some time now. I spent time developing a way to help myself understand how game menus are connected together. Right now, I'm calling it ...