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Questions tagged [interface]

Refers to a method of interacting with the game. This can be: mouse, keyboard, voice, motion.

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I built my entire game in Unity based on my Android phone resolution, both for UI and object sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know that's not the aspect ratio of ...
Usylom's user avatar
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1 vote
1 answer
51 views

When i added in a optionbutton for my hud i couldnt find a way to add items manually,this was weird as when i looked for a way,a button on top of the editor should appear but its not there? I dont ...
NEWBIE's user avatar
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1 answer
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I have a data structure that represents a simple terrain system and a number of filter algorithms that can be run on it. I want to be able to apply them in in any arbitrary order and have multiple ...
arcadeperfect's user avatar
0 votes
2 answers
326 views

I'm making a Mindustry-type prototype. Some block (such as miners) can output resource (with the IOutput interface), some block (such as containers) can input those ...
silverfox's user avatar
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3 votes
2 answers
364 views

This might sound strange, but let me explain. Say I want to write a safari program. In this safari there is an object pool of 10 animals (Animal*): 2 ostrich, 5 ...
Tminator's user avatar
3 votes
0 answers
1k views

I'm editing the 2D colliders on some objects of my game, and I need them to be very accurate, so I'm zooming in a lot. Problem is, since my objects are 3D graphically, when I zoom in a lot they ...
Eärendil Baggins's user avatar
3 votes
0 answers
1k views

I have a collection of different enemies that I save as Prefabs with default AI settings. I drag them into the game world and apply changes to the AI as necessary. Every now and then for some reason I ...
AzulShiva's user avatar
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2 votes
3 answers
227 views

Lets say I want a game to be able to run with SDL, Allegro, on Game parks or Tiny Arcade and I don't want to recode everything everytime I port my game. The C and C++ language separate definition in ....
Eric P626's user avatar
0 votes
1 answer
90 views

I'm creating a platform system using a raycast controller that uses an interface to perform different tasks based on the type of platform with which my player is currently colliding. Some of the ...
Ginger and Lavender's user avatar
1 vote
0 answers
103 views

I've created a basic 3d character (humanoid) in Blender with animations etc. I've imported it into Unity and it works fine. However, I have written my own code to handle the CrossPlatformInput script ...
Big T Larrity's user avatar
2 votes
1 answer
2k views

Please be aware that this was initially a question about how to get the input to work. A comment pointed me in the direction of a fix, but only left me with more questions in regards to understanding ...
Gnemlock's user avatar
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1 vote
0 answers
796 views

Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in ...
netgoblin's user avatar
  • 111
3 votes
1 answer
3k views

I come from Unreal, still using it. There, how it works is like this: Let's say you as a player have a laser gun or something, and when shooting, you use raycast to see if you've shot anything, and ...
name's user avatar
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1 vote
1 answer
846 views

In first-person voxel games (like Minecraft, shown below) you can select voxels by going over them. What kind of algorithm is used to select a voxel? I haven't implemented it in my voxel application ...
user112513312's user avatar
11 votes
2 answers
27k views

Could anyone please explain to me the differences between "diegetic," "non-diegetic," "spatial," and "meta" user interfaces in terms of how they are represented in games and game development?
JekasG's user avatar
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0 votes
1 answer
252 views

In our project we used to have a PlayerObject class and then Unit and Building derived from that class. We recently started taking a look at Bolt, which requires classes that define objects that may ...
Douglas Gaskell's user avatar
2 votes
1 answer
6k views

I want to create a button for a game's UI. The background uses a gradient and then I blit a surface on top of the gradient and use SDL_SetColorKey to delete the unwanted pixels. The surfaces are not ...
user3195897's user avatar
32 votes
7 answers
11k views

It seems to me that it would be more logical, reusable and user-friendly to implement flexible, responsive UI layout over a 3d or 2d screen, which can then be run on any screen resolution. Some ...
user44900's user avatar
  • 321
3 votes
1 answer
3k views

I want to create a menu for a game using a color gradient as the background. Is there a way to create a gradient background instead of using an image for it (since I don't know what size the window ...
user3195897's user avatar
1 vote
1 answer
699 views

I just solved my issue in my object (on the stage) I forgot to name the element I'm trying to make workin a custom mouse cursor on my Scaleform menu. I have follow some tutorials but nothing good... ...
Jeremy Talus's user avatar
1 vote
1 answer
2k views

All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle....
BungleBonce's user avatar
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0 votes
1 answer
239 views

So I'm trying to test an ImageButton on an Android device. I can get the button to appear on the screen, but when I press it nothing happens or appears on the log. Here is what I have in the Show() ...
BrotherJack's user avatar
2 votes
1 answer
286 views

I have been stuck in the design phase on my new game for a few weeks now because I keep finding new parts of the game engine that I could make more modular and neat. I did, however, run into a ...
Squagem's user avatar
  • 345
3 votes
0 answers
323 views

Today I implemented the interfaces for libRocket in my engine using OpenGL 3.3. I got a standard RML file and some fonts and images which where needed in this RML file. It seems that the page/RML I'm ...
Bjorn's user avatar
  • 199
3 votes
1 answer
373 views

I'm currently coding a heavily text-based RPG game which requires you to do deals with characters or suppliers in the game, sometimes the deals are good/bad. Currently the way I'm doing it is that, ...
zardon's user avatar
  • 241