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Questions tagged [rpg]

Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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4 votes
3 answers
3k views

I am creating an ability system in Unity and it is currently able to update base values of stats and keep track of persistent buffs/debuffs while taking operation order into account (Add, Increase, ...
Psycho ZXC's user avatar
1 vote
1 answer
157 views

So, to keep it short, I am developing a simple top-down RPG. The player (and party) can only move in 4 directions. Seems really simple, but I have not been able to find a good answer on how to ...
J_D's user avatar
  • 11
1 vote
1 answer
283 views

My fighter character in a text based roguelike I’m working on is going to be kind of like a sleeper mage due to their spell list and now I’m wondering how to make my mage unique If I give the mage ...
AAustralis's user avatar
2 votes
1 answer
135 views

I've recently come up with a decently hard video game concept where the player needs to figure out concepts and abilities in order to use them. There is no tutorial or anything similar showing them ...
AussieNote's user avatar
1 vote
0 answers
47 views

Generally for an RPG, would you say a DB like SQL server and MYSQL is over kill? RDB seems really convenient to pull and call from an inventory item for example, yet I see arguments that it is too ...
Brown Orion's user avatar
-3 votes
2 answers
210 views

MMOs use a different skeletal armature for pretty much every class, meaning that if you pick a paladin or knight you will never be able to wear archer clothing or use archer abilities because they don'...
Reincarnated as a worldbuilder's user avatar
3 votes
1 answer
865 views

I'm developing a RPG-game. After searching about various ways to save item information in RPG-game, I determined to save information in JSON files. The problem is that in my game, some equipment's ...
evol1102's user avatar
0 votes
0 answers
64 views

Currently coding in java, using cocos engine, making a low-poly game with a world which changes based on what the player does, hopefully including the aspect of an enemy changing when the player hits ...
AussieNote's user avatar
3 votes
2 answers
2k views

Since I'm making an RPG in Unity, I need a place to store all the possible moves/attacks in the game. These have the following properties: there will be a very large number of them, in the hundreds ...
Labba's user avatar
  • 133
2 votes
3 answers
889 views

Shooter games : Either Blue/teal/azure or other shades of blue and transparent or gray and transparent MMO games : Either blue and transparent or shades of Brown+Gold or a very dark red, so dark it's ...
Cei's user avatar
  • 873
0 votes
1 answer
89 views

In my game you don't have inventory slots, you can hold two things if your player has 2 arms and so on, you can hold more things if you equip a bags on your belt or backpacks... and you can carry even ...
Cei's user avatar
  • 873
0 votes
1 answer
124 views

In tera online when you enter a battleground or go into a city with hub with hundreds of players all in one place, The game has to download the faces, hairstyles... armors and weapons of every single ...
Cei's user avatar
  • 873
0 votes
2 answers
379 views

I'm very bad at math, ridiculously so. I'm making attributes that work as multipliers. 1 Agility means : animation speed * agility, ...
Cei's user avatar
  • 873
0 votes
0 answers
55 views

I mean, I'm currently working on a psychological horror on rpg maker, and i want the game to crash at a specific point of the game, Hope someone can help
Inerzja's user avatar
1 vote
1 answer
389 views

Im trying to figure out some way to implement a formula to calculate dodge and evasion in my game in some reliable way. The factor involved are dodge/evasion skill levels, of course, the target's ...
rogerdv's user avatar
  • 56
15 votes
8 answers
3k views

I want my game to feature deep strategy--for players to want to sit there considering their next move as in a game of chess. Things like elemental resistances reward players who research their ...
Loospie's user avatar
  • 191
2 votes
2 answers
208 views

My goal is to create a game that is sort of a combination between Dungeons & Dragons and Pokémon GO. The main goal of the game will be to have the players move through my city, in real life, and ...
user14457's user avatar
6 votes
2 answers
2k views

I am currently working on a role-playing video game featuring sprites that take the form of antropomorphic objects. These sprites can move around in the four cardinal directions, and turn to face the ...
rorybd's user avatar
  • 63
7 votes
2 answers
10k views

I'm developing an RPG and I want to do the damage calculation in my game. I have for example the following situation: Player 1 Stats: ...
Crazy's user avatar
  • 197
0 votes
1 answer
1k views

I have been working on a RPG where the player is free to wander an open world but when a monster is encountered or on keyboard command the game switches to a turn based system. Note this is not like ...
lancen's user avatar
  • 33
3 votes
1 answer
376 views

What exploits does my system allow for that I can't solve or did not account for? I'm researching on a design for multiplayer RPG that can safely allow players to have their character files and play ...
No Thanks's user avatar
2 votes
1 answer
869 views

I am currently practicing game design and development by implementing singular (or a small set) of mechanics in Unity. For example, -- and this is relevant towards the end -- I've just finished a ...
MightyOwl's user avatar
1 vote
1 answer
385 views

There are a ton of these questions, some can get really mathy - which is fine, but I am looking for a simple way based on a few stats, I thought I came up with one, so I will share it in hopes that ...
Kyle Adams's user avatar
0 votes
0 answers
220 views

So I am working on an RPG and I want the level up system to be similar to Bravely Default's, which must be similar to how FF classically levels up characters. What I know about the level up in the ...
Scary Monsters's user avatar
5 votes
3 answers
567 views

I'm designing a game where I want the player to take the in-game money into consideration as opposed to majority where they just get rich pretty much all the time with nothing meaningful to spend it ...
user9564371's user avatar

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