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Questions tagged [storage]

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Generally for an RPG, would you say a DB like SQL server and MYSQL is over kill? RDB seems really convenient to pull and call from an inventory item for example, yet I see arguments that it is too ...
Brown Orion's user avatar
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With my hardware limitation for CS5 I'm using R32_UINT in my shaders to store compacted colors and normasl as 555 bits each. My packing is using uint3 and the result is of poor quality. I'm planning ...
philB's user avatar
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I'm creating a game for Android using libgdx and Google Firebase for storage. In my Loading screen I download a file from Google Firebase Storage and store it in a temp file. After the dowload ends ...
Pablo Ajo's user avatar
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I'm coding (or at least trying to code) a single player game in pure JS. I was wondering how I was gonna be able to write data without having the user setting up a server or a database, only way I ...
Axel Carré's user avatar
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So I finally perfected my RTS multiple movement. The situation is that the game objects are added into a list in a script bound to the camera called UnitController ...
Kiyo's user avatar
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There is a browser game called Soccerstar where users play in a soccer team and compete in matches against other teams. Matches are scheduled at specific times of the day and played automatically and ...
firion's user avatar
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I am trying to understand the most optimal way of storing customisation options within a game, or to be precise, to store all the possible customisation options for multiple different objects. For ...
kamilios's user avatar
1 vote
2 answers
218 views

So, for reasons that I won't go into (has to do with my team more so than a good objective reason, unfortunately), I'm building a soft game engine in C# on top of SharpDX. C++ wasn't an option. I can'...
Scorch's user avatar
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I'm making a game similar to Dwarf Fortress and I've run into a large problem from the start. How can you store such a large amount of land on disk. With every voxel holding an integer with the 28 MSB ...
Ben Beazley's user avatar
2 votes
2 answers
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I'm working on a prototype 'life simulation' game which incorporates any number of objects / entities that may exist in the game. Up until this point I had been working with vectors of the objects, ...
nathanburns's user avatar
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Disclaimer: I'm not well versed in Game Dev best practices so this may be a trivial question. I'm developing an iPhone game in which I have to store a user profile containing such information as ...
pasawaya's user avatar
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1 vote
2 answers
3k views

I am looking at storing player data in Unity from a script that I'm writing in C# and I would like to get an opinion on the best way to store the player's stats/data about the player like hours played,...
Trey50Daniel's user avatar
1 vote
1 answer
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Setup: I'm planing to do a rhythm based game, where a level is a music score similar to Frets on Fire, but with real music. I've two options to store that level data, namely a MIDI file and a ...
Diosney's user avatar
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I have executed the following command in order to store a texture (PNG) file in a C++ header file: xxd -i Texture.png Texture.h. How would I go about loading this ...
Lucien's user avatar
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655 views

How can I store sprites(png) or audio files(wav) in the *.dat file format?
taraz's user avatar
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-1 votes
1 answer
129 views

Uncompressed textures can be stored in lossy formats such as jpeg and it saves a lot of hard drive space. However for obvious reasons you cannot do the same on compressed textures. So what is the ...
hpsMouse's user avatar
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1 vote
1 answer
997 views

I am writing a voxel engine in LWJGL3 - binding for OpenGL 4 for JVM. Recently I implemented an octree storage of cubic voxels. In my implementation each leaf node of an octree has one voxel, voxels ...
Russoul's user avatar
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3 votes
2 answers
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I've read several documents on how to manage game type data: Would it be better to use XML/JSON/Text or a database to store game content? How to choose how to store data? Im developing an offline ...
Aggressor's user avatar
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2 answers
2k views

Quick question, what is the best way to save a game score in a mobile device (iOS and Android) using MonoGame (example would be a Flappy Bird score). You can also list ways and approaches of saving ...
dovicz's user avatar
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2 answers
127 views

I am currently implementing basic logging of information on my multiplayer game and I want to have the most effective method. To log when a player connects and disconnects to a the server it ...
Greg's user avatar
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2 votes
1 answer
3k views

Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is ...
user3002473's user avatar
3 votes
1 answer
2k views

Given the following tree structure, where each player logged in can have data for current and completed levels, quests per level, NPCs per quest, and multiple tasks per NPC... I'm trying to figure out ...
user3871's user avatar
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1 answer
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I have difficulties to implement loading a savegame file in my Windows Phone project. I use EasyStorage to load and save files. I get the following exception when I try to load after saving a file. ...
Bryan's user avatar
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1 answer
503 views

I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...
Tada's user avatar
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11 votes
2 answers
1k views

I am working on a car race game and just implemented a ghost sprite for replaying past races. I use a physics engine and after much reading I came to the conclusion that the best way to store the ...
marimba's user avatar
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