Questions tagged [storage]
The storage tag has no summary.
66 questions
1
vote
0
answers
47
views
Database or arrays
Generally for an RPG, would you say a DB like SQL server and MYSQL is over kill? RDB seems really convenient to pull and call from an inventory item for example, yet I see arguments that it is too ...
0
votes
1
answer
581
views
Putting two R16_UNORM in a R32_UINT
With my hardware limitation for CS5 I'm using R32_UINT in my shaders to store compacted colors and normasl as 555 bits each. My packing is using uint3 and the result is of poor quality.
I'm planning ...
0
votes
1
answer
168
views
Error using Asset Manager for loading files from Android temp directory (libgdx)
I'm creating a game for Android using libgdx and Google Firebase for storage. In my Loading screen I download a file from Google Firebase Storage and store it in a temp file. After the dowload ends ...
0
votes
1
answer
183
views
Client Side Game Local Storage
I'm coding (or at least trying to code) a single player game in pure JS. I was wondering how I was gonna be able to write data without having the user setting up a server or a database, only way I ...
0
votes
1
answer
723
views
Unity Items not being removed from list
So I finally perfected my RTS multiple movement. The situation is that the game objects are added into a list in a script bound to the camera called UnitController ...
0
votes
1
answer
84
views
How to store information about a simulated sport match in a browser game?
There is a browser game called Soccerstar where users play in a soccer team and compete in matches against other teams. Matches are scheduled at specific times of the day and played automatically and ...
0
votes
1
answer
148
views
What is the optimal way to store customisation options?
I am trying to understand the most optimal way of storing customisation options within a game, or to be precise, to store all the possible customisation options for multiple different objects.
For ...
1
vote
2
answers
218
views
How can I boost cache performance when storing objects in a scene with managed languages?
So, for reasons that I won't go into (has to do with my team more so than a good objective reason, unfortunately), I'm building a soft game engine in C# on top of SharpDX. C++ wasn't an option. I can'...
0
votes
1
answer
1k
views
Storing large amounts of voxels in file
I'm making a game similar to Dwarf Fortress and I've run into a large problem from the start. How can you store such a large amount of land on disk. With every voxel holding an integer with the 28 MSB ...
2
votes
2
answers
7k
views
C++ alternative to vector for arbitrary number of objects using pointers
I'm working on a prototype 'life simulation' game which incorporates any number of objects / entities that may exist in the game.
Up until this point I had been working with vectors of the objects, ...
1
vote
0
answers
47
views
Paradigm for storing user data for iOS
Disclaimer: I'm not well versed in Game Dev best practices so this may be a trivial question.
I'm developing an iPhone game in which I have to store a user profile containing such information as ...
1
vote
2
answers
3k
views
Most Efficient Way to Store player stats/data in Unity C#?
I am looking at storing player data in Unity from a script that I'm writing in C# and I would like to get an opinion on the best way to store the player's stats/data about the player like hours played,...
1
vote
1
answer
342
views
Best practice to store level data in a rhythm based game
Setup:
I'm planing to do a rhythm based game, where a level is a music score similar to Frets on Fire, but with real music.
I've two options to store that level data, namely a MIDI file and a ...
4
votes
1
answer
729
views
Stored Textures in C++ Projects
I have executed the following command in order to store a texture (PNG) file in a C++ header file: xxd -i Texture.png Texture.h.
How would I go about loading this ...
1
vote
0
answers
655
views
Storing game resources in the *.dat file format to reduce file size [closed]
How can I store sprites(png) or audio files(wav) in the *.dat file format?
-1
votes
1
answer
129
views
What is the recommended way to store compressed textures in files?
Uncompressed textures can be stored in lossy formats such as jpeg and it saves a lot of hard drive space. However for obvious reasons you cannot do the same on compressed textures.
So what is the ...
1
vote
1
answer
997
views
How can I store point voxel terrain in octrees
I am writing a voxel engine in LWJGL3 - binding for OpenGL 4 for JVM.
Recently I implemented an octree storage of cubic voxels.
In my implementation each leaf node of an octree has one voxel, voxels ...
3
votes
2
answers
7k
views
Storing Type/Game Data Within A Unity 3D Game Using An Offline Flatfile Database
I've read several documents on how to manage game type data:
Would it be better to use XML/JSON/Text or a database to store game content?
How to choose how to store data?
Im developing an offline ...
0
votes
2
answers
2k
views
Saving Scores on iOS and Android Devices using MonoGame
Quick question, what is the best way to save a game score in a mobile device (iOS and Android) using MonoGame (example would be a Flappy Bird score).
You can also list ways and approaches of saving ...
0
votes
2
answers
127
views
most effective storage of logged information [closed]
I am currently implementing basic logging of information on my multiplayer game and I want to have the most effective method.
To log when a player connects and disconnects to a the server it ...
2
votes
1
answer
3k
views
Best way to store a large amount of game objects and update the ones onscreen
Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is ...
3
votes
1
answer
2k
views
RPG - storing player data
Given the following tree structure, where each player logged in can have data for current and completed levels, quests per level, NPCs per quest, and multiple tasks per NPC... I'm trying to figure out ...
0
votes
1
answer
89
views
Loading is not working after saving
I have difficulties to implement loading a savegame file in my Windows Phone project. I use EasyStorage to load and save files. I get the following exception when I try to load after saving a file.
...
0
votes
1
answer
503
views
How to setup Authentication Database and Game Database?
I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...
11
votes
2
answers
1k
views
Ghost replay - storage and timing
I am working on a car race game and just implemented a ghost sprite for replaying past races.
I use a physics engine and after much reading I came to the conclusion that the best way to store the ...