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Questions tagged [windows-phone-8]

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I'm developing a game with Unity and using C# as the language for the scripts. I want to use the Device Vibration in my Microsoft Phone which is easily available for Windows Phone Development in ...
Kaustav Majumder's user avatar
0 votes
2 answers
75 views

Im working on a simple game for windows phone. There is one item in the game where the player can click on a enemy and shoot him. Well there is a 1:2 chance for the user to shoot the enemy and when he ...
Lexu's user avatar
  • 155
1 vote
1 answer
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I am in the final stages of developing a game with XNA and MonoGame and am planning to release it on Windows Phone and Android. I personally have a Blu Win HD LTE and my father and sister have a Nexus ...
Ramsay Smith's user avatar
7 votes
1 answer
342 views

I am currently porting a game from WP7 using XNA to WP8.1 using MonoGame. I have been putting considerable effort into optimizing my game to be under the 185MB memory limit for low-memory phones. I ...
Ramsay Smith's user avatar
4 votes
1 answer
3k views

Is there a way that I can add shadow effect on text drawn in monogame? Because you cannot add shadow effect when creating a new spritefont file in Monogame Content Pipeline. Thanks.
Edvin's user avatar
  • 191
1 vote
0 answers
169 views

I have an engine written using SharpDX, that can load a character mesh and animation stored in a FBX file, then it renders a scene and animates a character. It is written as an Universal Windows Store ...
Tuan Do Manh's user avatar
1 vote
0 answers
185 views

I have implemented a xaml page where user can submit his score. I have managed to get the user to the xaml page, after 2 hours of struggling but I do not know how can I navigate the user back to the ...
Edvin's user avatar
  • 191
1 vote
1 answer
347 views

I am developing a simple game for windows phone and I got stuck when at the handling the back button press. I have been searching for a while on google but I have not found anything that could work ...
Edvin's user avatar
  • 191
1 vote
1 answer
421 views

I am new to Monogame. I am currently developing a simple game, just to learn some basics of Monogame development. The idea here is to detect whether or not the user has tapped on a a rectangle (...
Edvin's user avatar
  • 191
1 vote
1 answer
257 views

I want to port a WP7 XNA game to WP8 using MonoGame. The thing is that I have Windows 7. So here's the questions (if some sound dumb, please bare with me). Do I need to have Windows 8? Do I need to ...
Alan Revolver's user avatar
0 votes
0 answers
334 views

Mario game that uses parallax scrolling: http://www.youtube.com/watch?v=de5f3mvRyIY I want to create a Windows Phone jump-and-run game with parallax scrolling. The parallax scrolling should be like ...
Homer_Simpson's user avatar
2 votes
2 answers
618 views

Is it possible to use simple voice commands like "run right", "run left", "jump", "stop", "attack", "defend", "finish" to control the player in a Windows Phone 8 game? How can I implement voice ...
Homer_Simpson's user avatar
2 votes
1 answer
371 views

Does every Windows Phone have one of the following 4 resolutions? 800x480, 1280x768, 1280x720, 1920x1080 pixels Or is it possible that some devices only have a resolution of 1280x719 or 1279x720 ...
Homer_Simpson's user avatar
0 votes
1 answer
176 views

I want the best visual result on my Windows Phone if I scale down my sprites from 1920x1080 pixel resolution to 800x480 pixel resolution. How can I use a filter to scale down my sprites? Which ...
Homer_Simpson's user avatar
3 votes
1 answer
1k views

I have a camera in my 2D side scrolling game and I want to implement the GUI. How can I do that? For the moment, I draw everything like this: ...
Homer_Simpson's user avatar
0 votes
0 answers
180 views

I made a little Windows Phone game and I want to use AdRotator to show ads in the game. My game has 50 levels. Some levels take 30 seconds, other levels more than 3 minutes to complete them. Will I ...
Homer_Simpson's user avatar
0 votes
1 answer
624 views

I want that my sprite(Mario) don't look the same on every Windows Phone resolution. If I use this code, the sprite is on every resolution on the right position but it also has the same size on every ...
Homer_Simpson's user avatar
2 votes
2 answers
1k views

I want to measure the velocity of a drag(FreeDrag, VerticalDrag, HorizontalDrag) gesture on my Windows Phone. For example, if the measured velocity of a drag is 40 km/h, the player will shoot a bullet ...
Homer_Simpson's user avatar
1 vote
1 answer
663 views

I want an object (for example a ball) to move right when I tilt my Windows Phone device to the right. The same with the directions left, up and down. If the Windows Phone device isn't getting tilt in ...
Homer_Simpson's user avatar
0 votes
1 answer
476 views

I want that my Windows Phone game runs on the following three resolutions: 480x800, 768x1280 and 720x1280. And maybe later on 1920x1080. But in the XAP file information, it's just written "...
Homer_Simpson's user avatar
1 vote
2 answers
376 views

I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple ...
Gabson's user avatar
  • 233
0 votes
1 answer
199 views

I have a full working game for WP7, I want to port it to WP8 with Monogame. I have installed Monogame and I have done all tests to see that it is working inside Visual Studio Express 2012 for Windows ...
user avatar
1 vote
1 answer
165 views

The title pretty much sums it all. Is there any "object" in monogame for windows phone 8 (for monogame to be exact), that is similar to Toast in Android? My purpose is to give a notification / hint ...
Moses Aprico's user avatar
3 votes
1 answer
8k views

I created a small Windows Phone game with XNA, but I have some trouble with loading a text file from Content. I added the text file to my Content project and marked the Build Action to "Content". The ...
Bryan's user avatar
  • 315
0 votes
1 answer
89 views

I have difficulties to implement loading a savegame file in my Windows Phone project. I use EasyStorage to load and save files. I get the following exception when I try to load after saving a file. ...
Bryan's user avatar
  • 315