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Questions tagged [file-format]

The structure of data files and how they are stored.

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I'm looking for a file format to store and load 3D models with skeletal animation data, which is free to use and distribute without licence restrictions. I've evaluated formats like glTF and Collada (....
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Assume the following: One theme is created via the Godot Editor (version 3.5) and saved under res://themes/my-theme.theme. Due to changes in the project's file ...
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Unity has both TextureFormat.ARGB32 and TextureFormat.RGBA32.The document says it's 8bit each channel in [0..1] range. But what are these formats exactly? 8bit is usually [0..255]. Do they just ...
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So I have a save method that can save data to a binary file and another function that saves just the texture. I would like to save both of them in a same file. I guess I would need to create a ...
Ivan's user avatar
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I've been following this awesome course from udemy for unity, and it's content are in depth. But, on Lesson 12, the author mentions a .unity package which is absent ...
BumbleBee's user avatar
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Tilemap data is stored in a 2D array. It is saved using the following code ...
Featherball's user avatar
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By default, when you make a new script in Unity on Windows, it will use UTF-8 with BOM and CRLF. How do I change this to be regular UTF-8 without BOM, and LF (Unix-style)?
Aaron Franke's user avatar
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After having a very short discussion with Delix on youtube (see link below) on custom data storage formats, I started thinking. What are some useful ways of maintaining importers / exporters when you ...
Peter Verzijl's user avatar
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I have been looking around for a file format that saves models as a collection of primitives (Boxes, Spheres, Cones, Cylinders, etc.). After some research, I came to the conclusion that pretty much ...
Zemanzo's user avatar
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I switched from one approach to the other in my code and I noticed that File.ReadAllLines() has a string length of equal to the alpha-numeric chars in the string, with exception of the last line of ...
youGuestIt's user avatar
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1 answer
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I know that the Unity editor can import/export packages which could contains Scenes (levels), but is it possible to import a Scene into a game at runtime without the Unity Editor? What I am trying to ...
Jasper Citi's user avatar
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I'm still in the design phase of my game and I'm realizing that there are too many elements to keep track of and it just looks like a mess in the plain text that I created it in. My notes are ...
user3625087's user avatar
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I'm looking for a few example facet file types that allow applying face materials in the same file. At the moment I know of COLLADA (.dae) but I'm looking for others due to the difficulty on manually ...
lemming622's user avatar
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First of all, hello everyone, I'm currently making a program to read Minecraft region files (r.#.#.mca) for a server. The problem I have is that I can't decompress them, I tried GZip and ZLib ...
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I need to store and update collections of serialized data (of varying sizes) into a single file that is compact and allows for efficient random access to the stored data. Some real world examples: ...
Shroder's user avatar
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Reading this article here, the author writes about chunk saving and using a lookup table and then saving each chunk in a region file, each region file having 4096 chunks and each chunk having 4096 ...
Euthyphro's user avatar
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I'm trying to understand the relationships between 3D models (files) and the games that load and use them. As a software engineer, I'm willing to make the few following assumptions: I would assume ...
smeeb's user avatar
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I want my players to be able to create their own scenes as custom levels, save them as files (say custom1.gamelevel), and open them directly in my game program by ...
Miguet Schwab's user avatar
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I am making models in blender to export them then in unity, and unity can import .blend formats as well as .fbx, so which one is better, is there even any difference.
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I am getting file path errors when a contributor is making commitments to GitHub. All of these errors are file path related or extra white space on the same lines. This should be something in the ....
ChosenWell's user avatar
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1 answer
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Since I could not find any libraries that can help me parse collada files in my c++/opengl project, I decided to write my own. (I did find assimp, but binaries for Visual Studio 2013 were't available, ...
MyStackOverflowAccount's user avatar
-1 votes
2 answers
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Currently when launching the client of the game, it connects to the server and loads all the cachedata in a normal form (= folders, .txt files and .png files). However I don't like that the players ...
minisurma's user avatar
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I want to let players of my top-down game save, load and share worlds as PNG images. How do I read the colors in a PNG file or change them? I imagine something like this: ...
thedobbles's user avatar
2 votes
2 answers
851 views

Are there any format for storing quest data that can be processed independently by third-party tools? I don't want to code quests in code, because it will be hard to update and extend them, so I just ...
anatoly techtonik's user avatar
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I am new to minecraft modding but i program for a living and it looks quite simple to get around. I have this fantasy and a quick internet search shows im not the only one. For those of you who do not ...
PIRATE FIFI's user avatar