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Questions tagged [loading]

Generally getting assets off disk and into memory.

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I'm trying to optimize a bit. Assume we have an in-game "Item" object made from a simple TextureRect (no children). Naturally, in editor mode I'd like to be able to see that item's icon (and ...
Gaylord Sueltenfuss's user avatar
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Following my post Saving shaders to file I then tried to load shader object files to recreate my shaders. I found some Q&A about how to load precompiled HLSL shaders into memory, including a short ...
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What percentage of players who do not wait for the full launch of a mobile game can I consider acceptable as a developer? Could you recommend research and/or articles on this topic? I am interested in ...
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I have a protocol to prepare with a combining shader a texture from two other textures and saving it in RGBA8_UNORM DDS format using DX11SaveTextureToFile. Works fine. It appears to me that I don't ...
philB's user avatar
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I am trying to set up a basic toy example of how a loading screen would work in SDL. Here is my code below. ...
lancen's user avatar
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Currently, when loading from Appdata, there is a noticeable delay. See a sample video here, when it changes from the sprite set in UI to the sprite loaded from Appdata through C# script. I want to ...
Junjie J2's user avatar
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I'm trying to make a map using a text file, but it only does the first line / column and not the rest. I know the problem is in getTileImage. ...
Nobodyis_here's user avatar
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Open project => Wait Start / stop game => Wait Change script => Wait Move object from project view => Wait You blink too often => WAIT even more ! And so on and so on.... And the ...
theCodeHermit's user avatar
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I've learned that storing and loading game saves is commonly done by serializing runtime data into binary files and then loading in those binary files de-serialized to reconstruct the runtime state ...
Michael Moreno's user avatar
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For example, I have a scene. The scene has a GameObject. The GameObject has reference to a prefab, like this: ...
Kodra's user avatar
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I have successfully developed a 2D game. I display sequential introduction images then load the start screen after that of course I load the game level in a single thread, it is a basic functional ...
D.elp's user avatar
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I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages. I need to convert the following code to use the Addressables: ...
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I want to create a lot of detail in my game but I don’t want to kill the frame rate tracking all the models and movements (like all the grass). Will loading them in pieces save the frame rate or will ...
user11937382's user avatar
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I'm troubleshooting some issues beyond the scope of this forum, and I'd like to be able to talk about certain parts of the gaming experience, specifically the two types of loading screen I see in Prey....
Sarkreth's user avatar
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I have a scene with lots of lightweight objects and one that takes anywhere between 10 and 45 seconds to load. At a high level, the Awake method does... Query database For each result do some (fairly ...
Basic's user avatar
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Unity 2019.3 I am writing a few extension methods to make my life a little bit easier, but this one is bogging me down. I am loading stuff with Unity's Addressable system, and I would like use it by ...
formatc2013's user avatar
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I am using unreal engine 4 to make this. Basically I have a submarine that the player can move around in and can control the submarines movement within an ocean. However I don't know the best way to ...
Alex's user avatar
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Most single player computer games have rather frustrating pattern of loading: start game Game shows you some logo videos Game indicates it is loading (general assets are loading, that are always used) ...
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I am currently developing an online multiplayer game on Unity. In the game, the character of each player will be assigned its mesh after the game receives parameters (their meshes' names) for each ...
ruiyl's user avatar
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Is there a way to load a heavy built scene behind a loading screen in unity to not make the game look like stuck loading the scene rather show the player some loading bar that would help the player ...
zsshan07's user avatar
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I am trying to understand why does SceneManager.LoadSceneAsync progress always jumps from 0.0 to 0.9, no matter how big a scene can be. To try trigger smoother ...
aybe's user avatar
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How would one create a map for gaming using Google street view? Are there any programs for doing this? The cars, people and objects could be edited out and replaced with digital copies if the same ...
Muze's user avatar
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I have a character in a basic platformer game and am having trouble. Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's ...
Kennichi Nitta's user avatar
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I can't easily load images. I can only render an image once unless I put this: <img src="images/papermario.png" hidden></img> in my html. I also still ...
Prolight's user avatar
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I am working on a game where the user has the possibility to import custom audio tracks that can be listened to during the game. For this I am making use of System.IO.File.Copy method. This works, ...
ploopploop's user avatar