Skip to main content

Questions tagged [savegame]

Questions about saving and loading (resuming, restoring) state of the game, allowing player stop and continue playing game at arbitrary moments of real and game time.

Filter by
Sorted by
Tagged with
0 votes
1 answer
230 views

I made a little browser based puzzle game and the most bothersome feedback I got is in regards with the authentication, why do I force people to create accounts to play more than 5 levels. My response ...
Rares Hideg's user avatar
0 votes
0 answers
45 views

If I have a lot of data to save, say 500 ints for how many stars a user has collected, some text for user created levels, settings, etc. What would be the best method to save all of this? Should I use ...
CheckerT's user avatar
  • 176
0 votes
2 answers
534 views

Godot 4.2.1 I have implemented a simple scene-save system: The Savegame Autoload listens for the S key press. When S is pressed, the ...
Noideas's user avatar
  • 19
1 vote
1 answer
112 views

Wether I convert the timer's .time_left to an interger or a float it always gives me an error saying ...
Atsinganoi Dragon's user avatar
0 votes
1 answer
112 views

I am going to be completely honest, this is not 100% about storing a game state in Javascript's localStorage, it is more to do with a utility program storing statistics. Since it can be related to ...
Rewind's user avatar
  • 113
0 votes
0 answers
124 views

I'm trying to make a game in game maker studio 2 where the highest score and ranking is saved for each level. I have an idea on how to do this for an entire game, but not individual levels. How can I ...
youwouldntknowwouldyou's user avatar
-1 votes
1 answer
221 views

using this tutorial, my game crashes before opening and gives 0 errors... doesn't even tell me what's wrong. All the code I'm using is literally just this open project: https://github.com/...
Cei's user avatar
  • 873
1 vote
1 answer
1k views

I've been trying to understand how best to approach carrying state over between scenes, and how to save/load game state. I've built an isolated project to focus on building out this approach. You can ...
Samuel Slade's user avatar
0 votes
1 answer
197 views

I am creating an achievement system for my game engine. I represent an achievement as a class takes a predicate function to determine if requirement for unlock has been met. ...
Michael Moreno's user avatar
0 votes
1 answer
88 views

I have a problem which I'm sure can be abstracted to some larger concept but I don't really have the knowledge to know what to google. I'll just explain what im trying to do and if you can please tell ...
iamconfusion's user avatar
1 vote
2 answers
2k views

How can I check whether Vector3 and Quaternion are not "null"? I have a saving system and didn't have a vector and ...
stingalimian galimian's user avatar
0 votes
0 answers
367 views

I'm trying to make a pinball game in Unreal Engine with blueprints, but the high score does not save. You have 2 lives while playing, and after the game ends this save game function executes. The game ...
UE GameDev's user avatar
0 votes
1 answer
252 views

recently I was playing Cold War a game released in 2005 ( please refer wikipedia link > https://en.wikipedia.org/wiki/Cold_War_(video_game) ). This game has feature where player can save game at ...
Barry Barab's user avatar
0 votes
1 answer
85 views

Currently I have several things to save in MySQL for an online game. For simplicity let's say there are heroes, weapons and armors, where heroes can equip weapons and/or armors. Now I am facing three ...
cr001's user avatar
  • 153
1 vote
1 answer
227 views

I have a problem. I already figured out how to save the player stats (including the player position). But every time I load it back, the player ends up in the saved position but still within the open ...
user avatar
6 votes
2 answers
2k views

This seems like a common question but I couldn't find it anywhere. Please excuse me, if this is a duplicate. EDIT: After receiving the first answer I realized this is too broad of a question. It does ...
Reverent Lapwing's user avatar
0 votes
1 answer
2k views

How could I intercept a save scene action being run in Unity? There is some code I would like to run in editor whenever a scene is saved. Is it possible for me to detect somehow when a scene is saved?
qqqqqqq's user avatar
  • 278
1 vote
0 answers
389 views

I'm making a game using Unity, and I'd really appreciate knowing how to save and then load my player's position and rotation. I'm not very experienced at c#, so I ...
Ginger's user avatar
  • 111
2 votes
2 answers
2k views

I am currently developing a game in unity and I want to add some sort of saving system that saves the following: Locked / unlocked level. The amount of money the player has. Items / perks that the ...
Tair Galili's user avatar
0 votes
0 answers
107 views

I am building a game that requires a full planet but it would be too complicated to create it as one mesh, so I decided that I will use procedural generation to create the (partially) editable ...
Datis Reyhani's user avatar
1 vote
2 answers
1k views

I'm using unity 3D to make a game where the character collides with coins in order to collect them. When playing the game, the player should start out with zero coins and each time he collides with a ...
Matheson's user avatar
2 votes
1 answer
104 views

Tilemap data is stored in a 2D array. It is saved using the following code ...
Featherball's user avatar
0 votes
1 answer
41 views

My question is pretty simple. I developed a game, uploaded it on the store. In order to keep player level record and UI prefs it writes an ini file. When the next update is up on the store and the ...
tavi_tudor's user avatar
0 votes
0 answers
886 views

I'm making a multiplayer game, the Server stores it's game world state as various std::unordered_map in a class called ServerWorldState. The server is composed by a single class called Game, which ...
Mithrandir's user avatar
0 votes
0 answers
34 views

Making a save game system for a single player platformer game in Unreal. Needs to be accessible from the Main Menu Cannot be a component on the player. Where is the best place to put/store this ...
Natalo77's user avatar
  • 709