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Questions tagged [models]

A representation of an object in 3D space.

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I have created a model in Blender and exported it as a .fbx file to Monogame, and the colours come out wrong. Here is the model as seen in Blender and as seen in my game respectively: All the settings ...
Depenau's user avatar
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1 answer
103 views

I have a cool 3D model I want to use, but for this program I'm working with, I need it in array form, with each point's coordinates and color value. I've already voxelized the model using this tool, ...
Dinuka Herath's user avatar
4 votes
1 answer
634 views

I would like to make modular corridors and some other objects in my level, to make it easier to construct them. Do I separate walls, floor, and ceiling or make a tube module? How to avoid seams ...
V S Vuca's user avatar
3 votes
2 answers
839 views

Model 1 — all 4-sided polygons Wireframe Gun Model 1 Model 2 — polygons have arbitrary number of sides/vertices Wireframe Gun Model 2
Paneer Handi's user avatar
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I'm working with 3D models from an existing game with its own proprietary file formats, however the way they work is pretty standard: Skeleton is defined as a set of bones, each bone either has a ...
nigelg's user avatar
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1 vote
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Effectively 100 units in Maya set in centimeters = 1 unit in Unreal Engine set to centimeters I've been in a school project last year and am about to embark on another on UE5, and I'd like to find out ...
VegetableStu's user avatar
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60 views

I've worked with 3D modeling (architectural projects) using SketchUp for 4 years. I'm trying to import the models into Unity and then add the components I want (like colliders, scripts interacting ...
cElu's user avatar
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1 vote
0 answers
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I'd like to know how I can achieve the effect seen in Kirby's Epic Yarn: All characters use "yarn" as outline which moves to simulate movement etc. How can such an effect be achieved? Could ...
Progga's user avatar
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1 answer
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I'm aiming to make a racing game in Unity. Please take a look at the image provided below, and suggest me the best technique to achieve something like it. (Keeping the performance as optimized as ...
Haseeb Ali's user avatar
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1 answer
620 views

I imported the .fbx files from here: https://www.cgtrader.com/3d-models/industrial/other/big-warehouse-pack into an Unreal Engine 4.27 project. All the meshes load in properly, but the materials are ...
Quantum Guy 123's user avatar
1 vote
2 answers
194 views

In the last few days, I jumped into searching is there a conventional/convenient way to build 3D architecture quickly, most likely by some accessory software like CityEngine, BIGEMAP, or google maps' ...
charmetei's user avatar
0 votes
1 answer
523 views

I've downloaded this asset and it looks perfectly fine in preview, and even in blender. But when I import it in Unity, one of its shoulder is inside out, even after making all faces double sided. I ...
Tudvari's user avatar
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1 answer
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I wanted the tree to look a bit more stylized, or have a bit more to it than just flat planes. Yet when I tried to put this texture on it, it just looks completely wrong. Is this a model issue or a ...
Phoenix's user avatar
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So the single jump in Super mario games follows a curved trajectory of the formula s = s0 + v0t + ½ at2. The double jump in mario consists of two different parabolas combined. I know that the max ...
Ranya's user avatar
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1 answer
195 views

I'm relatively new to Unity, and I'm left with doing this as my last step towards my task - importing my animated character to a game engine and program the movements. The problems that I have ...
lucutes's user avatar
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1 answer
473 views

Hello! I'm working on this hobby little 2D engine in JavaScript because I want to learn how all this things are implemented and architectured in general. Internet is full of resources but most things ...
Eduardo G.R.'s user avatar
0 votes
1 answer
126 views

I'm trying to setup basic render pipeline in Vulkan and am currently setting up the perspective, view and model matrices. The line that calculates the position in the vertex shader is this: ...
Karlovsky120's user avatar
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1 answer
372 views

Let's say you have two different 3D Objects which both contain a node that is off center (not at the origin) and have an orientation. How do you calculate the transform for one of the object so that ...
Nighley's user avatar
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1 answer
236 views

I made an two objects in blender, animated them, and saved them. Firstly, when I reloaded them, half of the animations I created had disappeared, which is annoying itself but the real annoyance is ...
Ronnie Lightweightbaby Coleman's user avatar
1 vote
1 answer
2k views

I am working on a Unity project where I have 3 models: a stacked, rounded wall (think logs), a flat wall (think bricks), and a door. The door has an animation to open / close itself, and when it's ...
Raven Dreamer's user avatar
3 votes
1 answer
373 views

I'm writing a simple 3D renderer and while the model loads fine, the colors are off. Quite a few fragments in the model show no color at all. Here is the render: The locations of the blacked out ...
Rish's user avatar
  • 181
4 votes
2 answers
450 views

In the past few days I've been browsing 3D asset marketplaces and repositories (I've been doing it for ages, but a lot recently). Many assets are paid for, others are free. In the past few days I've ...
Zebrafish's user avatar
  • 189
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0 answers
132 views

I'm a bit confused as to what's going on, but I've just noticed that my imported character model never blinks during his animations. I currently have 3 animations - an idle, walk and jump. Every ...
DustyShinigami's user avatar
1 vote
0 answers
67 views

I'm working on a game in Three.js where I have a few variations of the same model in blender. What I want to achieve is that I'll load the model once with all the material settings, but then I'll ...
Dawid Zbiński's user avatar
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1 answer
77 views

I created a default scene in a new project and imported a model from Unity's asset store and then get this strange behavior of the model starting to shake for no reason after some time after starting ...
Val's user avatar
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