Questions tagged [asset-workflow]
The asset-workflow tag has no summary.
42 questions
0
votes
0
answers
69
views
Writing a QC file to port from Blender to SFM (Source Filmmaker)
I'm trying to write this QC file, and I have no idea what I'm doing. Tutorials I'm sure are helpful, but there's something wrong and I don't know what it is.
When I try to use Crowbar to compile it ...
0
votes
0
answers
284
views
How to import / recreate complex material from Blender in Godot?
I ran into an issue when trying to import a complex shader material from Blender to Godot.
Inside Blender 4.0:
Inside Godot 4.3:
I exported it as glTF 2.0, but all the materials result just white.
...
0
votes
0
answers
76
views
Can I save blended animations as .anim?
I've got two animations, and they blend well. Can I save the thing as a singular .anim file ?
0
votes
0
answers
103
views
How to load a whole folder of assets without using a Resources folder?
I have a folder full of images that I want to keep ready in a script. The Unity way to do this is to have a MonoBehaviour with, for example, a ...
0
votes
1
answer
387
views
How to read/edit data compressed in ZXML format for modding the game Chocolatier?
I'm trying to mod the game Chocolatier from 2007. It has two .xml files, but they don't look like conventional XML when I open them in VS Code or Notepad++. Here's a sample of what they look like:
...
1
vote
1
answer
3k
views
Where should I put a JSON file to be readable in a Unity build?
I have a file which is created manually. In what folder should I put it so I can read it in a build?
For example Application.dataPath in editor reads the file from ...
-3
votes
1
answer
198
views
Is it possible to create map files for a 3D game using AutoCAD and 3ds Max?
Is it possible to make maps for games using AutoCAD and 3ds Max?
I am studying architecture and I am making pretty good making 3D objects. I would like to make them for games, but I don't know what ...
1
vote
1
answer
272
views
Filter PNGs whose filenames end in "_Normal" using preset manager
I have made specific presets for textures like Normal or Emission maps. After they are imported I have to manually select each one and assign the proper preset.
I want to automate this process. To do ...
0
votes
1
answer
1k
views
Objects lose their individual positions and rotations when imported from FBX using Assimp
I am a newbie trying to learn DX11.
I successfully put my obj model into the program by using assimp.
Unfortunately, I cannot load the same model in fbx format correctly (both of them were exported ...
1
vote
0
answers
332
views
Parsing Sprites from Spritesheet
How can I parse a spritesheet consisting of scattered sprites with different sizes, like this example and return the (x, y) and ...
1
vote
1
answer
285
views
Should I use a database to store ~10 000 names in a sports game?
I'm working on a single player sports game for a year or so and this doubt came up: how should I treat/store big amounts of data, like player names.
Let's take an arbitrary number as example: 10000 ...
0
votes
1
answer
197
views
How to author custom objects in a tile map?
I've been using Tiled for my game engine but for objects I have to use points on an object layer and give it a name and use that to create map items in-game. This is really inefficient as I don't want ...
1
vote
1
answer
104
views
How to search for all uGui scripts in scene in the Unity editor?
I have many game objects whose properties I need to edit because of a bug/error.
However, this is very time consuming, because I need to check each game object one by one.
Is there any way to search ...
1
vote
0
answers
84
views
Reusing tilemap segments
I'm wondering how I can incorporate reusable tilemap segments in my workflow.
For example: I construct a room out of my tile palette, and I want to reuse this room in multiple places.
Is there some ...
3
votes
1
answer
2k
views
Workflow for authoring hitbox data for a 2D fighting/platformer game
I understand that collisions in fighting games are detected using hitboxes and hurtboxes associated with specific frames of the animation
I am looking for techniques to author the data for these ...
1
vote
2
answers
113
views
Baking details to a low poly model asset - used on enviroment or “world” geometry?
Usually for the game objects a high poly model is prepared, to then transfer the details onto a low poly model, so that it can be rendered in realtime.
Is this workflow always used, with any object?
...
3
votes
0
answers
413
views
ASSIMP - Hierarchy Import
I'm, trying to wrap my head around assimp to import some files, including fbx/obj etc.
Normally my experience tells me that I start at root node and then recursively load child nodes until I load the ...
1
vote
0
answers
56
views
Workflow to animate character rig with an already animated model
How should I go about animating character rigs (walking, running, ducking, ...) with already animated assets? Do I load the animated asset into the project file of my character rig or do I attach the ...
0
votes
2
answers
199
views
Backing up non-text based assets
I'm using a Source Control Management tool (git) for backing up configurations, code etc. But how do I manage art assets and other game assets that are in binary formats, and tend to be big (animators,...
2
votes
2
answers
492
views
How can I name and organize resources at design time?
I'm having a very hard time trying to figure out a good way to add new resources to my game project in a way that's convenient for designers.
To try and better understand the problem, I'm trying to ...
1
vote
1
answer
108
views
Export object or scene with textures
Is there a way to export or publish some work to a folder so somebody else can open the .max file and does not have to reassign all the textures again?
My problem is that i used lots of textures ...