Questions tagged [assimp]
ASSIMP is a portable, open-source library to import various well-known 3D model formats.
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C++ Assimp Library Animations
I want to use Assimp skeletal animation in a GLUT program using the least possible libraries. I want to do the interpolation of the animation myself. How do I render a frame of the animation by doing ...
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ASSIMP texture path is bad for GLB exported from Blender
I'm exporting to GLB from Blender and the path returned by mat->Get() is "*0" so my LoadTexture fails.
I am fairly new to Blender, but the material options for the exporter are few. This ...
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What is the best way to load models with support for multiple textures per mesh?
Currently, I have a model loader heavily inspired by the one made in LearnOpenGL, which works fine when loading regular models. I made a simple cube in Blender, exported it as an OBJ and I'm able to ...
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What is the best way to handle more bone weights than allowed in code?
I am currently attempting to incorporate animated models in my game engine, using Assimp to load the models. I can load and render the static model just fine, but when I try to enable the animation, ...
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How to load an FBX animation file in ASSIMP?
I have an example from a LearnOpenGL tutorial which loads the animations. Now, I want to use that to render FBX animation, but the result is totally wrong.
What I want is simply to load an FBX ...
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Convert fbx to 3ds using assimp
I have found some kind of explanation about working with Asset-ImporterLib here. Unfortunately it's very badly done and really important things are not explained at all. There is a piece of code which ...
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No local transform with skinned mesh with assimp?
I'm trying to add skeletal animation to my engine and I'm importing meshes with assimp, but I think I misunderstood the skinned mesh concepts (or don't understand assimp).
When I import a model, ...
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ASSIMP Skinning seems to be somewhat inverted
I'm currently implementing Skinning using Assimp as my asset importer. I've relied heavily on the following tutorial in order to skin meshes (http://ogldev.atspace.co.uk/www/tutorial38/tutorial38.html)...
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Frustrum culling without per-mesh positions
I am trying to implement frustrum culling in a C++ renderer im writing but I feel like I hit a brick wall.
The plan is to load the Sponza level and per mesh create a collision box using Bullet ...
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How is root motion done in Skeletal animation
I am using Assimp library to load bone and mesh data and using basic interpolation to accomplish the animation part. Right now I want to move my character position with animation, i.e. root motion.
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Understanding ticksPerSecond and duration with skeletal animations
That's my first question here so i hope to do all correctly. From various weeks i started surfing the net about Skeletal animation aiming to add a simple animation controller into my small game engine....
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C++ Assimp - Transformation Hierarchy
I have a question regarding model imports using ASSIMP. I've been working on an Entity and Component (e.g. unity gameobject component) based game engine for fun and to learn in my spare time. I've ...
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Skeletal animation: unexpected quarternion values
I'm following ThinMatrix's skeletal animation tutorial and his custom written Collada parser is deriving a different rotation quaternion from each keyframe matrix than the Assimp importer library does....
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Exporting a simple mesh from Blender for reading in Assimp
I'm trying to create some simple assets for using in my rendering engine. What I'm trying to do is to generate simple low poly models and then importing them into my application using Assimp. I can ...
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ASSIMP library imports wrong number of bones from COLLADA file
I have a COLLADA(.dae) file exported from Blender, also I have program that read all data from structure generated with Assimp and I want to translate all data in more readable format. Problem appears ...
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C++ - Assimp - OpenGL vertex data feed problem
I'm getting a very weird problem where OpenGL doesn't use the hardware to render anything, so I get just a cleared blank screen.
Here's some code:
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Errors attempting to use Assimp in DirectX 12
I am trying to load a 3D model within a DirectX 12 project by means of Assimp, but even when I write only the importer function, I get errors I can not fix. How do I fix this?
Here is my code:
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C++ Assimp - Models incorretly drawn/loaded
I've followed a tutorial about using Assimp to load models, but the loaded models are incorrectly drawn:
These should be a spheres
I've checked my code multiple times but I can't seem to find what I ...
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Best format for model with double UV sets [closed]
I'd like to use first UV set as wrapping (or when some faces cover another on UV) diffuse color map and second UV set as baked ambient occlusion (packed to islands) ...
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Loading non-skeletal animation to opengl via assimp
I'm a newbie in assimp and openGL. I'm trying to import .fbx or .dae formatted file to openGL via assimp.
Importing skeletal animation was kind of easy. Lots of introductions and sample projects ...
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AssImp Skeletal Animation Issues [closed]
Tried creating an animated mesh but I render it, it comes up as a flat mesh that moves with the camera. Followed the OGL Animation tutorial here (http://www.ogldev.org/www/tutorial38/tutorial38.html). ...
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ASSIMP OpenGL collada and Skeletal Animation
first of all i would like to say that i read everything out there and still did not figure it out quite yet.
In my project i need to implement a skinning technique, but before going there i need to ...
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Mesh's triangles don't move properly during skeletal animation
I've been trying to implement skeletal animation in my engine using this tutorial, and I've been having problems. Using the model they provided, I get results like this:
But on some other models, such ...
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m_BoneMapping is undefined in OpenGL Step By Step Skeletal Animation Tutorial [closed]
I am new to this website I was following this specific tutorial on skeletal animation and I have a good idea on what it is, but when I was following his implementation he used a variable called "...
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How to link assimp lib to universal app
I cannot make assimp object loader work with universal app, and I got the same problem as this one: Assimp and directX12 universal apps
I tried the static library approach mentioned in the answer of ...