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Questions tagged [assimp]

ASSIMP is a portable, open-source library to import various well-known 3D model formats.

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I want to use Assimp skeletal animation in a GLUT program using the least possible libraries. I want to do the interpolation of the animation myself. How do I render a frame of the animation by doing ...
Opengraphicspros12's user avatar
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I'm exporting to GLB from Blender and the path returned by mat->Get() is "*0" so my LoadTexture fails. I am fairly new to Blender, but the material options for the exporter are few. This ...
Matt Meyer's user avatar
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Currently, I have a model loader heavily inspired by the one made in LearnOpenGL, which works fine when loading regular models. I made a simple cube in Blender, exported it as an OBJ and I'm able to ...
KleberPF's user avatar
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I am currently attempting to incorporate animated models in my game engine, using Assimp to load the models. I can load and render the static model just fine, but when I try to enable the animation, ...
Tenebre's user avatar
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I have an example from a LearnOpenGL tutorial which loads the animations. Now, I want to use that to render FBX animation, but the result is totally wrong. What I want is simply to load an FBX ...
Nicholas Jela's user avatar
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I have found some kind of explanation about working with Asset-ImporterLib here. Unfortunately it's very badly done and really important things are not explained at all. There is a piece of code which ...
convert's user avatar
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I'm trying to add skeletal animation to my engine and I'm importing meshes with assimp, but I think I misunderstood the skinned mesh concepts (or don't understand assimp). When I import a model, ...
Ivan Neves's user avatar
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I'm currently implementing Skinning using Assimp as my asset importer. I've relied heavily on the following tutorial in order to skin meshes (http://ogldev.atspace.co.uk/www/tutorial38/tutorial38.html)...
Sammi3's user avatar
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I am trying to implement frustrum culling in a C++ renderer im writing but I feel like I hit a brick wall. The plan is to load the Sponza level and per mesh create a collision box using Bullet ...
Nico van Bentum's user avatar
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I am using Assimp library to load bone and mesh data and using basic interpolation to accomplish the animation part. Right now I want to move my character position with animation, i.e. root motion. ...
videogamechef's user avatar
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That's my first question here so i hope to do all correctly. From various weeks i started surfing the net about Skeletal animation aiming to add a simple animation controller into my small game engine....
Gianmarco's user avatar
3 votes
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1k views

I have a question regarding model imports using ASSIMP. I've been working on an Entity and Component (e.g. unity gameobject component) based game engine for fun and to learn in my spare time. I've ...
tadge's user avatar
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I'm following ThinMatrix's skeletal animation tutorial and his custom written Collada parser is deriving a different rotation quaternion from each keyframe matrix than the Assimp importer library does....
livin_amuk's user avatar
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I'm trying to create some simple assets for using in my rendering engine. What I'm trying to do is to generate simple low poly models and then importing them into my application using Assimp. I can ...
Luca's user avatar
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I have a COLLADA(.dae) file exported from Blender, also I have program that read all data from structure generated with Assimp and I want to translate all data in more readable format. Problem appears ...
Romeon0's user avatar
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I'm getting a very weird problem where OpenGL doesn't use the hardware to render anything, so I get just a cleared blank screen. Here's some code: ...
curious student's user avatar
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I am trying to load a 3D model within a DirectX 12 project by means of Assimp, but even when I write only the importer function, I get errors I can not fix. How do I fix this? Here is my code: ...
Pino 's user avatar
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I've followed a tutorial about using Assimp to load models, but the loaded models are incorrectly drawn: These should be a spheres I've checked my code multiple times but I can't seem to find what I ...
Daan Meijer's user avatar
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1 answer
259 views

I'd like to use first UV set as wrapping (or when some faces cover another on UV) diffuse color map and second UV set as baked ambient occlusion (packed to islands) ...
patrykbajos's user avatar
2 votes
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I'm a newbie in assimp and openGL. I'm trying to import .fbx or .dae formatted file to openGL via assimp. Importing skeletal animation was kind of easy. Lots of introductions and sample projects ...
Kim.K's user avatar
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Tried creating an animated mesh but I render it, it comes up as a flat mesh that moves with the camera. Followed the OGL Animation tutorial here (http://www.ogldev.org/www/tutorial38/tutorial38.html). ...
James Granleese's user avatar
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2 answers
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first of all i would like to say that i read everything out there and still did not figure it out quite yet. In my project i need to implement a skinning technique, but before going there i need to ...
Bob Maza's user avatar
3 votes
1 answer
1k views

I've been trying to implement skeletal animation in my engine using this tutorial, and I've been having problems. Using the model they provided, I get results like this: But on some other models, such ...
Yattabyte's user avatar
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I am new to this website I was following this specific tutorial on skeletal animation and I have a good idea on what it is, but when I was following his implementation he used a variable called "...
CPlusPlusProgrammer's user avatar
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770 views

I cannot make assimp object loader work with universal app, and I got the same problem as this one: Assimp and directX12 universal apps I tried the static library approach mentioned in the answer of ...
Oscar's user avatar
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