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Questions tagged [sprites]

A 2D rendering of an object in space. Sprites are two-dimensional bitmaps that represent objects or entities in a game and populate larger scenes.

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I'm currently working on a Unity BepInEx Plugin that should allow users to customize certain textures in the game. As part of this, I need to extract sprites from a sprite atlas into individual ...
Ashiepaws's user avatar
3 votes
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The Goal I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not ...
Afropenguinn's user avatar
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While drawing a map for a game in Pygame, I encountered a strange problem. Loading my grass sprite, which is a little over a kilobyte, and placing it, the FPS dropped by half. However, replacing the ...
Just Nick's user avatar
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I want to have a sprite that is invisible when outside of light, and visible when inside of light. I created a new Custom Lit Shader Graph in Unity 6 with the following setup: I then created a player ...
stevendesu's user avatar
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I'm developing a board game in Unity and facing an issue with image clarity. The board consists of multiple nodes, each displaying a 480x600 px image. However, these images appear blurry and ...
Sanchit Singhal's user avatar
1 vote
1 answer
667 views

I'm making a 2D game in Unity that is set-up in 3D similarly to Enter the Gungeon, where I have an orthographic camera rotated 45 degrees. This makes sprites look wrong and I've seen two main ways to ...
Volcanis's user avatar
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Mode7 - Sprites on Screen / Pseudo 3D Scale x1: Scale x16: I'm trying to recreate this system with JAVASCRIPT: https://github.com/vinibiavatti1/Mode7/blob/master/src/mode7/FlatModeSeven.java The ...
RpgBoss's user avatar
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I'm using a Particle System with the Shape in the shape module set to Sprite Renderer, and the Type set to Triangle. As far as I can tell, the default behavior is for the Particle System's emission ...
Nuclear Applejack's user avatar
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I am attempting to make a CompositeTile out of 4 sprites (one for each corner of the tile) that can be used as a single Tile ...
Martin Bocanegra's user avatar
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I'm making a 2d isometric game in Unity, but my sprites don't render well when they overlap. For example, in this image the skeleton monster renders behind the dragon, but in an isometric view we ...
ineedahero's user avatar
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2 answers
256 views

Assume that you have an Empty Object, which holds a Canvas. This canvas has 2 Image component, Background and ScoreUI. Background is just an image for background, a nice picture. ScoreUI is aimed to ...
ihatec's user avatar
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1 vote
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I have coded a game in OpenGL and for rendering I used a Sprite Batching technique to draw many sprites in a single call to glDrawElements(). But as soon as I ...
Pyr0Guy's user avatar
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Gotot 4.2 Sprite3D is very useful for representing 2D objects within the gameworld. However, when billboarded (Y-billboard), 3D Sprites are prone to clipping into the floor/walls/other 3D models they ...
Noideas's user avatar
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I'm making a SDL and C++ game engine and I don't know where I'm failing. Here iss my code: Game.cpp ...
prestamo ordenador's user avatar
1 vote
1 answer
579 views

Godot 4.2 Background: In my game prototype, I have a following player entity: Paperdoll2D has a script that dynamically adds the weapon/armor/etc Sprite2D nodes to the main sprite to "dress-up&...
Noideas's user avatar
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1 answer
67 views

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Nader Amir's user avatar
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1 answer
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I've tried to ray cast my mouse position to Sprite3D on screen but I have some problems with it. ...
Pucka's user avatar
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I'm trying to get a turtle sprite to chase a falling algae sprite utilising Pygame's inbuilt functionality. I have spent many hours reviewing questions and answers and suspect I'm missing some ...
Lone's user avatar
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2 answers
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I'm completely new to Unity. I'm trying to create something similar to Scrabble. I've simply got a tile as a sprite (red arrow).Firstly, I don't understand it being so small.. I'm trying to give the ...
Kingsley Obeng's user avatar
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1 answer
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I have next problem. Sprite sheet that I have has sprites of different sizes. I use 16 pixels per unit. On the screen you can see a choosen tile and that it's height is 14 pixels. I can't resize it ...
Taras Fityo's user avatar
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I'm trying to make a coloring game, of which I already have a drawing (outline) of an object - let's say a face of a dog. How can I do it that whenever I click for example the eyes, it will "fill&...
DC37's user avatar
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Ok this has stumped me. In Godot 4.x, how do I programmatically (GDscript) draw a sprite x number of times (with an offset)? I can manually add sprites in the editor over and over again. Only I don't ...
Ghoul Fool's user avatar
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I'm trying to recreate the current texture on a SpriteRenderer's sprite in order to make it bigger so that I can add a white outline to it. This is all done on runtime. If we look at the .psd file ...
rain walker's user avatar
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I'm trying to figure out why my polygon colliders default to pentagon shapes when I build my app and test it on a device. I have a scene with some blocks you can drag around where the colliders work ...
KD867746's user avatar
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1 answer
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followed this tutorial : https://www.youtube.com/watch?v=UlvBqz8bhCo the guy is working mostly in 2D, i tried to apply the same method but I'm hating working with UI in godot, everytime I seem to get ...
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