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Assume that you have an Empty Object, which holds a Canvas. This canvas has 2 Image component, Background and ScoreUI. Background is just an image for background, a nice picture. ScoreUI is aimed to ...
ihatec's user avatar
  • 3
2 votes
2 answers
447 views

I'm creating a 2d isometric game that uses topological sorting to correctly depth sort all of the oddly-shaped isometric objects. I spent a lot of time writing this from scratch, and it works great. ...
Andrachie's user avatar
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1 answer
118 views

I’m working on a project to display molecules with DirectX that I’m updating regularly to add visual effects. The one I’m working on is simple: display a flat transparent hexagon that match a ...
philB's user avatar
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0 answers
347 views

I'm trying to implement a method for sorting my renderable items before drawing them into screen. To do so, I have been tinkering with the idea of using an 64 bit key to store the state of each ...
Devem's user avatar
  • 11
0 votes
1 answer
293 views

The game is card game. The only results I get is wins and TGP (total games played). Losses = TGP - wins. I want to rank the players in the most fair way without making it too complex. What I have ...
Janis Taranda's user avatar
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0 answers
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I provided some screenshots to display what I'm talking about. The blue tile is a sprite, and the bushes are made from tilemap, each being 4 16x16 tiles. My transparency sort axis is set to 0,1,0. I'...
SethD02's user avatar
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1 answer
784 views

From what I understand, in order to show all elements of a 2D game in the proper way, I need to render them in order, from the further away from the camera to the closest. So I should sort them by ...
Gian's user avatar
  • 113
0 votes
1 answer
190 views

I'm creating an infinite runner game in which you control several characters at once. Right now when you press the spacebar, they all jump at once but, I want them to jump at separately, one after ...
yasko kai's user avatar
1 vote
1 answer
868 views

Please help me getting understanding how did they sort polygons in old games from the eighties. They did not use z-buffer or anything like this, thats for sure. Please look at the screenshot. How ...
fitnezz's user avatar
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2 votes
1 answer
2k views

I have a weird thing happening, that I can't quite explain. I have two scenes, my starting town, and an Arcanist's shop. When I go into the Arcanist's Shop, the Arcanist NPC stays on the same ...
Thomas Hutton's user avatar
0 votes
1 answer
513 views

I have a list of paired integers, every nth integer paired with every nth+1 integer. I'm trying to sort the list such that the pairs form a chain. For example: Input: {12,72, 38,2, 72,38, 2,12} ...
IanLarson's user avatar
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1 vote
0 answers
770 views

I have a 13 cards and sort button. When I click that button, I want all the cards of each suit to be grouped-together on screen. So if I have 4 diamond cards in my 13-card hand, all 4 diamonds must ...
Deepak Gaurav's user avatar
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53 views

I am making a 2D topdown sprite game. I got myself a controller script that handles input and makes the character move/attack etc. I eventually added objects you could walk in front of or behind, like ...
Nap D. Lover's user avatar
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1 answer
239 views

This might be too primitive, but for my use case, I need to maintain an array in which two attributes are linked to each other... For example - If I want to do Score gathering... Then I need an array ...
ViNk's user avatar
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2 votes
1 answer
1k views

I am trying to create a crafting panel that sorts the list of items you can make alphabetically, yet I cannot figure out why .Sort() is not working. What I have ...
rackemup420's user avatar
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0 answers
281 views

I have 3 layers of objects in a game that I am working on. The layers are the "map" layer (Background), "UI" layer (Labels, etc), and the "Object" layer (Movable objects). I am working on a 2-D game, ...
PearsonArtPhoto's user avatar
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2 answers
12k views

I have a 2-d game that I am making, using 3-d assets, including TextMeshes for text. I have decided that in some instances, I would like to have the TextMesh appear behind objects in the foreground. ...
PearsonArtPhoto's user avatar
4 votes
1 answer
1k views

I'm doing a light engine (c++, using sfml), and to connect the light vertices, I thought about drawing a triangle fan. Here is a representation of a triangle fan (sfml documentation): The points HAVE ...
Riptide's user avatar
  • 292
1 vote
1 answer
590 views

I'm wondering which algorithm was used to draw the sprites of the video game Commandos in the correct order. Each sprite has a 3D bounding volume (either a polygon or a cylinder), this is how the ...
h3k's user avatar
  • 11
6 votes
2 answers
10k views

My current sorting method works only for objects that occupy 1 tile and fails for multi-tile objects. For examle, the bed in the above picture occupies 1×2 tiles, and the sorting fails. Also that bed ...
Matthew's user avatar
  • 399
2 votes
1 answer
177 views

I have the following shader, everything works fine when setting the value of one of the matrices but I've discovered that getting a value back is incorrect for View ...
aybe's user avatar
  • 815