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Background: I am implementing a 2d renderer using OpenGL and currently working on rendering text. What I have so far: you can generate bitmap fonts from given font files (like .ttf). It works by ...
Eilan Laken's user avatar
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2 answers
119 views

I made my pixel font and imported it into Unity using TextMeshPro. It works perfectly everywhere except InputFields. When I change Font Asset to my font, the input ...
medveed's user avatar
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93 views

I was wondering how I could make an instruction panel for the users of my game in Unity. I will add a photo to this post that shows an instruction panel. Any explanations would be much appreciated!
Cezar P's user avatar
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2 answers
813 views

I'm completely new to Unity. I'm trying to create something similar to Scrabble. I've simply got a tile as a sprite (red arrow).Firstly, I don't understand it being so small.. I'm trying to give the ...
Kingsley Obeng's user avatar
5 votes
1 answer
816 views

I want a label to use a monospace SystemFont but the Web build is not respecting this setting. Here's steps to reproduce my situation: Create a new Godot 4.0.1 ...
Jeroen's user avatar
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870 views

This could be a simple solution that my mind cant grab right now. So, I am working on a game with a specific resolution which is 64x64. I using unity latest version. as for my text I am using TMP. My ...
Maiz's user avatar
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0 answers
288 views

I'm trying to make a game where the player has to dodge asteroids coming, and I'd like to display the lives. I looked up some tutorials and decided to settle on pygame.freetype. When I run the code ...
CodeWizard777's user avatar
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0 answers
132 views

In this three.js Text example they animate text, i am trying to implement it on React/Three.js but i got the error TypeError: can't access property "length", geometry.faces is undefined in ...
Jorge Carretero's user avatar
1 vote
1 answer
275 views

Background I'm working on a word game and I found it kind of nice to use a hidden LineEdit as my text input. I hide it off screen, force focus on it, and then ...
Zach Thacker's user avatar
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1 answer
461 views

I am trying to make a textbox engine for my RPG using Gamemaker Studio 2 as my game engine, and so far I have managed to make a pretty good-looking animation for when the textbox comes in and out. I ...
Sengachu Weekly's user avatar
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2 answers
851 views

What I'm trying to do: (a 'long story version' is linked in comment below) (and another user example is hyperlinked in comment below - i couldn't post over 8 images and/or links in this first comment*)...
Stuart's user avatar
  • 1
0 votes
3 answers
13k views

Unity text is very blurry. How can I fix it? To be honest, I have no idea why it behaves this way: Hope that someone faced the same problem and will be able to share how it was tackled.
some1 here's user avatar
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How do I count how many diamonds my player has collected in my 3d world What I need to do is to make a script which will update my text ui when the player collides with a diamond but I do not know how ...
elliot727's user avatar
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1 answer
88 views

So I have a function DialogueRun() for a Dialogue System that changes the line on the dialogue box whenever you click. Which means it has to be in ...
lover of the feet's user avatar
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1 answer
246 views

i'm making a dialogue system that reads from a text file with a portrait that changes expressions depending on the context. I'm thinking of putting in a "cue" in the text file to determine ...
lover of the feet's user avatar
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1 answer
2k views

I have added a few text boxes in my Unity game and they are at the bottom. When I fullscreen the game after building it, the text boxes show up in the right place but if I shrink the tab, the text ...
DragonflyRobotics's user avatar
1 vote
1 answer
478 views

I was following a tutorial on how to create a dialogue Box in Unity, and in one part of the tutorial the tutor imports UnityEngine.UI and creates an object of type <...
Carolina M's user avatar
1 vote
0 answers
293 views

I have created UI text object And then created Text field in behavior class: ...
Dims's user avatar
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1 vote
0 answers
1k views

Problem Making the font asset of type Raster creates a pixel-perfect font, but it doesn't have the underlay option inside its material to give it a shadow. Making it of type SDF (or one of the ...
verified_tinker's user avatar
3 votes
2 answers
232 views

Consider this spell: As you can see in my design a Spell is a composition of one or more Effects. An Effect has properties on ...
Josh Sanders's user avatar
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2 answers
595 views

Im working on a script building game, I have the executor etc done. However, I have one problem. To spawn a test dummy, you say pse/d You can spawn no more than one dummy, how would I make it so if ...
user140356's user avatar
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0 answers
71 views

I wish to build a card tracker that reads in game text and keeps track on the cards that are out. Like an Overwolf app, but for a card game. I mailed Overwolf and asked what are my options, they ...
Cohensius's user avatar
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0 answers
323 views

So I couldn't find anything online for this, but I want to make my text render actor clickable for my main menu. For example, when "New Game" is clicked it starts a new game. If you have any answers, ...
MmmChezBurgerz's user avatar
1 vote
1 answer
825 views

I'm following this tutorial series on making a simple 2D clone of the classic Breakout game, but its author doesn't mention how to render a whole word or sentence in the middle of the screen. He ...
Kenny83's user avatar
  • 125
2 votes
1 answer
726 views

So let me just get this right out of the way, I'm using SDL1.2 (Lispbuilder-sdl specifically, as I'm using Common Lisp), so on to the problem. I'm trying to make a scrollbar that can scroll text in an ...
Lalzy's user avatar
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