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Background: I am implementing a 2d renderer using OpenGL and currently working on rendering text. What I have so far: you can generate bitmap fonts from given font files (like .ttf). It works by ...
Eilan Laken's user avatar
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I’m currently working on my first ever rpg game, and trying to figure out how to use GML code as this is my first time using the software. Anyways, any ideas on how to code in-game dialogue? (e.g. ...
project tamaru's user avatar
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2 answers
813 views

I'm completely new to Unity. I'm trying to create something similar to Scrabble. I've simply got a tile as a sprite (red arrow).Firstly, I don't understand it being so small.. I'm trying to give the ...
Kingsley Obeng's user avatar
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1 answer
67 views

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Nader Amir's user avatar
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1 answer
293 views

I'm trying to play a video when a text command is typed. What I expect to happen is the user inputs "play video 1" in an input text box, and after the command is sent via a button press, the ...
La Brown Bag's user avatar
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1 answer
461 views

I am trying to make a textbox engine for my RPG using Gamemaker Studio 2 as my game engine, and so far I have managed to make a pretty good-looking animation for when the textbox comes in and out. I ...
Sengachu Weekly's user avatar
4 votes
1 answer
7k views

Here are two screenshots from Stellaris, where images are seamlessly integrated into the text. How can I achieve this in Unity?
Everyone_Else's user avatar
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1 answer
533 views

I am trying to convert the string as an integer when I am using the font.render() function but it keeps saying different things like it has to be a unicode or ...
beWiNN's user avatar
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9 votes
3 answers
29k views

I have been searching for something that should be simple, but Unity 5's documentation on that is fairly outdated. What I want to achieve is to be able to create UI Text totally from script, i.e. ...
Kim Shutter's user avatar
0 votes
1 answer
4k views

I am just starting to learn the Phaser JS framework with my first game. I did not managed to find a way how i can align text inside a rectangle element dynamically without specific coordinates. Here ...
Ana DEV's user avatar
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0 votes
2 answers
2k views

I am trying to wrap my head around the concept of the Canvas in Unity and its many uses especially outside of user interfaces. However, I cannot really find a good tutorial that digs deep enough into ...
Gergely Kovacs's user avatar
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0 answers
288 views

I'm trying to make a game where the player has to dodge asteroids coming, and I'd like to display the lives. I looked up some tutorials and decided to settle on pygame.freetype. When I run the code ...
CodeWizard777's user avatar
1 vote
1 answer
275 views

Background I'm working on a word game and I found it kind of nice to use a hidden LineEdit as my text input. I hide it off screen, force focus on it, and then ...
Zach Thacker's user avatar
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1 answer
4k views

Goal Change the caret to a non-blinking asterisk. Description I'm using the TextMeshPro variant of the InputField, and my Unity ver. is 2019.3. Potential Solutions Remove Caret I could remove the ...
verified_tinker's user avatar
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2 answers
851 views

What I'm trying to do: (a 'long story version' is linked in comment below) (and another user example is hyperlinked in comment below - i couldn't post over 8 images and/or links in this first comment*)...
Stuart's user avatar
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3 votes
2 answers
1k views

//.... Gameobject tile; int count = 1f; float posX = 0; float posY = 0; ....// GameObject blueTile = (GameObject)Instantiate(Resources.Load("block_blue")); tile = (GameObject)Instantiate(blueTile, ...
ejbytes's user avatar
  • 131
3 votes
3 answers
8k views

I am having a problem in unity setting up a search field. I will post pictures down reggarding my problem but first let me quickly explain what is going on. I have input element in my ui and i have ...
Lucián Blažek's user avatar
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0 answers
2k views

Description I'm working on a chat that will immediately record input when any (compatible) key is pressed, so I need to record the keys pressed and turn them into a string. Attempted Solutions 1) ...
verified_tinker's user avatar
1 vote
1 answer
478 views

I was following a tutorial on how to create a dialogue Box in Unity, and in one part of the tutorial the tutor imports UnityEngine.UI and creates an object of type <...
Carolina M's user avatar
3 votes
2 answers
6k views

If I were to start making a pixel-art game with the Godot engine, what options do I have for removing the filtering or anti-aliasing from text? EDIT: I want to know how to remove the AA from ...
Kennichi Nitta's user avatar
9 votes
5 answers
8k views

I'm writing a textbox class for my XNA game and I'm using SpriteFont to draw the text. It's only a single line textbox so when the text width exceeds the size of the rectangle box, it currently just ...
John Price's user avatar
0 votes
1 answer
615 views

I need to use glyphlayout so that I can centre the text, but I found if I do the text gets distorted due to the spacing being incorrect. ...
Hasen's user avatar
  • 194
3 votes
2 answers
232 views

Consider this spell: As you can see in my design a Spell is a composition of one or more Effects. An Effect has properties on ...
Josh Sanders's user avatar
17 votes
5 answers
20k views

I'm about to pick up computer graphics once again for an university project. For a previous project I used a library called FTGL that didn't leave me quite satisfied as it felt kind of heavy (I tried ...
dukeofgaming's user avatar
0 votes
0 answers
364 views

Looking at a similar game like Among Us: as far as I know, it only has in text chat as a norm of communication. Shouldn't the game be obligated to have more options for disabilities like text to ...
kadtred's user avatar

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