Questions tagged [automation]
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26 questions
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Authentication errors when using build server
This is my build command:
...
1
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0
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376
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Generating Shader Includes via script at compile time
I'm experimenting with compute shaders in Unity. A pretty typical thing you wanna do is marshal a buffer of structs back and fourth between C# and HLSL land. Ordinarily you'd have to manually define ...
0
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1
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157
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Unity Build Automation
My current project has some editor scripts that I run just prior to run/build, which dynamically creates some game objects in my main scene based on configuration. I don't want these objects to ...
2
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1
answer
2k
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Build Unity from C# script
I'd like to build and package all the ports of my Unity game through a scripting system. Linux and Windows work fine through the Unity command line options, but there is none for WebGL.
For WebGL, ...
3
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1
answer
1k
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How to assign game objects to a script without dragging and dropping into inspector?
So I have a script for getting into a car which, when mouse down is detected on the given game object it will teleport the player to the car, turn of the player's controller, and switch the player ...
1
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1
answer
146
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Create Full Tile Map Zone in an Art Software, then generate corresponding tile name list?
I'm completely new to tile map creation. I'm a programmer and I'd like to make life easier for myself. It's a bit long to explain the problem I think I have, but bear with me.
The Scenario:
From ...
0
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1
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197
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libgdx automove Actor does not work
I am trying to make my sprite start moving from the moment it is created and do its animation. It draws on the screen right and animates but doesn't move. It should start moving towards the direction ...
0
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1
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876
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How to calculate the estimated time of arrival and control signal between two quaternion?
I'm trying to wrap my head around a control algorithm for a space game. If the user sets a target rotation I want to get a ETA counter and show the engine output. The only input to the system is a max ...
0
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1
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82
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XNA - Autodeploy .exe of game upon succesfull commit to GIT
I know of ClickOnce which creates an .exe file so a user can play my XNA game.
However, I have to manually go through a wizard in order to create this file.
I would like for the new .exe to be ...
3
votes
1
answer
552
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Auto-tiling with Yoshi's Island style tiles
I'm creating a 2D platformer and I'd like to implement an auto-tiling system. Normally, this wouldn't be particularly difficult. However, I'd like to have tiles like in Yoshi's Island, where the ...
4
votes
3
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534
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Is it worth having AI opponents step in for disconnected players in an online multiplayer card game
I have an online multiplayer card game resembling spades/bridge and I want to implement a system that autoplays when a client disconnects. Right now, there is a client and server. In the new system, ...
9
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3
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13k
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How can I generate a 2d navigation mesh in a dynamic environment at runtime?
So I've grasped how to use A* for path-finding, and I am able to use it on a grid. However, my game world is huge and I have many enemies moving toward the player, which is a moving target, so a grid ...
1
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2
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340
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Calculate winner of battle when auto is chosen
There are two slightly different scenarios I am interested in and I'l give you examples of each.
The first is like the tournament system in Super Smash Brothers Melee, when there can be dozens of cpu ...