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1 vote
0 answers
737 views

This is my build command: ...
virtouso's user avatar
  • 2,680
1 vote
0 answers
376 views

I'm experimenting with compute shaders in Unity. A pretty typical thing you wanna do is marshal a buffer of structs back and fourth between C# and HLSL land. Ordinarily you'd have to manually define ...
Charly's user avatar
  • 752
0 votes
1 answer
157 views

My current project has some editor scripts that I run just prior to run/build, which dynamically creates some game objects in my main scene based on configuration. I don't want these objects to ...
Dan Bryant's user avatar
2 votes
1 answer
2k views

I'd like to build and package all the ports of my Unity game through a scripting system. Linux and Windows work fine through the Unity command line options, but there is none for WebGL. For WebGL, ...
piegames's user avatar
  • 203
3 votes
1 answer
1k views

So I have a script for getting into a car which, when mouse down is detected on the given game object it will teleport the player to the car, turn of the player's controller, and switch the player ...
nova nanite's user avatar
1 vote
1 answer
146 views

I'm completely new to tile map creation. I'm a programmer and I'd like to make life easier for myself. It's a bit long to explain the problem I think I have, but bear with me. The Scenario: From ...
Jordy's user avatar
  • 131
0 votes
1 answer
197 views

I am trying to make my sprite start moving from the moment it is created and do its animation. It draws on the screen right and animates but doesn't move. It should start moving towards the direction ...
nitheism's user avatar
  • 151
0 votes
1 answer
876 views

I'm trying to wrap my head around a control algorithm for a space game. If the user sets a target rotation I want to get a ETA counter and show the engine output. The only input to the system is a max ...
Johan Holtby's user avatar
0 votes
1 answer
82 views

I know of ClickOnce which creates an .exe file so a user can play my XNA game. However, I have to manually go through a wizard in order to create this file. I would like for the new .exe to be ...
R-nold's user avatar
  • 341
3 votes
1 answer
552 views

I'm creating a 2D platformer and I'd like to implement an auto-tiling system. Normally, this wouldn't be particularly difficult. However, I'd like to have tiles like in Yoshi's Island, where the ...
jmegaffin's user avatar
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4 votes
3 answers
534 views

I have an online multiplayer card game resembling spades/bridge and I want to implement a system that autoplays when a client disconnects. Right now, there is a client and server. In the new system, ...
Mika's user avatar
  • 143
9 votes
3 answers
13k views

So I've grasped how to use A* for path-finding, and I am able to use it on a grid. However, my game world is huge and I have many enemies moving toward the player, which is a moving target, so a grid ...
Stephen's user avatar
  • 460
1 vote
2 answers
340 views

There are two slightly different scenarios I am interested in and I'l give you examples of each. The first is like the tournament system in Super Smash Brothers Melee, when there can be dozens of cpu ...
Skeith's user avatar
  • 1,287