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Questions tagged [platformer]

A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.

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(Beginner questions) How do you setup the ramp with the tiles in unity? The graphics and the behavior? I've been checking this free tileset: In the image it has connected ramps I cannot seem to get ...
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I'm working on basic clones of the classic Mario games I played on that Wii SNES emulator when I was younger to learn classic hardware emulation, platformer development, Monogame, etc. I found this ...
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I'm planning to make a procedural level generator and I think I will need some sort of abstraction of a level in 2D. I thought that levels could be abstracted to lines (platforms) and arcs (jumps) and ...
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My current code is: ...
Saltii's user avatar
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I was trying to the set up a tile map for a 2D pixel art game in Godot 4.1 (following a tutorial) and realized that there seems to be an issue or something I am not aware of with the way collisions ...
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I'm trying to make navigation possible for npcs in a 2D platformer. The game generates chunks with random platforms as the player ascends, so I also need to implement the navigation procedurally. Each ...
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I am currently developing a simple Super Mario Bros. like platformer in Cocos2d-x v2. I am now at the step of doing wall sliding with two axis-aligned bounding boxes (tiles) but I've not quite found ...
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I finished up my movement script which is finally working fantastically. The only issue I am having is getting the character to face the direction when I press either left or right on the keyboard. ...
Fuljin's user avatar
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Hello everyone and thank you so much for your help! I've tried following the answer at Unity 5 2D drawing sprites programmatically but nothing happened. I have a blank screen with just a background ...
TOM's user avatar
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I am trying to make a 2D level of a game and want to know how to move a specific tile left and right. All the level is designed on a single Tilemap. I want to move one platform left and right. How ...
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I need a higher level abstraction for keyboard input for a 2.5D platformer. Like I know left and right is pressed, but I want to consider things like, left is held down for more than one second, start ...
eguneys's user avatar
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I'm creating an online game (2d platformer) and I'm having some trouble understanding what to send clients. I'm sampling each player's input and sending it to the server after a set amount of time. ...
Kaeru's user avatar
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I would like to create a 2D Sidescrolling map, like one for a platformer, but for a shooter game. At first I thought I could just draw a big map based on a tilemap and make the player and the enemies ...
pion's user avatar
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I'm struggling with a wee issue where if my character walks up a slope he slides back down when at rest, and bounces down when running down the slope. I've followed a few videos but none seem to ...
Sam Law's user avatar
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I'm building a 3D platformer, and I'm having issues figuring out how I should determine whether the player has effectively jumped on an enemy to kill them. My current approach uses "hurtboxes&...
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So, the problem is the movement to left and right is disabled after crouching and releasing ...
Vamsi Konakanchi's user avatar
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I have a player who can jump. I want the character to stay in its position and not fall to the floor. This is the code I am using so far: ...
shriram's user avatar
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I've been developing a 2D shooting platform videogame for the Sony PSP console using only the ONELua interpreter for the Lua programing language (since there is not any game engine for it). Despite ...
hell.jumper's user avatar
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I am trying to create a platform game where a player jumps between platforms horizontally (using a projectile curve). Currently, I have a class that blits platforms and a background, as well as the ...
Loe1234579810's user avatar
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I followed a tutorial about implementing a wall jump but one thing that doesn't work is getting the character pushed on the opposite side of the wall when pressing the jump button. As it is, character ...
Bluebear's user avatar
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I'm making a Mario-Like platformer in Godot, and am going for a N64 style, and I want to lower the resolution of the render, while still having the window being resizable, like in Blender. Is there ...
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Character falls through the Platform Effector 2D in Unity. How can I fix it? Here is the demonstration: https://imgur.com/G5YkTxa. I tried changing the Edit - Project Settings... - Physics 2D - ...
some1 here's user avatar
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I have made a 2d Platformer but when my player reaches the end of a level I want it to fade to the next level. How can I have multiple scenes that each have one level and that fade in and out? Load ...
elliot727's user avatar
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I am working on a 2D platformer in Unity and am doing my own collision detection. I was previously using the method described in Sebastian Lague's popular YouTube tutorial, where you break your ...
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I have been trying to get my slopes to function for almost a month now, doing nothing else with the project. Rewrote it 6-7 times in different collision styles, sometimes coming close to success while ...
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