Questions tagged [platformer]
A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.
410 questions
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How do you setup a ramp with an existing tile-set in Unity?
(Beginner questions)
How do you setup the ramp with the tiles in unity?
The graphics and the behavior?
I've been checking this free tileset:
In the image it has connected ramps
I cannot seem to get ...
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Does anyone have the detailed breakdowns of physics in NES/SNES Mario games?
I'm working on basic clones of the classic Mario games I played on that Wii SNES emulator when I was younger to learn classic hardware emulation, platformer development, Monogame, etc. I found this ...
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Using line and arc abstractions for building a platformer generator
I'm planning to make a procedural level generator and I think I will need some sort of abstraction of a level in 2D.
I thought that levels could be abstracted to lines (platforms) and arcs (jumps) and ...
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How do I move both the child & parent game objects at the same time?
My current code is:
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Pixel platformer character collides with blocks above while there's still a visible gap
I was trying to the set up a tile map for a 2D pixel art game in Godot 4.1 (following a tutorial) and realized that there seems to be an issue or something I am not aware of with the way collisions ...
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Procedural NavigationPolygon for a platformer in Godot 4
I'm trying to make navigation possible for npcs in a 2D platformer.
The game generates chunks with random platforms as the player ascends, so I also need to implement the navigation procedurally.
Each ...
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Player stays grounded when jumping at the side of a two tile high wall
I am currently developing a simple Super Mario Bros. like platformer in Cocos2d-x v2. I am now at the step of doing wall sliding with two axis-aligned bounding boxes (tiles) but I've not quite found ...
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Trying to get a Character to face the direction based keys pressed left or right instantly
I finished up my movement script which is finally working fantastically. The only issue I am having is getting the character to face the direction when I press either left or right on the keyboard. ...
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How can I initialize a sprite programmatically in Unity
Hello everyone and thank you so much for your help!
I've tried following the answer at Unity 5 2D drawing sprites programmatically but nothing happened. I have a blank screen with just a background ...
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How to make a moving platform with Unity Tilemap?
I am trying to make a 2D level of a game and want to know how to move a specific tile left and right.
All the level is designed on a single Tilemap. I want to move one platform left and right. How ...
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How to handle keyboard input arrow keys for a 2.5D Platformer
I need a higher level abstraction for keyboard input for a 2.5D platformer.
Like I know left and right is pressed, but I want to consider things like,
left is held down for more than one second, start ...
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Informing clients of player actions in 2d platformer
I'm creating an online game (2d platformer) and I'm having some trouble understanding what to send clients. I'm sampling each player's input and sending it to the server after a set amount of time. ...
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How to create large Sidescrolling Map in Godot?
I would like to create a 2D Sidescrolling map, like one for a platformer, but for a shooter game.
At first I thought I could just draw a big map based on a tilemap and make the player and the enemies ...
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How to stop the slide on slopes?
I'm struggling with a wee issue where if my character walks up a slope he slides back down when at rest, and bounces down when running down the slope. I've followed a few videos but none seem to ...
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Best practice for detecting enemy death in 3D platformer
I'm building a 3D platformer, and I'm having issues figuring out how I should determine whether the player has effectively jumped on an enemy to kill them.
My current approach uses "hurtboxes&...
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Platformer movement disabled after crouching
So, the problem is the movement to left and right is disabled after crouching and releasing
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99
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Make platformer character stay in the air at the top of a jump
I have a player who can jump. I want the character to stay in its position and not fall to the floor.
This is the code I am using so far:
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How to create 2D platformer maps without a game engine's editor?
I've been developing a 2D shooting platform videogame for the Sony PSP console using only the ONELua interpreter for the Lua programing language (since there is not any game engine for it). Despite ...
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Pygame Platform & Player collisions
I am trying to create a platform game where a player jumps between platforms horizontally (using a projectile curve). Currently, I have a class that blits platforms and a background, as well as the ...
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Wall Jump doesn't push character away from wall
I followed a tutorial about implementing a wall jump but one thing that doesn't work is getting the character pushed on the opposite side of the wall when pressing the jump button. As it is, character ...
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Change 3D Render Resolution in Godot
I'm making a Mario-Like platformer in Godot, and am going for a N64 style, and I want to lower the resolution of the render, while still having the window being resizable, like in Blender. Is there ...
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Character falls through the Platform Effector 2D in Unity. How can I fix it?
Character falls through the Platform Effector 2D in Unity. How can I fix it?
Here is the demonstration: https://imgur.com/G5YkTxa.
I tried changing the Edit - Project Settings... - Physics 2D - ...
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How do I fade between scenes when my player reaches a certain point
I have made a 2d Platformer but when my player reaches the end of a level I want it to fade to the next level.
How can I have multiple scenes that each have one level and that fade in and out?
Load ...
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How to Implement One-Way Slopes?
I am working on a 2D platformer in Unity and am doing my own collision detection.
I was previously using the method described in Sebastian Lague's popular YouTube tutorial, where you break your ...
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How are Tile Collision Slopes done in Game Maker Studio 2 / GML or in general?
I have been trying to get my slopes to function for almost a month now, doing nothing else with the project.
Rewrote it 6-7 times in different collision styles, sometimes coming close to success while ...