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Questions tagged [build-process]

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Problem VSCode on my env from a project, setting of which is auto-generated from Unreal Engine, tries to build the code of Unreal Engine itself, which includes more ...
IsaacS's user avatar
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1 answer
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Should an editor script contain #if UNITY_EDITOR to get excluded from build for Android and iOS? If so, where it should be written: ...
Ahmed Dyaa's user avatar
1 vote
0 answers
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I have an custom Game Engine, made in C++ and made in Microsoft Visual Studio 2019. Currently, this Game Engine has a .sln with the following projects: TheGameEditor, which is the current entry point ...
JonathanCacay's user avatar
1 vote
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737 views

This is my build command: ...
virtouso's user avatar
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2 votes
1 answer
2k views

I am building an APK in Unity. The build log says this: ...
Job_September_2020's user avatar
2 votes
0 answers
112 views

I have a whole build pipeline on a digitalocean Linux machine that does my builds for my game. I recently upgraded the entire project from some 2020 build to Unity 2021.3.8f1. The problem is, now, the ...
Thoumis Tiechy's user avatar
1 vote
1 answer
214 views

This is really frustrating but I made a complicated Unreal Engine level and it built the default FPS project. It didn't build a single asset in my scene. I would build the project by clicking ...
ChristianOConnor's user avatar
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0 answers
826 views

I'm dealing with a concerning bug in my Unity build. I have a terrain system which populates its detail layer with procedural grass textures. The textures are on transparency in the editor, as they ...
Michael Macha's user avatar
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1 answer
533 views

I'm finally done making my game and am almost done putting it on steam (just need to wait for the build to approve). But I've noticed that on the store it says "Notice: This product is not ...
Deep Thought42's user avatar
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I set up my per-platform quality defaults as follows before a build: However, Unity wipes them out after a build. This causes the quality defaults to go back to "Very Low": The build turns ...
starikcetin's user avatar
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2 votes
2 answers
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I want to upload an aab file from my unity project to my play console account, but unfortunately, my file was rejected because it's size is larger than the 150MB threshold limit for aab on google play ...
Gozmetaiemax's user avatar
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1 answer
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I have completed my setup in Mac OS and configured all android dependencies like SDK, NDK, and JDK. but whenever I tried to package my project it shows an error I tried with a completed fresh project ...
Aakash Bhagat's user avatar
1 vote
0 answers
3k views

I am developing an mobile AR application with Unity AR Foundation. After a successful android build, I was told one of the shaders was not found. ShaderNotFoundException: GLTF/PbrMetallicRoughness ...
姚一帆's user avatar
1 vote
1 answer
1k views

I'm wondering if it is possible to obtain the filesize of a game's build at runtime. Searching this topic only yields results for reducing the build size, which is not at all what I'm looking for.
Evan McGrath's user avatar
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1 answer
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I have added a few text boxes in my Unity game and they are at the bottom. When I fullscreen the game after building it, the text boxes show up in the right place but if I shrink the tab, the text ...
DragonflyRobotics's user avatar
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172 views

I'm getting the most horrible glitches on multiple materials and objects. In the Unity Editor everything is fine. When building individual scenes alone it is fine. But when I build all the scenes ...
AzulShiva's user avatar
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1 vote
1 answer
2k views

I am trying to build the new mod kit to support modding for my new game. I am following the QuickStart Guide: Place your project in a directory under your UE4 root directory (such as /Games or /...
formatc2013's user avatar
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1 answer
7k views

I made a game and uploaded it to a game site. I exported the build as windows mac OS and Linux. My thinking was that it supported all of those platforms but i guess not. Someone commented saying that ...
Object's user avatar
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1 answer
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When I build normally my android app it execute without no problems, but when I go to File -> Buil and Run and I eneble Development Build and Autoconnect to profiler I got this error ...
eflores's user avatar
  • 11
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1 answer
121 views

I`m building a game for Mac, Windows and Linux, I builded the Windows and Mac game, but in Linux, says that need a x86_64 archive, like the image shows, what do I do?
Anonimous's user avatar
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46 views

I want to export ingame items to seperate data files. Those files should also be "openable" to display information about the item. My idea is to create every item as an .exe that will open a small ...
Mechandrius's user avatar
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2 answers
147 views

I am trying to upload my game (finally) to the google play store but I am faced with one final problem that I have attempted to fix but have of course failed! The error message that pops up is as ...
Usmaan Mahmood's user avatar
3 votes
2 answers
886 views

I've been working on some custom build scripts, which will manipulate the references of certain MonoBehaviours. I'm using IPreprocessBuildWithReport to do the ...
Shraa1's user avatar
  • 434
0 votes
1 answer
1k views

I built out my project to Android to do some testing and stuff, but I can't get any further than the main menu scene. I built it out previously and it was running fine. Now as I try loading level0 it ...
formatc2013's user avatar
0 votes
0 answers
741 views

Unity 2019.2.21 I am trying to build out my project to Android and I am getting the following error messages: ...
formatc2013's user avatar