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Questions tagged [alpha-blending]

Alpha blending is the process of combining a translucent foreground color with a background color, thereby producing a new blended color.

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This blending setting introduces black pixels on the edges of semi-transparent png textures: ...
Alex Veres's user avatar
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1 answer
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I have run into a weird problem. The Alpha values of sprites are not respected when the sprites are in motion. I was trying to do particles in 3d, and so for the start I just rendered them onto a quad(...
Sown Leon's user avatar
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I'm completely new to Game Development but I'm required to use Unity for a class project. For the project I want multiple spheres of different colors to overlap each other and create new colors in the ...
Frank Kirk's user avatar
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I'm having some issues when drawing a semi transparent object after an opaque object, and the object is in the shadows. On the left, the torch is rendered just fine, I can see a nice blend of the ...
jucarave's user avatar
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I've got a file that needs to be TGA for technical reasons. In that file, I've got two boxes in the lower half, just right of center, that need transparency. One is for glass (upper, fully transparent)...
Chuck's user avatar
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I'm dealing with a concerning bug in my Unity build. I have a terrain system which populates its detail layer with procedural grass textures. The textures are on transparency in the editor, as they ...
Michael Macha's user avatar
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2 answers
421 views

I'm Work ing on a minecraft-like game (in OpenGL with c++) and I'm tryping to Implement Transparency for Blocks like windows, ice, leafs and water. I've tried to implement Weighted Blended Order-...
TheBaum's user avatar
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After drawing the scene with the deferred shader, I want to draw an object to be alpha blended, but it doesn't work. This is the current drawing order ...
문형준's user avatar
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1 answer
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I have a 2D fixed-timestep simulation (a bunch of moving sprites) that ticks several times per render frame. I would like to render the state of each tick, so that all the ticks between render frames ...
Raigan Burns's user avatar
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I am testing rendering with alpha blending state according to this guide. The aim is to add snow on terrain grass texture. Finally, I got the wrong result -- the blue color fillings up all alpha = 0 ...
Dmitry Kozlov's user avatar
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I'm trying to perform alpha blending on videos using direct3d11. I've wrote the code snippet below to achieve this. I've tried to read the video file out2.argb frame by frame and store it in the ...
Chandana's user avatar
2 votes
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334 views

I'm trying to apply a color map to my textures. The map is a 4x4 matrix that adjusts the contribution of each RGBA channel returned from the fragment shader. My texture needs to use pre-multiplied ...
Chris's user avatar
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Unity UGUI Outline it create fourfold vertexs, So I wirte shader to optimization ( vertex only create once ), And I want to Keep one pass . (one drawcall) There ...
TimChang's user avatar
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I did some blending and culling to get the image below. As you can see, it is messed up. On the right side of the image, only the front side of the mesh shows. On the left side of this image, it works,...
sdfsafasas's user avatar
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1 answer
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As I get closer and closer to the end of the feature development for my game and the beginning of the graphical overhaul, I keep thinking of ideas for graphical effects that would make my game even ...
Darin Beaudreau's user avatar
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1 answer
4k views

I'm trying to do alpha blending manually because I only want to apply alpha blending on certain pixels. Underlying is the texture I'm writing to. This is what I got so far, but it doesn't give the ...
Martin's user avatar
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1 answer
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I am using libgdx to implement a Parallax background. Now I need to show some animated object over the background. I downloaded a sprite sheet(with images of objects on white background), and split it ...
LoneCuriousWolf's user avatar
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2 answers
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I am working on re-writing an old game, and have faced some issues with the older images that were used, the first thing we done was convert all the old images and set the alpha channel on black ...
Stephen's user avatar
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1 answer
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I am developing an opengl 4.0 app which is showing a point cloud. In the other hand, I have an array "pos" where I have some x,y,z positions: ...
Learning from masters's user avatar
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1 answer
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This is script is attached to a black plane. I have a plane and i added to it a material and the plane is in black. When running the game the alpha color of the plane material is changing slowly. The ...
Daniel Lip's user avatar
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I have a bug with a texture font. This is the texture file in photoshop: This is the result I am getting: The alpha from 0 and 1 shows weird artifacts as the final result, alongside the low quality ...
L. Terrat's user avatar
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61 views

I'm rendering an aggregation of value into an R32F format texture, using alpha blending to accomplish the sum operation. R32F alpha blending is not supported on all hardware. What kind of fallback ...
Zachary Burns's user avatar
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1 answer
252 views

We are into a game where to build our tile map, we carve on an image with a mask (At first the whole map is an image, and we create holes on it with tiles to create the map and le the background show. ...
Notbad's user avatar
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I am using the PixiJS framework to create a 2D RPG Game. How can I create a PIXI.Container with a transparent background which I can render on top of my main stage ...
Pepe Becker's user avatar
1 vote
1 answer
1k views

It looks like semitransparent pixels are blended with while color when textures are drawn scaled. It is very noticeable and looks ugly when textures are drawn on dark background. ...
therainycat's user avatar