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Questions tagged [graphics-programming]

Programming related to the visual representation of information on computer screens.

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I was using tinkering with vulkan and was wondering if a SSBO can store a mix of structs of different kind like shown in picture and pass offsets of the said structs to access them in shader.
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I'm developing a voxel engine with OpenGL and C++ and searching how Minecraft-like games set up VAO, VBO, and EBO. I'm also dealing with transparency geometry and depth testing issue. There are 3 ...
crunch toast's user avatar
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I am making an asset loading system for my game engine, which is written in C++, and the idea I had in mind is that for each asset there is a corresponding loader class. Although not entirely the same ...
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I'm making a very simple portal based software renderer in PyGame that just uses portals as links to other sectors - like a window or doorway. I've have gotten somewhat far, with texture mapping (...
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I'm following a bunch of tutorial series on how to set up Direct3D 11 for 3D rendering, I'm focusing on the swap chain part for now. The main tutorial series I am following is the one by PardCode on ...
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I have a 64x64 display and an accelerometer. I want to run a 2D fluid simulation and take a reading from the accelerometer as the gravity vector. I'm going to be doing this on fairly low-end hardware (...
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For a school project, I had to read a scientific paper that talked about Ambient Occlusion. In it, the authors mentionned using a technique they call N-Buffering. From what I understood, it looks like ...
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I'm trying to set up perspective projection in OpenGL but it doesn't work ...
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I'm trying to write a WGSL structs parser (sort of webgpu-utils thing). In order to better understand the memory layout, I'm using wgsl offset computer as a helper. Having the next struct: ...
Michael Sazonov's user avatar
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My problem is a bit complicated. When doing ray tracing rendering, all data in the scene needs to be prepared. In addition to texture resources, each object to be rendered will also have its own ...
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What I'm trying to do: Render GameObject(s) of a specific Layer in my custom pass. I want to do something more later, but I'm just trying to get it to render exactly as URP would for now. I'm just ...
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Using this tutorial https://learnopengl.com/Guest-Articles/2021/Tessellation/Tessellation and this tutorial https://www.youtube.com/watch?v=21gfE-zUym8 I implemented tessellation shaders that I haven'...
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example I get the point of switching heads or other body part models as long as they are all attached to the same bones then the animations will work, but what about changing the color of lips, ...
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I have a shader that applies a texture to a sphere with lighting, making it look like a nicely lit planet: The code for my shader is here: ...
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For my Unity puzzle game, I am looking to draw elliptical "shadows" under certain letters in a Text Mesh Pro text field. These shadows will have varying widths depending on the width of the ...
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I know a Direct X 12 Root Signature tells Direct X 12 how to use the resources between the CPU and GPU, but I'm having a hard time using it. I tried using it before but it kept failing saying the ...
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I understand to extract clip planes from the perspective matrix one can follow the methodology laid out by Gribb-Hartman as documented here: http://www.cs.otago.ac.nz/postgrads/alexis/planeExtraction....
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I'm really new to graphics programming, so I'm learning about depth buffers with this article. I got that the conversion from View Space to NDC is non-linear, but I think we can avoid the problem by ...
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I have a problem but I can't figure out what is happenning (I think that there is an alignment problem...), so in my OpenGL application I use bindless textures which handles are sent to the shader via ...
MacEquette's user avatar
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I have Intel T265 camera which has a camera coordinates system like following diagram: The camera system has two cameras and the center of the two cameras is the position of the camera system. The ...
Nick X Tsui's user avatar
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From what I understand, resizable BAR (aka. Smart Access Memory) makes it possible to access the whole GPU memory from CPU code. But how can a programmer make use of that? Is there an example or code ...
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I need to write a description about a filter method I made but I don't know what glBlendFunc(GL_DST_COLOR, GL_ZERO); means.
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I'm trying to generate points for a sphere by subdividing the space of spherical coordinate in res sector and res slices. At first I did my own implementation, but it wasn't working. After a while I ...
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I have been attempting to make a simple "overwrite" version of Unity's projector shader. I can either respect the color, or respect the transparency, but not both. I have simplified the ...
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https://github.com/ssloy/tinyrenderer/wiki/Lesson-2-Triangle-rasterization-and-back-face-culling I cannot figure out how we go from uAB-vector + vAC-vector + PA-vector = 0 to the linear system with ...
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