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Questions tagged [debugging]

Debugging is a methodical process of finding and reducing the number of bugs in a game, thus making it behave as expected.

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I have a Unity scene that works fine in editor, but always crash after being compiled into an executable with .NET/Mono backend, so I enabled stacktrace logging and dump the whole log into a file: <...
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I'm making an "Asteroids" clone in Godot 3.2.3 the way that the Bullet is spawned in-front of the Player ship is simple : the main game node will find the Player node's position and rotation ...
buzzbuzz20xx's user avatar
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I have downloaded RenderDoc for linux, but when passing a program as an argument it says "wrong file format", i have tried renaming to program.bin but same error. Is it a RenderDoc linux ...
Yvain's user avatar
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I'm creating a 2D game, and all my game layers are UI canvases. Here's the issue: during debugging, every time I click on the screen, Visual Studio stops and displays "Frame not in module," ...
Alisa's user avatar
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How do I in game dev build debug console: list scene meshes remove exact mesh causing perfomance hit? tried: show StaticMesh removes all meshes https://docs....
jonny's user avatar
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I'm recreating the SaturnV rocket to-scale in Box2D, which so-far involves 3 very massive rectangular bodies stacked on top of each other (1-2 million kg each). Box2D advises not to use such high mass ...
confused_aspirant's user avatar
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Using this tutorial https://learnopengl.com/Guest-Articles/2021/Tessellation/Tessellation and this tutorial https://www.youtube.com/watch?v=21gfE-zUym8 I implemented tessellation shaders that I haven'...
Chillzy's user avatar
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I tried asking this on reddit but I didn't get any answers so I might as well try here So I'm making a program to generate some terrain and it's not giving me the results I expected. It's drawing ...
Chillzy's user avatar
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I just installed Android logcat to debug my game from Unity's package manager. I don't fully understand how it works or in what order the logs are shown relative to my code. The problem I have is that ...
Gozmetaiemax's user avatar
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Currently, we can draw rays in real time, like this: ...
BumbleBee's user avatar
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I'm trying to implement multi-touch in my game but there are many bugs so far and I need a way to get info on all of the touches as the game is running. So far I haven't found any way to do this.
brun ost's user avatar
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I have used OnDrawGizmos function to draw some cubes. If I run the project from that particular scene, the gizmos are visible. But after a scene transition they disappear. It appears again if I select ...
Kavisha Samarasinghe's user avatar
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I have implemented Scene loading in my game and have three scenes: Persistent, Main Menu and ...
caleidon's user avatar
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I'm writing some Vulkan code and write my shaders in GLSL. I tried to use Renderdoc to debug my shaders, but I only got disassembly code. Is it possible to debug shaders at the level of GLSL if I have ...
Mark Peter's user avatar
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I've been having an issue for months now where if I have a dynamic bone chain that splits off in any way (ie. any of the chain's bones have child gameobjects), then the flow of the dynamic bone chain ...
Willixir's user avatar
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I am trying to build out my project, but I keep running into a nasty error message about a BP reroute node... :( It compiles all of the 1000 shaders and everything and just before it would finish it ...
formatc2013's user avatar
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I have a plugin in my project to move around stuff with gizmos(much recommended tool, by the way). It has quite a few blueprint functions that I use. I would like to add some functionality to it, ...
formatc2013's user avatar
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I have a number of things not working properly with my FBX imports and I would like to understand how FBX imports work internally. Now, I am noob in software development, so how do I debug the ...
Serhii's user avatar
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I have a model of a dragon, with an animation of it flying. When I play the animation in the Animator's preview, the dragon flies in a straight line, but when I run it in-game, it flies around in ...
Mason Wheeler's user avatar
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Problem I have a crosshair in the middle of the screen. I need to create a lineTrace that passes straight through this crosshair. As this is a third person game,...
Johnny Bra's user avatar
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I have released my first title Audio Infection ( https://store.steampowered.com/app/911580/Audio_Infection/ ) for a bit over a year ago. Recently 1 user has so far encountered an issue where the game ...
ploopploop's user avatar
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I have tried some of the existing inspectors such as RenderDoc and gapid, but none of them can be used with Android 4.x. Latest version of gapid requires Android 6.0 and RenderDoc requires Android 5.0....
zwcloud's user avatar
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i am implementing Mipmapping for my texture for the first time. i have 2 questions HOW TO CHECK IF MIPMAP IS DONE PROPERLY ? HOW TO SET MIPMAP FOR TEXTURE FROM FILE ? First one. i implemented texture ...
KIM CHANGJUN's user avatar
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I'm having a very frustrating issue with GetComponent(). ...
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I'm trying to get a simple cannon to rotate to point at the mouse, but I only want it to follow the mouse for 180 degrees and then stop following the mouse, and pick up again when the player re-enters ...
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