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Questions tagged [rasterization]

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I'm implementing my first rasterizer, and I've run into a 2 issues with Phong shading that I have no idea how to debug. First, specular lighting seems to be completely missing. Second, there is an ...
diniamo's user avatar
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2 votes
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I'm working on a 3D Software Rasterizer and I'm wanting to render textures on walls now. I've tried to do it myself, but failed since it just distorts. I read up on the wikipedia page for Texture ...
DehGoose's user avatar
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I'm working on a tiny DOOM Style Renderer and I've managed to piece together something that can render walls. I pieced it together by looking at videos from 3DSage and The Old School Coder; I got a ...
DehGoose's user avatar
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0 answers
213 views

Looking at the pipeline of games, I am confused about the necessity of homogeneous coordinates. For gameplay logic, a 4x3 matrix is enough to handle translation, rotation, and scale. I can't think of ...
lotsof one's user avatar
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2 answers
744 views

There was this game that I used to play when I was a kid. It's named Another World. It was ahead of its time in graphics, it even has real-time cutscenes on the SNES version. That game does not use ...
Eduardo Procópio Gomez's user avatar
1 vote
1 answer
744 views

I was reading about how rasterization works but there is one topic I can't quite understand. After perspective projection, our point is in clip space as I understand it. Now we test all points in a ...
Argus Kos's user avatar
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1 answer
159 views

https://github.com/ssloy/tinyrenderer/wiki/Lesson-2-Triangle-rasterization-and-back-face-culling I am on lesson 2 of the "Opengl in 500 lines" tutorial. I ...
Bluebomber357's user avatar
1 vote
2 answers
7k views

VERY IMPORTANT NOTE: Im trying to fill a triangle. I have already made the 3D part. Sorry if this wasn't understandable. I'm currently trying to create a simple 3D-Engine. Well, I have successfully ...
Leocat's user avatar
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4 votes
3 answers
4k views

I'm experimenting with drawing circles and have brute-forced a very simple one: Pseduocode: ...
Zhro's user avatar
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6 votes
3 answers
1k views

It seems the only time depth is used to discard data is during rasterization, i.e. at the fragment level. In the geometry stage, I've only see culling and clipping of vertices. Is it not possible to ...
Colin's user avatar
  • 161
2 votes
1 answer
1k views

I want to know the triangle ID of each rendered pixel is coming from. Is there a way to do this in OpenGL?
user109352's user avatar
2 votes
1 answer
1k views

I am trying to recreate a image like this ... or just each point Using Bresenham line algorithm, but can't seem to able to do so.. The point i receive from my computation doesn't look like a like, ...
noob's user avatar
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I am creating a 3D software renderer, and I have a wire frame cube rendering. Now I am working on solid color rendering and I am wondering what an efficient algorithm for shading the contents of the ...
Hyden's user avatar
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I'm developing an application in Unity3D where a user can define 4 pixel points on screen, and what I would like to do is fill this shape with pixels using Unity's SetPixel. While I can do this ...
Greg Quinn's user avatar
1 vote
2 answers
246 views

I have two point clouds of n points: A dense ball-shape point cloud with many points inside A spherical point cloud with points on its surface. Is there (really) any difference between rendering (...
Jolfaei's user avatar
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1 answer
2k views

I have read articles about shader programing and understood the very basic knowledge of shader programing. One thing I always get confused is about the texture mapping. What I pass(output) from VS to ...
Noob Game Developer's user avatar
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1 answer
255 views

Is it possible to render vertex data from a triangular grid into a texture with a same size (i.e. 3x3 vertices to 3x3 pixels - each pixel is representing one vertex)? Consider following situation. I ...
jantobola's user avatar
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1 answer
289 views

I have a scene that is rendered from the point of view of the light using an orthographic projection matrix. For an arbitrarily shaped and oriented object that doesn't change its shape or size in ...
TravisG's user avatar
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1 vote
1 answer
2k views

I'm implementing a software renderer with this rasterization method, however, I was wondering if there is a possibility to improve it, or if there exists an alternative technique that is much faster. ...
toby's user avatar
  • 176
3 votes
2 answers
2k views

I have a set of vertices in 3D space, and for each I retain the following information: Its 3D coordinates (x, y, z). A list of pointers to some of the other vertices with which it's connected by edges....
toby's user avatar
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