Questions tagged [unity-urp]
The unity-urp tag has no summary.
54 questions
0
votes
1
answer
70
views
Can PNG format be used for alpha channel-packing for URP shader in Unity engine?
Note: I intend to use only the Inspector window to use all textures, not Shader Graph or Nodes or any custom scripts. Also I might use some technical terms incorrectly by mistake, as I'm not much ...
0
votes
1
answer
108
views
URP Maximum Sample Index (16) with Light Cookie Input
I just recently imported a new asset package, all of the materials use the URP lit shader, no custom shaders. However, now I can't build the game because I keep getting the same errors:
...
1
vote
1
answer
91
views
Why does dynamic light flicker/get replaced with a square when rotating the camera?
I am facing the same problem over and over again with Dynamic Lights in Unity and don't know where next to look. I am still learning Unity so maybe I'm missing something trivial because it happens in ...
0
votes
0
answers
104
views
VFX Graph: Particle Strip Trails Stretching Due to Reused Indices – How to Set Unique Strip Index?
I have a system in Unity’s VFX Graph where:
A source particle collides → triggers a GPU Event
This event spawns a new particle which also triggers a strip trail
I am trying to get one trail per ...
0
votes
1
answer
118
views
How to post-process local cameras differently?
In Unity 6, there are multiple options for post processing, but I have been unable after many tutorials and AI advice and the Unity docs, and also installing free packages and removing them and ...
1
vote
0
answers
39
views
How to add a simple extra shader effect in Unity's URP in code
I would like to be able to add certain simple graphical effects to objects in my game. For example, I want dead enemies to fade out, I want enemies that get hit to flash white, all easy stuff.
So far ...
3
votes
2
answers
1k
views
Rendering transparent UI in Linear Color Space
As you may know, Unity can have issues correctly rendering transparent 2D Sprites/Textures exported from Photoshop or Figma. Reason being that most of these tools operate in Gamma color space while ...
1
vote
1
answer
184
views
How to achieve believable interior night light in Unity URP?
I have scene which shows inside of an house. I am trying to achieve night as shown in horror movies. But in order to light up the entire room I have to increase the intensity of light way too much. ...
1
vote
0
answers
94
views
How to pass two RenderBuffers into one RenderTexture?
I have a Unity URP project and in the Scriptable Render Pipeline, I would like to create a RenderTexture and pass the depth and color buffer of the camera object as ...
0
votes
1
answer
87
views
Can we use Universal RP shaders for some objects and Mobile shaders for other objects in a Unity scene?
I am sorry if this question sounds silly. But, I am new to Universal RP shaders, and have to ask this question.
Previously, in my project, I had many beautiful objects that use Mobile shaders.
Today, ...
1
vote
0
answers
279
views
Recreating The Visual Effect From Super Mario RPG Remake In Unity URP
The upcoming remake of Super Mario RPG uses an effect that adds a 'colorful fog'(I'm really struggling to describe it 😅) to certain parts of the screen. It's mostly used in the corners and top of ...
1
vote
1
answer
1k
views
How to create a ScriptableRenderPass that renders normally, with lighting?
What I'm trying to do: Render GameObject(s) of a specific Layer in my custom pass. I want to do something more later, but I'm just trying to get it to render exactly as URP would for now.
I'm just ...
0
votes
0
answers
1k
views
How to make a decal project on a transparent gameobjects in Unity?
I'm using urp pipeline in Unity 2021.3 and in this version Unity has an official decal system. However, this decal system seems not to support transparent gameobject. I can't project the decal on it.
...
1
vote
2
answers
1k
views
URP Decal Projector - Decal Disappears Depending On Viewing Angle
Issue:
The Decal that my URP Decal Projector is projecting disappears depending on the viewing angle. (Recording Link at bottom)
Setup:
I've added a URP Decal Projector by right-clicking in the ...
0
votes
1
answer
3k
views
Render texture not rendering camera output correctly
I have a strange problem that I am not sure if it is a bug from Unity or not. I have render texture that renders camera output to a raw image. Camera looks at a object that consists of 2 parts: the ...
0
votes
0
answers
32
views
Hardware requirements for a Unity game [duplicate]
I am listing a game on Steam and need to set system requirements.
The game is a online 3D game using Universal Render Pipeline with low poly assets.
My idea was to copy the requirements for a similar ...
2
votes
1
answer
1k
views
Why can't I write to depth buffer if I specify the render target to something different than the default camera frame buffer?
Using Unity's URP I've been trying to setup a scriptable render feature which will add a pass which draws objects on a certain layer to multiple render targets. Unfortunately, I am not able to get it ...
0
votes
0
answers
1k
views
How do I prevent a camera from rendering post-processing effects to a render texture in URP?
So here's my situation. I have two cameras in a game about a bee. The game uses the Universal Render Pipeline. One of them detects blooming terrain at a distance, and is sensitive to its own layer (...
1
vote
1
answer
2k
views
Cloud based fog of war
I'm working on a Unity 3D game that requires fog of war. It is seen from above. I was looking for help and found this: (I dont know what game it is though)
This would perfectly fit my needs but I don'...
2
votes
2
answers
3k
views
Strange shiny reflection on terrain
So I'm trying to figure out, what's causing this strange reflection on my terrain.
I've tried almost everything to get rid of that shiny circle, but to no avail. It follows me wherever I go, so it's ...
0
votes
0
answers
121
views
Pix2Pix implementation in URP
I wanted to implement this project (generating image with deep learning algorithm) in an URP project as a PostProcessing Effect.
I did use ScriptableRenderPass, which sound like the correct way to do ...
0
votes
1
answer
3k
views
How can I tint the color of a decal in Unity?
For my game, I want some sort of indicator of if a space is walkable or not. To achieve this I figured I would create a decal projector and have it follow the mouse cursor around, displaying a decal ...
0
votes
1
answer
2k
views
How to make a shadow-casting day/night system in 2D URP?
I am trying to achieve a day/night lighting system similar to the game RimWorld.
Short preview of what I want can be seen here: https://giphy.com/gifs/VgzcwtjueP7BrYSrXe
Instead of using Global Light ...
0
votes
1
answer
353
views
Edge bleeding with opacity map
I want to layer a grass texture with opacity over a dirt texture to form an edge. Both on the same model. But I'm getting edge bleeding from the opacity. I made both textures within Substance Designer ...
5
votes
2
answers
19k
views
Why is my Post Processing not working?
I'm trying to get Post Processing working in my Unity Project, with URP enabled, but I'm not seeing it work. I've looked at a few tutorials and I've followed them exactly, but I never see any post ...