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Questions tagged [unity-urp]

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Note: I intend to use only the Inspector window to use all textures, not Shader Graph or Nodes or any custom scripts. Also I might use some technical terms incorrectly by mistake, as I'm not much ...
Vikas's user avatar
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1 answer
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I just recently imported a new asset package, all of the materials use the URP lit shader, no custom shaders. However, now I can't build the game because I keep getting the same errors: ...
Redsam121's user avatar
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I am facing the same problem over and over again with Dynamic Lights in Unity and don't know where next to look. I am still learning Unity so maybe I'm missing something trivial because it happens in ...
rupps's user avatar
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2 answers
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As you may know, Unity can have issues correctly rendering transparent 2D Sprites/Textures exported from Photoshop or Figma. Reason being that most of these tools operate in Gamma color space while ...
Nenad Slavujevic's user avatar
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I have a shader for outlining an object, how do I apply the material with this shader to all submeshes, not just the last one?
d1spatcher's user avatar
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I am using URP and would like to have 2D and 3D objects in the scene affected by lights. This is not supported by Unity, however the docs said that one can use "Camera Stacking" for this ...
Askhento's user avatar
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I am playing around with Unity and lighting is proving to be the most nerve racking thing about it so far. I think I understand the types of light and pros and cons of bake vs realtime but when I do ...
Alejandro's user avatar
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2 answers
891 views

I want to animate foliage with vertex animation but I have wrong output because I can't correctrly transform from object space to clip space, and my foliage goes off the model. How Can I convert in ...
Silz's user avatar
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103 views

The game runs and shows perfectly in Editor, but when I make a build, terrain and some other objects become invisible. This happens the same in both Legacy (Standard) and URP. I tried to create shader ...
Faizan Khan's user avatar
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2 answers
283 views

I added a new assembly file to a folder containing my Unity scripts. After setting the Assembly Definition References all Classes of other assemblies are found except ...
Mia's user avatar
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The upcoming remake of Super Mario RPG uses an effect that adds a 'colorful fog'(I'm really struggling to describe it 😅) to certain parts of the screen. It's mostly used in the corners and top of ...
PayasoPrince's user avatar
5 votes
2 answers
19k views

I'm trying to get Post Processing working in my Unity Project, with URP enabled, but I'm not seeing it work. I've looked at a few tutorials and I've followed them exactly, but I never see any post ...
Andrio's user avatar
  • 241
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So, complicated title, but I am not sure how to properly describe this phenomenon. I have switched recently from Unity version 2019 to 2021 to use the URP 2D-Renderer and make use of the ...
Raphael's user avatar
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1 vote
1 answer
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What I'm trying to do: Render GameObject(s) of a specific Layer in my custom pass. I want to do something more later, but I'm just trying to get it to render exactly as URP would for now. I'm just ...
danglingPointer's user avatar
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I have a strange problem that I am not sure if it is a bug from Unity or not. I have render texture that renders camera output to a raw image. Camera looks at a object that consists of 2 parts: the ...
Ivan's user avatar
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1 answer
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I am sorry if this question sounds silly. But, I am new to Universal RP shaders, and have to ask this question. Previously, in my project, I had many beautiful objects that use Mobile shaders. Today, ...
Job_September_2020's user avatar
2 votes
1 answer
1k views

Using Unity's URP I've been trying to setup a scriptable render feature which will add a pass which draws objects on a certain layer to multiple render targets. Unfortunately, I am not able to get it ...
Buretto's user avatar
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793 views

I understand that this topic has been raised more than once, but I have not found detailed step-by-step instructions anywhere on how to do this. Install the Universal RP and Post Processing packages. ...
fredwriter's user avatar
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1k views

So here's my situation. I have two cameras in a game about a bee. The game uses the Universal Render Pipeline. One of them detects blooming terrain at a distance, and is sensitive to its own layer (...
Michael Macha's user avatar
1 vote
0 answers
566 views

I downloaded an URP compatible Water Shader from the asset store. First I tried it with 2022.1 but for some reason while in Scene View it looked great, in Game View it's all white. (Sometimes a watery ...
Tudvari's user avatar
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3 votes
1 answer
1k views

I have a mesh of some walls and a floor that I want to be visible from both sides. I duplicated the faces and flipped their normals in Blender, then exported it as an FBX to import in Unity. I've set ...
Bas's user avatar
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1 answer
666 views

I'm currently trying to pull a fog of war for an rts game, and planned it like this. (Unity 2020.2.7, URP 10.3.1) Use units field of view to generate a texture of what is seen (alpha 0). Create other ...
Frame Matt's user avatar
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568 views

I am using Unity Universal Render Pipeline and shader graphs in my game. Does anybody know how I would go about setting up a shader graph that adds a black gradient drop shadow/border with the game ...
Mitchell's user avatar
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1 answer
1k views

I have converted my project to URP and suddenly I found the situation where my Raycast code even is working beneath the collider (other layer colliders): ...
Muhammad Faizan Khan's user avatar
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0 answers
121 views

I wanted to implement this project (generating image with deep learning algorithm) in an URP project as a PostProcessing Effect. I did use ScriptableRenderPass, which sound like the correct way to do ...
Felox's user avatar
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