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Questions tagged [simulations]

The imitation of a real-world process or system.

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4 votes
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I'm prototyping a train simulator and running into design issues with physics and train car movement. The scope is similar to games like Run8, SimRail, or Derail Valley. Requirements: Realistic train ...
b2soft's user avatar
  • 143
1 vote
1 answer
138 views

I am thinking about a game prototype and want to try to implement tile map atmospherics like SpaceStation13/14 does. I am pretty lost on how to implement this though. Can I use something like the ...
TizWarp's user avatar
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1 vote
2 answers
145 views

Bullet physics tunneling problem: yellow box(dimensions: 2f, 2f, 2f) that falls under gravity. Its Bullet Physics are set as such: ...
i_o's user avatar
  • 131
0 votes
1 answer
265 views

Right now, I am programming the engine plumes for a game called Spaceflight 3D, or basically a better version of KSP2 that my team of developers are working on. Mainly to be made for my company to ...
Lawn Hollander Lawn's user avatar
1 vote
1 answer
197 views

I have been developing a racing game in Unity for a few months and I can't find any information on how to simulate a car differential. Right now I just split the torque generated by the engine 50-50 ...
Jorge Cambero Mogena's user avatar
1 vote
2 answers
392 views

I've been working on a game using Bullet Physics for C++ as well as SDL for the windowing (with OpenGL) I've recently threaded the game, so that a separate while loop runs the Physics Simulation, ...
jasonmzx's user avatar
0 votes
0 answers
183 views

GJK can be used for all shapes but what if the points in a figure aren't indexed, then how can we get the Minkowski space by adding the correct pairs of points even though we don't know them, and also ...
Nato's user avatar
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2 votes
1 answer
411 views

I'm currently in the process of programming a racing simulator. I currently have a full drivetrain set up that includes an Engine, Transmission, Transfer case, and differential. The engine has two rpm ...
Tyunge's user avatar
  • 23
0 votes
0 answers
98 views

I am trying to simulate what happens when a cube hits the floor after free fall. I am considering a situation in which cube hits the floor with its edge. There is obviously reaction force from the ...
Žarko Tomičić's user avatar
1 vote
0 answers
90 views

I'm developing a game where the game character is a catheter that is simulated as a linked rod (4 particles linked together) and it is in an environment with solid walls. The objective is to maneuver ...
Optimus's user avatar
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0 votes
0 answers
60 views

I am looking for a way to model slipstream effect in videogames. The two use cases I want to look at are a simple racing game and the simulation of a peleton (a big group of road bike riders), both in ...
Gistiv's user avatar
  • 143
0 votes
0 answers
107 views

I'm new to Unreal Engine. I've searched a lot about creating clothes for characters, but haven't succeeded in finding a working solution for this request. I'm trying to create a virtual try-on ...
Ahmad Behzadi's user avatar
2 votes
2 answers
489 views

I'm at the very early stages of designing a game in which the population increases / decreases according to other factors (eg. crop yield / food scarcity, industrialization, global warming?, wars, ...
Ivan-Mark Debono's user avatar
2 votes
1 answer
415 views

I am trying to create a computer game similar to that of Europa Universalis or Civilization. FYI, those are grand strategy games - you select a country and try to guide it through the years in order ...
DVN-Anakin's user avatar
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0 answers
150 views

I have a concept that involves a world being simulated. Lots of entities and processes acting upon them, not to mention interactions, etc... Every SimulationTick, ...
Basic's user avatar
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0 votes
0 answers
274 views

I am making a flight combat game and I want to add mouse aim to control to the flight script I am using. Is there any way I can add mouse aim to my script similar to Warthunder's mouse aim. Mainly ...
Timothy Moore's user avatar
1 vote
1 answer
121 views

When trying to prototype a (top-down, so far) boxing simulation I've run into a huge roadblock with trying to set the space in which the boxers will fight, because it's important for the fighters' ...
Victor's user avatar
  • 13
2 votes
1 answer
938 views

I'm designing a game that involves the simulation of a breadboard. I would like some advice on the best way to simulate jumper wires used to connect various places on the breadboard together. I have ...
skillz21's user avatar
  • 123
3 votes
1 answer
134 views

I have a particle system with a physics simulation integrator based on delta time (elapsed time between frames) which is implemented on the GPU in a compute shader. I also have a frustum culling ...
mbl's user avatar
  • 141
2 votes
1 answer
218 views

I am currently making an iOS Game but I have a small problem. The game is simply a ball which you can control to avoid obstacles and find the food. When the ball hits, e.g. the top or the bottom of an ...
Merlin0216's user avatar
2 votes
1 answer
968 views

I'm building a small spaceship simulation app that looks a lot like a game for an upcoming talk I'm giving where I use this sample app to teach the F# programming language. This small app is ...
Matt Eland's user avatar
1 vote
0 answers
78 views

I am performing audio simulations in Unreal Engine 4. Ideally, I need realistic audio propagations. So microphones at multiple locations will experience propagation delays related to their distance ...
DarkLink's user avatar
  • 111
0 votes
0 answers
408 views

I want to simulate Kinetic sand's behavior in my game. I could implement operations such as slicing and cutting using simple mesh cutting algorithms but I want to implement complicated operations such ...
Nimesh Chandramaniya's user avatar
0 votes
1 answer
193 views

I'd like to implement an AI for my game, which has agents that should be able to take care of themselves. The Sims use a system of smart objects that advertise their services, a design pattern that ...
Whitecold's user avatar
  • 188
0 votes
1 answer
1k views

I have got 2 scenes in a unity project and want to play simulation of both the scenes in parallel. Has anyone tried this? Thanks!
NAnn's user avatar
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