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Questions tagged [visual-studio-code]

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I installed the following extension: https://marketplace.visualstudio.com/items?itemName=woberg.godot-dotnet-tools but I'm not sure if it's actually related to autocompletion. I've tried turning the ...
shingo.nakanishi's user avatar
1 vote
1 answer
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I didn't use VSCode since two weeks ago. Today, I opened my Unity Project. VSCode updated some extensions and unhappily, Intellisense doesn't work anymore. I didn't change VSCode settings — all ...
Achie1's user avatar
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I'm a newbie and learning unity engine. I want to make a class diagram in unity to control my script efficiently. when I create a C# script look up the class diagram but I don't see that. my question ...
Thanh Sang Trần's user avatar
1 vote
1 answer
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I'm trying to instantiate an object using Object.Instantiate() like this: Instantiate(carrot, transform, true); according to the ...
Max Bailey's user avatar
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1 answer
896 views

Unity debugger plugin and C# plugin are installed but Visual Studio Code does not recognize Unity APIs. Intelisense does not work. How can I fix?
erenjeager's user avatar
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1 answer
14k views

How can I change the root namespace for scripts in Unity? I went to Edit - Project Settings... - ...
some1 here's user avatar
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5 answers
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I am having an issue with Visual Studio Code AutoComplete for Unity. Some of the autocomplete is working, such as: void Start(), ...
MedAmine's user avatar
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1 answer
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I am using VSCode but I have also tried Visual Studio 2019 to write code for Unity, but when I'm writing the lines I don't get dropdown menus with for example the methods this class holds. Or objects. ...
Denislav Karagiozov's user avatar
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1 answer
460 views

Is it possible to prevent VS Code opening the Unity scripts twice? E.g. I opened Unity project, double clicked a script and got my project (Assets folder) opened in VS Code, now I go to Unity make a ...
qqqqqqq's user avatar
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I am not sure if this is more of an ECS topic problem or packages in general. but it would be really helpful for ECS programming with all the summaries the Unity has provided. For unity engine methods,...
Emad's user avatar
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3 votes
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At 3.0 Godot now supports C# and encourages the use of Visual Studio Code to edit this code. It is not clear how to attach VS Code so that we an apply breakpoints and debug a project at runtime. I ...
Kelly Thomas's user avatar
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1 vote
0 answers
187 views

In webdevelopment, there is a file called .editorconfig which have all the standards and format for the IDEs to follow, so no matter with what IDE you are working, ...
Jallrich's user avatar
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1 answer
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I get this with the listed software. It doesn't recognize object types and I can't use reference-finding. I have the Omnisharp plugin installed and updated. Just wondering if this is supposed to work ...
Almo's user avatar
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