Questions tagged [workflow]
The workflow tag has no summary.
19 questions
2
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How to set up high-performance collisions for level geometry in Unity?
I'm new to Unity. I was wondering what the best workflows were for placing colliders.
I'm going for high performance, and I've heard that mesh colliders aren't as performant as just placing down box ...
4
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1
answer
2k
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How can two people simultaneously edit one game project?
I've been looking for a workflow that allows two game developers to simultaneously work in real-time on the same project, much like Roblox Studio.
I tried using Unity, but out of the box its ...
0
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0
answers
617
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How to keep hands on weapon during scripted recoil?
I have a rapid fire weapon that I made in blender, along with a FPS mesh and rig. I'm currently at the stage when I'm creating animations (idle, aim, etc), and had this question: Should recoil be an ...
5
votes
1
answer
146
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Workflow for accountable file transfers between freelancer and developer
I'm an indie game developer and I often hire freelancers for artwork. We sign an agreement to basically state that I'd get ownership of the resources they produce.
I'm a fairly picky person when it ...
1
vote
1
answer
101
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What is the workflow of modeling 3D rooms?
I'm always struggling with creating flexible, reusable rooms for my underground-set games. When creating reusable rooms I have encountered the following problems:
Size - levels can have wildly ...
0
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2
answers
251
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How to create game database editor interface like Age of Empires' AGE
Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
2
votes
1
answer
762
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Hardware for testing Mapper 30 NES homebrews
For someone wanting to get into NES/Famicom game development, and test on hardware (original and/or clones) to make sure the controls feel right, and to make sure the game is compatible for hardware ...
0
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0
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108
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Use of synthetic vs. natural sounds in modern large games
Wondering generally how sounds are created for a large game such as Halo or Mario. Obviously 8-bit games probably used synthetic sounds (like regular Mario), and modern games have prerecorded voices ...
47
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6
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6k
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How can I quickly check if my sprite tiles well?
I am trying to create tilemap sprites that tile nicely, but checking how well they tile is really cumbersome.
Ideally, I'd like to have an image editor that shows a layout like this, so I could see ...
0
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1
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127
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unity how to keep prefabs updated
I have a number of prefabs in unity and I regulary update them, is there an easy way make sure unity updates these prefabs so that I don't have to update 20+ identical objects in identical ways acros ...