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Questions tagged [workflow]

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2 votes
1 answer
163 views

I'm new to Unity. I was wondering what the best workflows were for placing colliders. I'm going for high performance, and I've heard that mesh colliders aren't as performant as just placing down box ...
Taylor Goeman's user avatar
4 votes
1 answer
2k views

I've been looking for a workflow that allows two game developers to simultaneously work in real-time on the same project, much like Roblox Studio. I tried using Unity, but out of the box its ...
user157901's user avatar
0 votes
0 answers
617 views

I have a rapid fire weapon that I made in blender, along with a FPS mesh and rig. I'm currently at the stage when I'm creating animations (idle, aim, etc), and had this question: Should recoil be an ...
KI.'s user avatar
  • 472
5 votes
1 answer
146 views

I'm an indie game developer and I often hire freelancers for artwork. We sign an agreement to basically state that I'd get ownership of the resources they produce. I'm a fairly picky person when it ...
Saturn's user avatar
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1 vote
1 answer
101 views

I'm always struggling with creating flexible, reusable rooms for my underground-set games. When creating reusable rooms I have encountered the following problems: Size - levels can have wildly ...
Meowxiik's user avatar
0 votes
2 answers
251 views

Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
aganm's user avatar
  • 140
2 votes
1 answer
762 views

For someone wanting to get into NES/Famicom game development, and test on hardware (original and/or clones) to make sure the controls feel right, and to make sure the game is compatible for hardware ...
Mentalist's user avatar
  • 213
0 votes
0 answers
108 views

Wondering generally how sounds are created for a large game such as Halo or Mario. Obviously 8-bit games probably used synthetic sounds (like regular Mario), and modern games have prerecorded voices ...
Lance Pollard's user avatar
47 votes
6 answers
6k views

I am trying to create tilemap sprites that tile nicely, but checking how well they tile is really cumbersome. Ideally, I'd like to have an image editor that shows a layout like this, so I could see ...
user73424's user avatar
  • 471
0 votes
1 answer
127 views

I have a number of prefabs in unity and I regulary update them, is there an easy way make sure unity updates these prefabs so that I don't have to update 20+ identical objects in identical ways acros ...
Thijser's user avatar
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