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Questions tagged [animator]

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I'm using a very basic animation to create a transition, which involves deactivating a gameobject on the last keyframe. Goal: The ChangeRound animation is about 1 second long. It enables the UI image ...
Curio's user avatar
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ValueAnimator sounds like an awesome way to animate values which can be used on views. But, somehow the animated values are not showing up as they should! I used this set up before to animate a ...
i_o's user avatar
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What's the optimal way of reusing animation, rigs and controllers in a complex setup with multiple characters in Unity 2022.3? I've got a somewhat complex scenario: One character that has 20 skins, ...
Fernando D'Andrea's user avatar
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I'm attempting to move the fingers of a prefab using muscles with the SetHumanPose method. However, the prefab is rotated 90 degrees on each call to ...
wrappingduke's user avatar
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I am working on a script that responds to the player pressing a button by instantiating a prefab into the scene. The problem is the animation is not working on the spawned prefab. The conditions of ...
LoganGaming's user avatar
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553 views

I am working on a melee game project, and i have a gameobject which holds the weapon, and it is what moves when i swing the weapon. It has an idle 'animation' (its just one keyframe of the idle ...
Chuck's user avatar
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I created a Prefab called White Letter and added an Animator to it to create the illusion of falling letters. I use this Prefab to generate words; here's an animated gif of what it looks like in ...
kanamekun's user avatar
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1 answer
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I have a NPC which has a strict match logic (bot player), and I am moving it on FixedUpdate(), However, on certain events in the game I am activating animations ...
Omer Simchoni's user avatar
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I am working on a project using both Animancer and Animation Rigging. They mostly work nicely together, but, as described here, there is one problem: When you add a new ...
PepeOjeda's user avatar
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I am making a 2D game in Unity and I want to create an animation that works with any object and takes that object's position into account. The animation should be a little bounce, basically move it up ...
Ridertvis's user avatar
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When the character dies, an animation plays, and then the scene resets. What I want is that nothing moves/animates except the character and the life bar so I use ...
Arian_ki's user avatar
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I have the attached portion of a sub-state machine in my animator. The parent layer is connected to the states "Standing" and "Prone Idle" using transitions with conditions "...
Minoush82's user avatar
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In my game I am trying to trigger the death animation but it doesn't work when I use anim.SetBool("isDead", true); however when I use ...
Arya Akhavein's user avatar
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The animator of my character gets stuck from time to time into the first attack animation instead of transitioning to the next one, even if the condition of transitioning is met. This problem gets ...
TensaDev's user avatar
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First of all, I have a character with 2 armatures (Upper/Lower Body), where the Upper Body is the child of the Lower Body's root bone (Hip). This is intended, and I really don't want to touch the ...
505Legion's user avatar
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I have a rather rudimentary layer set up: Lower Body: no mask, full weight, override. Upper Body: upper body mask, full weight, override. This works as intended. Standing Up: full body mask, full ...
Zoop's user avatar
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When the user presses the fire button, I set a trigger: _animator.SetTrigger("HG_Shoot"); This trigger causes a "pistol shoot" animation to be ...
tmighty's user avatar
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I'm making a 2D platformer with Unity. A few days ago, I was testing the game; the player could face right and left based on its moving direction and animations were playing correctly. I exited ...
Ali's user avatar
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So I have two different .blend files with two different animations. Let's call my aiming with a gun animation animation A, and my other .blend file with idle, run, and jump animations animation B. If ...
TheBonelessAlien's user avatar
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103 views

I am creating an FPS game which will have many weapons that have their own animations. I will need to access keyframes of the character's position, rotation, and scale, how will I do that? I can only ...
TheBonelessAlien's user avatar
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433 views

I have created a 1D blend tree. It is being used for a 3rd Person Controller. The blend tree consists of 3 animations: aim pistol down to the floor aim pistol at middle of the screen (straight ...
tmighty's user avatar
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I have an Animator that has 3 different states. Walking, Climbing, and End of Climb. The diagram is shown below: I have 2 bools, isClimbing and ...
Gary Holiday's user avatar
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61 views

I just imported Ethan - the third person character to my Unity 2019 project and I moved him around a plane. But for some reason he doesn't run, only walk. I logged the ...
123456's user avatar
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first of all, this is my code, I'm prototyping a state machine using Unity Animator (First Time) and I'm stuck coding a simple burst of speed. ...
Venay's user avatar
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I'm using Unity 2019.3.3f1. I create the character in Adobe Fuse. I uploaded it to Mixamo and choose an animation. I then downloaded the fbx for unity file. When imported into Unity, it is visible ...
ManoTech's user avatar
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