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Questions tagged [text-based]

A game which eschews the use of graphics and instead relies on text to descriptively illustrate the world. Often involves parsing text input from the player to determine action.

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9 votes
8 answers
4k views

I’m working on a text based and turn based roguelite. I want to have some way of requiring more skill than just mastery of the characters abilities. The dilemma I’m facing is that I’m not sure how to ...
AAustralis's user avatar
0 votes
1 answer
341 views

Basically, I'm trying to make a text-bases sims-like game. Obviously, making a text version of a graphical game while keeping it actually interesting to play is proving quite difficult. One of my ...
user avatar
3 votes
1 answer
646 views

I've been fascinated by this talk ever since I watched it: GDC Vault Jon Ingold (Inkle) - Narrative Sorcery: Coherent Storytelling in an Open World It proposes an implementation to simplify the ...
Daniel Kaplan's user avatar
0 votes
0 answers
141 views

I have a client, and it's basically a potato client. What I mean by that is it's code is something like this: (This is a junky version of the code, just to make a point) ...
Henery Johnson's user avatar
0 votes
1 answer
357 views

So i plan on doing a text based adventure game in java. And right now iam planning my game. I came up with different types of player (exp. attacker, defender. etc) weapons, potions (health potions, ...
vampsz's user avatar
  • 15
0 votes
2 answers
902 views

I want my C program to update the console every second, and it was working fine until I tried to handle input. Now the program halts since it waits an input from the user. How can I do this? ...
AliTeo's user avatar
  • 35
0 votes
1 answer
254 views

I decided to learn how to make games during this quarantine. I am reading Mission Python, a book that teaches how to make games using python and pygame. I'm halfway through it, but the game only has ...
BeastSlayer's user avatar
0 votes
0 answers
72 views

I'm not very experienced with web languages, but I know a little bit of JavaScript. I'm working on creating a text-based rpg in HTML and need a way to modify dialogues for main story or quest ...
Al.'s user avatar
  • 1
2 votes
1 answer
1k views

Started to write my own RL, and already fell into analysis (paralysis?) when implementing map class. My TILE class looks like: ...
PeeS's user avatar
  • 485
1 vote
0 answers
701 views

I'm a beginner in coding and game-design also and try to make text-based adventure game, where player should move between rooms, fight with zombies and pick up weapons. Any help, namely tips and ...
Ray's user avatar
  • 11
0 votes
1 answer
6k views

I'm trying to display a game in the console window using a screen buffer but cannot compile it. I have this simple code: ...
Kerdo's user avatar
  • 65
-1 votes
1 answer
3k views

I've been making a text-based RPG in Python, and I'm a bit lost in transitioning from a console to a window. I'm not trying to do anything fancy (I think). I'd like my text to display normally, as it ...
Schrodinger'sStat's user avatar
3 votes
3 answers
301 views

I'm writing a text based game, and I hit a snag with the user commands processing: so far I have a huge hardcoded ifelse block, and that does not seem good or scalable. With single word non session ...
lxknvlk's user avatar
  • 236
1 vote
2 answers
222 views

I'm making a post-apocalyptic text adventure in Unity. One of the gameplay features I've added is a quick time events on certain parts. Whether a part is a quick time event is defined inside the story ...
Garflington's user avatar
3 votes
2 answers
4k views

I'm a beginner in sdl2 and I'm trying to make a window, with a gui (where you can move a sprite around) and a CLI (a textbox where the game can return some text and the user can insert commands). Let'...
Exercise To The Reader's user avatar
0 votes
1 answer
190 views

I am new to c# game development and just start. I decided to start with the basics, Console Applications. I am try trying to recreate a game created by Lincoln Li and it's called Mr Sprinkle's Great ...
Jami Rocha's user avatar
0 votes
2 answers
174 views

This is more like a mathematical problem, but I guess this is the best place to ask it. I am working on a PVP concept and I have the following problem. There is a "battle" between two players that ...
Tasos's user avatar
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0 votes
1 answer
3k views

i tried to look up my question but didn't really find an answer that works for my situation. I'm using this unity asset called Dialoguer to create interactive dialogues. What I'm trying to do is to ...
JB162's user avatar
  • 3
-1 votes
1 answer
1k views

I am looking to create a text-based map in which a player could (hypothetically) move through out infinitely. I was thinking I could do this through class objects defining towns / dungeons / etc. and ...
Mochamethod's user avatar
3 votes
1 answer
394 views

When I say states I mean like what you would call scenes in unity. As in each phase of the game. But in straight up code for a console application in C#. Example: Name select. Race Select. Store. ...
Chaz Carey's user avatar
2 votes
2 answers
1k views

I'm making a text-based RPG in C++ just for fun, and in a way that I can keep adding to it and hopefully give it graphics one day, and I've got a lot of code for everything. My only problem is that I ...
RoryHector's user avatar
6 votes
4 answers
4k views

I am trying to make a short text game with c++ to help me learn the language. I have made a version that basically displays texts, waits for an input, once the input is received it displays text, and ...
user59523's user avatar
2 votes
0 answers
2k views

I could make strings in earlier Game maker versions, but it doesn't work in the Studio version when I try. The code I used: When Left Mouse Clicked on Password Bar: ...
Nicole Gamer's user avatar
41 votes
9 answers
16k views

I know most games store dialogue text in files, but I've also seen a few text-based games actually program the content (map, choices, possible player commands, story text) into the game code. I can ...
user50286's user avatar
  • 509
0 votes
1 answer
694 views

I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other ...
Mahi's user avatar
  • 105