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Questions tagged [xcode]

Xcode is an IDE from Apple which integrates design, coding, testing, and debugging capabilities for Mac OS and iOS software development.

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I want to use Unity as a library for iOS platform. I exported the build from Unity for iOS. But I am unable to locate UnityFrmework.Framework. Is there any step i am missing? Unity Docs states that: ...
Muhammad Faizan Khan's user avatar
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there. I had a question that I keep finding dead ends to. Is it possible to create a Unity iOS project that has the ability to talk to a WatchOS app? I know that there's no current way to build it ...
Rakhi's user avatar
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I am trying to export an Xcode project targeting macOS via the Unity3D command line in Continuous Integration. However, I cannot figure out the right build setting to export an XCode project for macOS ...
Vinay S Shenoy's user avatar
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1 answer
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How does one debug this Xcode error on an iOS device? Debug - UnityGfxDeviceWorker (34): EXC_RESOURCE RESOURCE_TYPE_MEMORY
ina's user avatar
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We recently updated a project to Unity 2020.1.8f1 But it will not build the xcode project for iOS because of missing plist key value pairs. This is really weird cus, before, I would build the xcode ...
Guye Incognito's user avatar
1 vote
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I'm running MacOS 10.14.6. When I launch Unreal v4.25.0, I get the following warning: Xcode was not detected on this Mac. Metal shader compilation will fall back to runtime compiled text shaders, ...
tomh's user avatar
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To advance those coding language and enhance the combination of gameplay device. Here are a file extension with ".d" Any compilers would I find for checking if it's able to run?
Day Chung's user avatar
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1 answer
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I’ve set up a launch image in XCode and it does show up in the simulator, but on the Apple TV it just displays a blurry gray background. The image is the correct size and doesn’t have any transparency....
margusholland's user avatar
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When I launched my game on my iPad, the screen first displayed a faulty splash image with a black lower half momentarily, before displaying the normal splash image. No matter what I tried, I couldn't ...
Chong Lip Phang's user avatar
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1 answer
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SpriteKit supports tile maps as of iOS 10 and has a pretty powerful engine. Only, I am having trouble discovering if it is possible, and how to natively create, tile sets directly from a tileset image....
Alec O'Connor's user avatar
1 vote
1 answer
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I am not entirely new to coding, but I am new to C++. I receive the error below often, but find that it comes due to some sort of syntax error (using a minus sign instead of an equal sign, or ...
Robby's user avatar
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-3 votes
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This image is of my code when I am trying to compile my game in xcode. I have been working on it for weeks and this is stopping me I have been trying to figure it out for days. Any help would be ...
Mike noah's user avatar
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I am using Lazy Foo's Production tutorials for making an SDL game in C in Xcode 6.1 - http://lazyfoo.net/tutorials/SDL/index.php#Hello%20SDL. I'm using Xcode 7 but I don't think they are very ...
AkThao's user avatar
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A designer provided the attached two DAE files created in Cinema 4D. The characters in these DAE files are to be integrated into an iOS game. Both assets are of ...
Crashalot's user avatar
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I want to port my libgdx game to iOS using Multi-OS (RoboVM is no longer available). I've searched whole internet but can't find any info about how to use Admob with Multi-OS engine on iOS. Every ...
bpawel10's user avatar
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so I am following a tutorial to make a snake game in my Xcode console. But the tutorial i am following is using windows and therefore the "system("clear")" command isn't working with my mac, and all ...
gonzato's user avatar
1 vote
1 answer
1k views

I'm following Ben Tristem's latest course on using Unreal Engine and coding in C++. I have issues getting into Unreal however: when I create a project, it does its stuff, i.e. generates code, compiles ...
mr-matt's user avatar
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4 votes
2 answers
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We are trying to build a Unity game in Xcode but keep getting this error: ld: '/Users/Pero/Documents/GitHub/MyGame/XCodeProject/Pods/GooglePlayGames/gpg-cpp-sdk/ios/gpg.framework/gpg(libgpg.a-...
Mentoliptus's user avatar
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I am trying to develop maze game using objective-c, I want to allow moving the pac-man using swipe method, the user can swipe his fingers on the iPhone to indicate where he want PAC-MAN to go but I'm ...
Fad's user avatar
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1 answer
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I am using unity 4.6.6 to create a Xcode build. When I create a build I am getting following error Cannot initialize return object of type 'Singleton_1_t6738 *' with an rvalue of type '...
Zohaib Javed's user avatar
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700 views

I have an app made in Unity3d for android and iOS. In it, the user has the ability to link their accounts with Facebook and Twitter. For Facebook I use their Unity plugin, for Twitter, I open an ...
Jeremiah Leslie's user avatar
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1 answer
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The following code is what I'm working on to animate characters in a SK scene class. I can run the code without building, no problem, but I can't build it and run it; I get one error message: Binary ...
Bennybear's user avatar
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-1 votes
2 answers
384 views

do you know how to build mac build release version? in this case i use cocos2dx framework. in vs2013 we easyly choose the build version but in xcode i dont know. the indication release build is all ...
rz_05's user avatar
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1 answer
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First time building and running my Unity3D app on my iPhone and it appears that all the textures are missing. Everything is just a solid block of whatever color I made it. When running in Unity I ...
badweasel's user avatar
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2 answers
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I want to execute native iOS code in unity. For this I have added two files in /plugins/ios. ViewController.h ViewController.m Code for each file represented as under. ViewController.h ...
Siddharth's user avatar
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