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Questions tagged [testing]

A process of using software to verify expected results and find errors. Many types of testing are possible.

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22 votes
3 answers
3k views

Are there frameworks for reasoning about questions such as: Given my quest and level design, is it guaranteed that for any combination of player choices there is no way for the player to lock ...
Simon Fischer's user avatar
4 votes
1 answer
194 views

For a hard 2D platformer I'm working on, I want to make an automated playtesting system. The goal is to allow every level to be tested in parallel as part of an automated test suite. These tests would ...
crass_sandwich's user avatar
1 vote
1 answer
137 views

I'm experiencing an issue with my PlayMode tests, where all tests pass individually, but when running 21 or more tests together (using Run Selected or Run All), the same 2 tests fail. From further ...
Samuel Slade's user avatar
0 votes
2 answers
86 views

I have a section of a script that is pretty simple and works but I am wondering the best way to rewrite it to be testable. ...
Doug Ray's user avatar
  • 143
2 votes
1 answer
177 views

I'm working on a new project using TDD, and I'm doing a good job of checking everything from the ground up including checking physics interactions on instantiated prefab, but I've gotten about to the ...
JShoe's user avatar
  • 75
2 votes
2 answers
127 views

What I want to do is host a local test server that has the file, and connect to it from a local client which doesn't have the file. The only issue is that both the server and the client will look for ...
Sparkette's user avatar
  • 133
1 vote
1 answer
135 views

I've been told by a few former game testers that you must live in their city because game testing has few educational requirements so it's easier to hire someone local. Some descriptions say "you ...
user avatar
0 votes
1 answer
276 views

For eg having a class that is rendering something on the screen, could be even a point or a line if not an image or whatever. How is possible to write some tests for that class only? or just a small ...
Raffaello's user avatar
  • 125
2 votes
3 answers
354 views

I am writing a multiplay browser based game and am running into an issue with playtesting simple interactions. When a browser window loses focus is stops running requestAnimationFrame calls. This ...
stats's user avatar
  • 135
5 votes
3 answers
454 views

I am making an classic 2D arcade ball game. There will be 100 levels in this game. And after the 80th level passing the level by doing some arcade stuff will be very difficult. For example level 100 ...
Tarkan Genç's user avatar
4 votes
1 answer
451 views

I love rage games and have made a rage game too, but I always wondered how to test if levels in these types of games are too hard or not, since it's ironically too hard to test. For example: If I ...
Noodles's user avatar
  • 158
1 vote
1 answer
218 views

I am developing a game in Python using Pygame. I am wondering whether there is a way to make changes to a currently running game by modifying the script (like Notch does in this clip). For example, ...
DyingIsFun's user avatar
  • 1,337
3 votes
0 answers
296 views

I want to analyse my Unity code, as to say all of my scripts, to check if there are obvious bugs or code smells. SonarQube does not support Unity as far as I know. I have heard of Gendarme but I don't ...
Shashimee's user avatar
  • 1,290
5 votes
1 answer
2k views

When I was doing web development, I would develop websites inside my virtual machines, which had all tools and packages downloaded on them and ready to go. I quite liked this approach to development ...
Jason's user avatar
  • 423
4 votes
1 answer
3k views

is there a tutorial and patterns to write unit tests in Unity ? Should we use the classical c# way and test the code or should we test the interactions in UI ? If so how?
Rıfat Erdem Sahin's user avatar
0 votes
1 answer
111 views

This may be an obvious question, but to me it is a little unclear. I built an app using PhoneGap. While testing with PhoneGap Desktop and the associated app it was pretty obvious that this was just a ...
DasBeasto's user avatar
  • 628
0 votes
1 answer
394 views

I am currently working on a simple strategy game. The game is a space exploration game where the player has to try to keep the game going for as long as possible to score as many points as possible. ...
Sorade's user avatar
  • 283
0 votes
1 answer
3k views

I have made a android game in unreal engine 4 version 4.12.4 and I want to test it on a real android device and i do have an android tablet but i don't know how to get the exported project onto the ...
Nicholas's user avatar
4 votes
1 answer
6k views

I've just started using unity tests with the built in editor tests. After making my test and finding out that it constantly failed I debugged the code and found that a static object was set to a new ...
user3797758's user avatar
  • 3,661
2 votes
1 answer
257 views

I am indie game developer and we created multiplayer and realtime game IQ Wars (www.iqwars.net). We made Windows/Mac/Linux Beta version of our game public and were hoping to find some beta testers to ...
Tony's user avatar
  • 121
1 vote
0 answers
83 views

I have developed a prototype for a new game concept. The game is an educational foreign language learning tool for K-16 students. I am at the point where I need to test with sample groups of students,...
user3871's user avatar
  • 1,065
6 votes
2 answers
7k views

I had problems with decoupled scripts and exposing interfaces in Unity, and these answers helped me a lot. But now, since I don't have hard-coded references in my scripts, I wanted to write unit tests ...
K.L.'s user avatar
  • 795
5 votes
2 answers
1k views

Problem: I'm trying to set up some tests with mock collision objects, but i cannot construct collisions with custom objects. What I'm trying to do: ...
CostelloNicho's user avatar
0 votes
1 answer
569 views

It seems like every five minutes, you come across yet another installer which fails to install certain components, another .NET application that throws up an unhandled or semi-unhandled error message, ...
Panzercrisis's user avatar
2 votes
2 answers
274 views

I've made a game in HTML5 & JS and want to test it on varying types of user setups as I've heard it doesn't perform too well on older MacBooks. How can I accomplish this? I'm thinking of ...
Sam's user avatar
  • 123