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How to play audio independently of system master volume? For example if my app has its volume set to 40, then the user increases their volume to 45 (assuming both mixers were starting at 40), the ...
DarkerMango's user avatar
2 votes
1 answer
155 views

I want to implement the following target architecture: One pipeline for each received network RTP streams via udpsrc (more than 10 in total) One pipeline for each device which mixes multiple network ...
Frank's user avatar
  • 31
1 vote
0 answers
140 views

Using WASAPI, I am successfully enumerating the output devices using IMMDeviceEnumerator::EnumAudioEndpoints and then eventually I have my IMMDevice. Then I can get the IPropertyStore and see there ...
yano's user avatar
  • 4,523
1 vote
0 answers
128 views

When using linphone sdk 5.2.114, I found it occasionally hangs on customer's windows 7 machine, using usb headset, when the sip call is turning to hold mode(recvonly). The sdk trys to end audio stream ...
seraph_v3's user avatar
0 votes
0 answers
121 views

I'm having trouble understanding the documentation for the IAudioClient::Initialize() function. It's about the different return values E_INVALIDARG and AUDCLNT_E_UNSUPPORTED_FORMAT. The E_INVALIDARG ...
MieszkoPasierbek's user avatar
0 votes
1 answer
122 views

How to mix an audio data into an input stream, coming from a microphone in Windows without a virtual device or a custom driver, using WASAPI or similar API within Windows?
G-Virus's user avatar
  • 75
0 votes
1 answer
109 views

I want to record a section of my monitor and system audio. I will capture screen using wgc and audio using wasapi. https://learn.microsoft.com/ko-kr/windows/uwp/audio-video-camera/screen-capture-video ...
sqa's user avatar
  • 7
2 votes
1 answer
417 views

I'm experiencing a 30-50ms delay when playing back the captured audio by the Windows-classic-samples/ApplicationLoopback sample. I noticed this when I played the captured audio over the original ...
naguilera's user avatar
1 vote
0 answers
72 views

I'm trying to pair together IMMDevice instances (input/output) that belong to the same physical sound card, f.i. "Line" input and "Speakers" output. How can I, given two IMMDevice ...
Robert's user avatar
  • 2,409
0 votes
0 answers
120 views

I am trying to build an application that visualizes the waveform of generated audio samples. The application continuously generates audio samples, fills a buffer, and supplies said buffer to WASAPI ...
J.T. Freeman's user avatar
0 votes
2 answers
189 views

I have VB.NET project that I developed over 10 years ago to record audio. The original project started out using DirectSound in VB5, then I migrated it over to VB.NET and changed to XNA. Part of the ...
Paul Goldstein's user avatar
0 votes
0 answers
227 views

Ultimately I want to redirect process audio output elsewhere in real time. There's a standard way to do that via WASAPI: AUDIOCLIENT_PROCESS_LOOPBACK_PARAMS. The problem is this approach keeps the ...
LOST's user avatar
  • 3,373
1 vote
1 answer
171 views

I am trying to adjust the volume of each individual channel in a sine wave for stereo output. I am simply outputting this using WASAPI, with a 32 bit IEEE-float stereo format. I have a sine wave in 32 ...
MaxMarantix's user avatar
0 votes
1 answer
556 views

Setup Intel NUC 11 as HTPC -> HDMI-CEC -> Denon AVR-X2500H -> HDMI-CEC -> LG 55SJ800V Steps to reproduce Note, I tried Ubuntu 22.04 first, but to avail. Best I got was stereo output after ...
fuggi's user avatar
  • 341
1 vote
0 answers
121 views

I'm trying to create a mixing table with Wasapi. I create and retrieve samples from Input Card then send it to Output Speaker. But how to create matrix with subvoice that will not being playing ...
Maypeur's user avatar
  • 396
0 votes
1 answer
135 views

Solution: I reference the pointer of a variable instead of the variable itself. Thank you @RomanR. I'm trying to use GetMute/SetMute through ISimpleAudioVolume, and I'm having trouble with what I'm ...
Open-Analysis's user avatar
0 votes
1 answer
555 views

Lets say I want to play a sine wave using WASAPI. Will the data I enter into the AudioClient buffer always just be samples between -1 and 1, or will it be different between PCM and IEEE_Float Formats, ...
Mike64's user avatar
  • 13
4 votes
0 answers
980 views

I am trying to capture audio from the default device and stream with the help of OPUS. The audio from the device is captured using WASAPI. Encoding and decoding is done using OPUS where the states are ...
Preethi Ravi's user avatar
1 vote
1 answer
85 views

I am writing a program to display audio samples on a time/amplitude graph. I want to use the real-time audio playing on the computer and am using WasapiLoopbackCapture from the CSCore library, but the ...
Rufus's user avatar
  • 42
1 vote
0 answers
265 views

I need to programmatically get a wave format (WAVEFORMATEX structure) of the initialized WASAPI rendering audio device. IAudioClient::GetMixFormat doesn't fit in this case, because IAudioClient::...
Anton Serov's user avatar
4 votes
1 answer
296 views

I am building a recording software for recording all connected devices to PC into mp3 format. Here is my code: IWaveIn _captureInstance = inputDevice.DataFlow == DataFlow.Render ? ...
Rougher's user avatar
  • 868
2 votes
1 answer
424 views

I would like to write a gstreamer pipeline that mixes the audio from two sources. I then want to be able to select an audio source from an app on my computer, i.e. Discord, such that the mixed audio ...
rpecka's user avatar
  • 1,289
1 vote
0 answers
339 views

The first question on StackOverflow after many years of copypasting! Do you know how to access the Windows WASAPI driver in order to obtain audio loopback capabilities on React? Tried out using ...
misu's user avatar
  • 11
0 votes
0 answers
490 views

Hello i've trying to use wasapi to record and playback using two threads but I encountered one problem which is I don't know how to save the both streams in one buffer is there a way to do that like ...
Bin 's user avatar
  • 1
2 votes
1 answer
647 views

I am currently trying to piece together a shader-based music visualizer. The plan is to read data from the current MMDevice, which I'm trying to follow the documentation for, but I must be doing ...
noahbkim's user avatar
  • 538

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