Today I fired up Counter Strike Global Offensive for the first time in almost a year. Great to be back but I'm noticing some lag while playing the game locally with bots only. My system specs seem to meet the game requirements, which I've included below.
Any advice on fine-tuning my system so the game runs smoothly like it used to?
CSGO Requirements:
System Specs:
Video Driver:
CSGO Video Settings (tried Reset Defaults but still laggy):
CPU Performance
Steam detects the built-in Video Card, not GTX 1050 Ti ?:
Nvidia X Settings:
Output of mat_info command while ingame:
ShaderAPI: shaderapidx9
Shader API Driver Info:
Driver : OpenGL (null) ((null)) Version : 0
Driver Description : (null) ((null)) (null) - 1920x1080
Chipset version 1 2 0 0
Display mode : 1920 x 1080 @0Hz (BGRX8888)
Vertex Shader Version : 3.0 Pixel Shader Version : 3.0
Device Caps :
CANBLTSYSTONONLOCAL N CANRENDERAFTERFLIP N HWRASTERIZATION *N*
HWTRANSFORMANDLIGHT Y NPATCHES N PUREDEVICE N
SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM N TEXTURESYSTEMMEMORY N
TEXTUREVIDEOMEMORY *N* TLVERTEXSYSTEMMEMORY *N* TLVERTEXVIDEOMEMORY N
Primitive Caps :
BLENDOP N CLIPPLANESCALEDPOINTS N CLIPTLVERTS N
COLORWRITEENABLE N MASKZ *N* TSSARGTEMP N
Raster Caps :
FOGRANGE N FOGTABLE N FOGVERTEX N ZFOG N WFOG N
MIPMAPLODBIAS N WBUFFER N ZBIAS Y ZTEST *N*
Size of Texture Memory : 524288 kb
Max Texture Dimensions : 4096 x 4096
Max Textures : 0
Texture Caps :
ALPHA N CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N
vendor id: 0x1
device id: 0x2
SHADERAPI CAPS:
m_NumSamplers: 16
m_NumVertexSamplers: 4
m_HasSetDeviceGammaRamp: no
m_SupportsPixelShaders_2_b: yes
m_SupportsShaderModel_3_0: yes
m_SupportsCompressedVertices: 1
m_bSupportsAnisotropicFiltering: yes
m_nMaxAnisotropy: 16
m_MaxTextureWidth: 4096
m_MaxTextureHeight: 4096
m_MaxTextureAspectRatio: 4096
m_MaxPrimitiveCount: 32768
m_ZBiasAndSlopeScaledDepthBiasSupported: yes
m_NumPixelShaderConstants: 224
m_NumVertexShaderConstants: 256
m_NumBooleanVertexShaderConstants: 16
m_NumIntegerVertexShaderConstants: 16
m_TextureMemorySize: 536870912
m_MaxNumLights: 4
m_MaxVertexShaderBlendMatrices: 53
m_SupportsMipmappedCubemaps: yes
m_nDXSupportLevel: 95
m_PreferDynamicTextures: yes
m_MaxUserClipPlanes: 2
m_SupportsSRGB: yes
m_HDRType: HDR_TYPE_INTEGER
m_UseFastClipping: no
m_pShaderDLL:
m_bNeedsATICentroidHack: no
m_bDisableShaderOptimizations: no
m_MaxSimultaneousRenderTargets: 1
m_bPreferZPrepass: no
m_bSuppressPixelShaderCentroidHackFixup: no
m_bPreferTexturesInHWMemory: yes
m_bPreferHardwareSync: yes
m_bSupportsNPO2Textures: yes
m_bUnsupported: no
Thanks for your help.







mat_infocommand, at the bottom.