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Questions tagged [lua]

Lua is a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, and its short learning curve.

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I have managed to create a state machine for my game core, like on turn start, on turn end, and another one. Now lets talk about effect/status. For generic effects such boosting stats for certain ...
Cryptoboink's user avatar
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1 answer
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I'm trying to figure out how to express parabolic motion (for example: \$y = x^2\$) using delta time. I thought about deriving it using a differential like \$y' = \frac{1}{2}x\$ but that results in a ...
shingo.nakanishi's user avatar
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I've written two main functions who's purpose is to detect and resolve collisions between a moving rectangle and a non-moving rectangle. I have a decent understanding of how the algorithm works, and ...
Vonkswalgo's user avatar
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3 answers
350 views

I'm implementing friction into my game, and I'd like it to be framerate-independent. Here's my first solution, in Lua style pseudo-code: ...
Yolwoocle's user avatar
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1 answer
483 views

I'm trying to add scripting with lua to my C++ game engine, and I'm pretty stumped on how to tackle the executing/processing part. I started by creating a ...
Konjointed's user avatar
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0 answers
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I'm looking into options to allow a released UE5 game to be modded, with just "text files". That is, without having to use the Unreal Editor, and give access to the game code, to create the ...
Sebastien Diot's user avatar
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I'm working on a Roblox game, but whenever I test it, none of the parts I added in the game display in the Explorer or in the game itself. It works perfectly fine when I view it in the studio, though. ...
Stelbert Stylton's user avatar
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1 answer
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I watched https://www.youtube.com/watch?v=F86edI_EF3s. I believe the following code is the complete code https://github.com/games50/breakout/tree/master/breakout13 And https://github.com/games50/...
shingo.nakanishi's user avatar
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I am trying to create a Roblox game with VR support. My understanding is that this code should move the hands of the character as the user moves the controllers: ...
ridiche34's user avatar
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1 answer
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I am trying to develop a game in Roblox and I have am cannot call a method on a class that I created. I have added my steps below. I am certain the path to the model is correct and I think I have ...
tony09uk's user avatar
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1 answer
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Regardless if you know how Roblox works or if you know Lua syntax, I just need an algorithm/equation here. Currently, at the start of each server, I reference the seconds of a centralized clock since ...
Brycki's user avatar
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1 vote
1 answer
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Description In my game, I have have 3 module files: "PlayerList.lua", "PlayerData.lua" and "WorldData.lua". PlayerList.lua = a list of PlayerData classes (requires ...
saist's user avatar
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2 answers
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I'm using this program called Quadtastic which is a sprite sheet management tool that lets you define quads on a sprite sheet, name them, etc, and export to metadata with those names (+ position, size,...
Garflington's user avatar
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1 answer
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I have been making a game in Roblox, But I had one problem. I wanted to make a debug GUI that one can use to spawn items at the Player Location, but I do not really know how to copy it to the player ...
SuspiciouslyBadDev's user avatar
2 votes
1 answer
217 views

I'm working on a game in LOVE2D using Lua, where you pilot a drilling vehicle. The idea is that as you drill into different surfaces, you speed up/slow down depending on how dense that surface is. I'...
Adam L.'s user avatar
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2 votes
1 answer
120 views

I'm making a 2D game. It involves the player swinging around a grapple hook in perfect circular motion, however, I want to make the cooldown for this ability based on predicted end position for the ...
Andrew M's user avatar
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1 answer
99 views

So it works first time when the player dies. But when it dies twice the for loop doesn't work. ...
suguma's user avatar
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1 answer
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I'm working on a RPG in C using Lua for event scripting like NPC behavior. I ran into a design problem. I have created Lua threads in the C API for each game object which can be a NPC. So this: ...
Michael Muniko's user avatar
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1 answer
110 views

I want to create a system to allow the players to create, save then use moves in Roblox Studio. My first thought was to do this by letting them create animation files in Roblox Studio, but I'm not ...
ガブリエル Gabriel's user avatar
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1 answer
880 views

Problem i want to implement a pause state and with a simple conditional inside the update of PlayState is very very simple. However i think that the pause has to be another state in the StateMachine ...
WhySoBizarreCode's user avatar
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1 answer
945 views

I know there's a geometry formula to calculate the next point in rotation relative to another point in 2D but I'm working in 3D and I want to calculate the next position in specified direction as well....
BurntIslanderToast's user avatar
1 vote
1 answer
683 views

I am developing a new Roblox game where you can setup and control you're own virtual machine using SurfaceGUIs on a modeled screen. I am trying to make a confirmation GUI where if you click YES, then ...
Aidan Walker's user avatar
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1 answer
199 views

while I was implementing the Backback save feature in my Roblox Game (using game.Players.PlayerRemoving:Connect(), I found that when I used a loop of any form (<...
sciencepi's user avatar
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0 answers
287 views

Has anyone tried to run Unity project with integrated Moonsharp on Nintendo Switch? Can it be done? Are there any significant performance issues due to running Lua scripts? EDIT: Sorry, I wasn't ...
Przemek Nowaczyk's user avatar
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1 answer
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The idea is to work with tiles that together make up a larger image, or world so to speak. but im confused as to what the methods used are to offset the tiles, and whether is a good idea to draw ...
Gabriel Reyes's user avatar

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