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I have a Mono container (mono:6.12.0.182) and it has some host.testcontainers.internal:[PORT] exposed to it. I will be using this to integration test a legacy .NET client application against a new API(...
Alexander Ivanov's user avatar
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I have a c++ cmake project with multiple subprojects, one of those is ScriptCore which is just a ScriptCore.csproj and a few .cs scripts. The cmake file for this subproject runs the following command: ...
Faizan Qaiser's user avatar
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3 answers
175 views

I need a C# function that takes in an integer and returns a float, which is the largest float smaller than that integer. In normal (not floating point) math, this is an example: For input of 5 the ...
Laserna Tunika's user avatar
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I am building a MAUI App, and in debug mode it works well but in release mode it is not run. Here is the error: System.InvalidOperationException: Internal error: architecture 'X86_64' should have 150 ...
saramgsilva's user avatar
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public static void SetFilePermissions(string filePath, FileAccessPermissions permissions) { try { var fileInfo = new UnixFileInfo(filePath); fileInfo.FileAccessPermissions = ...
Jacek Sniadecki's user avatar
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I'm exporting an Android game from Godot 4.4dev3 with SQLite and having issues getting it to work. It works on desktop. It always results in a DllNotFound error. I am only targetting arm64-v8a on the ...
Martin Lyne's user avatar
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I have two methods in my Spring Boot controller implementation class. One deletes a user, and the other deletes a TnC (Terms and Conditions). Both methods contain duplicate logic for error handling ...
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Currently I am trying to embed C# Mono into my MSVC C++ project, but I experienced a large amount (maybe hundreds) of memory leaks. (I ran _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); ...
PsychoPlayce -_-'s user avatar
1 vote
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I am conducting a research project and have encountered an issue with an older version of Mono (a modified version used in Unity, around 2015-2016, exact version unknown). When using a profiling tool ...
丁凌烁's user avatar
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While making a game with Unity, was looking for a similar solution to PostSharp's OnMethodBoundaryAspect.OnExitas described in this blog. However, it doesn't look like PostSharp can be used with Unity ...
necrokamios's user avatar
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At some linux env. mono 6. My code used winform native component(suchFolderBrowserDialog,FontDialog). When the componment pop up. There is not text on the component's button. But other custom ...
kimitop's user avatar
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During the project's working proccess I get null in the line: connection = await connectionFactory.CreateAsync(endpoints); without any exception. ActiveMQ Artemis also does not record any errors ...
Raman Shuliak's user avatar
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I would like to make the RichTextLabel node only use mono-spaced font, but just placing a mono font (not placing a normal font) doesn't work. Also, placing mono font in the normal font seems to offset ...
Non Unknown's user avatar
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2 answers
415 views

I am using signalR client in unity for a real-time Android game. So, when i run game in Unity editor, everything is fine, But when i built it for android, i realize that it didn't connect to Hub ...
mohammadreza khorasani's user avatar
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When we build our Unity project for iOS, it generates an Xcode project which uses Cocoapods. I'm trying to make a build post-process script (C#, running in the Unity Editor) that edits the Podfile and ...
Kevin's user avatar
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I have a .NET (framework) application that I have been able to run, from a Network Share, on a laptop running MINT, by simply installing the "Mono-Complete" package. However, what I'm trying ...
da_jokker's user avatar
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2 votes
1 answer
419 views

I am creating an example usisng spring boot webflux that is super simple. Two services and one of them call reactively two times the service of the other. Bascially one controller of the flights "...
Gabriel García Garrido's user avatar
1 vote
1 answer
36 views

I'm making my first C# game/program with Unity. Basically, the meteoroids should move towards the spaceship but they lose velocity and start falling downwards. The code below worked before I added the ...
Harley's user avatar
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1 answer
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When using the .NET WASI SDK it seems the garbage collector throws, either when it runs itself in the background or when called explicitly. I lodged an issue on Github but Microsoft are not responding ...
Herman Schoenfeld's user avatar
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I have a mono gtk-sharp3 application with glade files that I need to turn into a Flatpak package. After the first fail, I decided to make a simple gtksharp app without glade first and try with that, ...
Meha Box's user avatar
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1 answer
341 views

I have a Xamarin application running, and everything was working fine until recently. I'm using a VimeoDotNet package to interact with the VimeoAPI. However, it's starting to throw this error these ...
AbbyK's user avatar
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1 answer
173 views

I load assemblies into the application using Mono methods. The problem is that when I load the assembly I get only IntPtr, but I need System.Reflection.Assembly. How to get it using IntPtr? Methods I ...
Cat's user avatar
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0 votes
2 answers
164 views

I'm currently working on a Blazor WebAssembly (WASM) .NET5 application and facing a challenge with client-side debugging: I'm looking to enable runtime code changes and move the execution pointer, ...
Arileth's user avatar
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1 answer
54 views

I am trying to control Unity Editor over Mono Debugger Wire Protocol. I want to obtain value of public static property. The following is my attempt: using VirtualMachine = Mono.Debugger.Soft....
user-id-14900042's user avatar
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0 answers
50 views

Trying to compile hello.vb: Imports System Module Module1 Sub Main() Console.WriteLine("Hello world") End Sub End Module $ vbc hello.vb Microsoft (R) Visual Basic Compiler version ...
Steve's user avatar
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