Skip to main content
Filter by
Sorted by
Tagged with
0 votes
1 answer
80 views

Trying to write the camera movement for a 3d character, it's my first project. Just a basic psx shooter. so i wanted to make the camera followed along with the cursor. I can't seem to fix the error ...
Beladona Nascimento's user avatar
-1 votes
0 answers
24 views

I am trying to deploy my Godot game, in docker to google cloud run, but even after isolating the issue, the wasm fails to load. It works on itch.io and locally. How can I get the wasm to load?
Beshoy Hanna's user avatar
0 votes
0 answers
51 views

In godot, I couldn't print to output panel. Everything seems to be okay, I made a root node called Main and attached main.gd script with extends Node const packets := preload("res://packets.gd&...
Siddhartha Dhakal's user avatar
1 vote
1 answer
54 views

I am using an AudioStreamRandomizer with playback mode = Sequential to play a few dozen sound files. When I play the audio stream, I get the next sound in the sequence, but the starting index is ...
Nicolas Gaborel's user avatar
0 votes
1 answer
89 views

I'm working on my school project about my first top down shooting game. Anyway after I did my project by following a tutorial from youtube I desire to add more enemies. But I've no idea how to do it? ...
Andrew Anchaleechamaikorn's user avatar
0 votes
0 answers
57 views

in Godot 4.4.1 I'm trying to access shader variables in code to do some math for my game. However, Even though I have set these shader parameters in global/shaders in project settings they don't show....
Dean Packard's user avatar
0 votes
0 answers
43 views

When exporting the project to Godot 4.2.2 for Android, I encountered the error: [Code signing] All 'apksigner' tools located in the Android SDK 'build-tools' directory failed to execute. Please check ...
Sin nombre's user avatar
1 vote
0 answers
70 views

I'm trying to check if an object adheres to certain restrictions by checking its type against a given check_type variable. This variable is set dynamically, so I cannot check against a fixed class ...
tb189's user avatar
  • 2,084
1 vote
1 answer
114 views

Cobbling together code from various sources online I was able to create the following function that allows me to capture an image of a window on my desktop (Using Windows 11). I'm attempting to use ...
ScribbleNicks's user avatar
0 votes
0 answers
79 views

I am making a pixel mobile game, and using a 3x5 pixel font. But Godot is adding a pixel of spacing around and I cant figure out why. Is this something to do with the font, or is there a Godot setting ...
mihelcic's user avatar
1 vote
2 answers
66 views

I've been attempting to make a system in which you can use an ability with 3 charges. Once you use one, Only that one will recharge, When you use another, The recharge progress from the first will go ...
Dentr's user avatar
  • 11
0 votes
1 answer
83 views

I am trying to replicate how the Hadamard gate works. I have a system consisting of a sphere with a cylinder attached, and I would like to rotate the whole system by 90 degrees around X and then by ...
albusdemens's user avatar
  • 6,724
1 vote
1 answer
112 views

So I’m running into an issue while implementing an ‘undo’ mechanic in Godot Engine v4.4.1 using GDScript. I’m trying to limit the size of the undo queue, and cut off the end once it exceeds the limit. ...
Joey Electric's user avatar
0 votes
1 answer
58 views

I'm new to Godot so I'm sure I did something wrong but I can't figure out what it could be. I created a scene "piece" and then I created 8 scenes which all inherit from piece. These are ...
BrianLegg's user avatar
  • 1,700
2 votes
1 answer
134 views

How big is the difference between instancing a scene with c# compared to GDScript? I noticed on the docs that it does say that when instancing a scene "Preloading the scene can improve the user's ...
Alvin Lee's user avatar
1 vote
1 answer
44 views

I'm following this guide to determine whether a line segment intersects a ray. My code, adapted from the python solution on that page, looks like this: func do_lines_intersect(line: Array[Vector2], ...
Max's user avatar
  • 1,384
0 votes
0 answers
58 views

My Player scene has a StateMachine node governing its behavior, with Idle, Move, Fall nodes as children under StateMachine. Another node, FallDownPit, listens for a signal telling it the player has ...
Max's user avatar
  • 1,384
1 vote
1 answer
89 views

In Godot, I get the error 'no suitable method found to override' for the default _Ready() function. using Godot; using System; public class Box { public enum BoxType { //HURT_BOX, ...
jacobzacarias's user avatar
0 votes
2 answers
63 views

I'm working in something on godot engine 4. I create code to spawn objects in different parts of the screen. But I try to prevent to generate items in the same coordinates twice. How I can do it? ...
Diego Sandoval's user avatar
0 votes
0 answers
78 views

I am building a workflow using GitHub actions to automate test runs for my current Godot project. I have written two independent actions and one workflow which references them. Of these two actions - ...
Lorenzo Colelli's user avatar
0 votes
1 answer
51 views

I am making a 3d multi-player horror game. My monster(characterbody3d) is using pathfinding to go to a certain area in the map. It does this by having an exported variable. @export var player_path: ...
beansaregood's user avatar
1 vote
1 answer
49 views

I looked up calculating the area of triangle given three vertices. func calculate_area_of_triangle(a: Vector2, b: Vector2, c: Vector2) -> float: return abs((a.x * (b.y - c.y) + b.x * (c.y - a.y)...
Night Gaspard's user avatar
0 votes
1 answer
80 views

I have been working on a project in Godot 4.4.1 (a 2D platformer) and have added some spikes for the player to jump on; if you touch a spike, you lose a life. The problem is that if there are two ...
Charles Dev's user avatar
0 votes
1 answer
108 views

I'm trying to connect to my local database on godot, and the _connect_to_dv_srvr() function does not return any errors. But once I try to create a connection instance, it returns null! var db_general: ...
user30892961's user avatar
3 votes
0 answers
105 views

In Godot, is it possible to run the physics engine ahead of time? I want to draw the path two Node2Ds will take after a collision. One Node2D uses input from the player to determine velocity, mass, ...
Night Gaspard's user avatar

1
2 3 4 5
49