In Godot, I get the error 'no suitable method found to override' for the default _Ready() function.
using Godot;
using System;
public class Box
{
public enum BoxType
{
//HURT_BOX,
//BLOCK_BOX
}
public bool Enabled { get; set; }
public int Damage { get; set; }
public Keyframe[] Keyframes { get; set; }
private MeshInstance3D _mesh;
private Fighter Fighter;
// Called when the node enters the scene tree for the first time.
public override void _Ready() {}
Does anyone know why this error is showing up and how I can fix it?
I tested removing the line of code by commenting it out but the error still appears.
Node3D?public class Box : Node3D