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I am trying to use a config file to keep track of some stats between levels so I can display scores on the level select screen. I initialize the stats to default variables when the game starts, then ...
lithopsiouu's user avatar
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1 answer
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If I have an instance of a class B which is defined locally, is there any way to access B (as a variable) using that instance? class B extends A: pass # example func is_subclass(sub: A, sup: A) -&...
Finlay's user avatar
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1 answer
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I'm working on a LOD terrain system in Godot 4.4 where the terrain is divided into quads. Each quad has an AABB, and I want to check if that AABB is inside the camera’s view before subdividing it for ...
CSRd's user avatar
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1 answer
336 views

Hi I am very new to Godot Game Engine, I am trying to make a game for mobile phone in portrait mode, the display window size I set is 1080 by 1920, now I try to run the project in my computer only ...
Surya Neupane's user avatar
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2 answers
104 views

I'm new to game development and I'm making a 2d Souls like and want to know how to make weapon resources have animations I've been trying with animated sprites and spritesheets but I get an error ...
Eli's user avatar
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81 views

So I have created an inspired resident evil 4 inventory where items can take more then one slot, the problem I am facing is figuring out how to rotate the item in the data and also visually, I have ...
Dragon20C's user avatar
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60 views

I managed to build my terrain set with two terrains, gray and green. They each have their own atlas (green is just recolored gray for now) and I set up the tiles and their individual terrain ...
Blindy's user avatar
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1 answer
92 views

I've created a Parent Scene as EnemyBase and after that I created Inherited Scene from that as Child that is Enemy. Now, I am creating instances of child on the Level Scene, but all children have the ...
FernandoPaiva's user avatar
-1 votes
2 answers
453 views

I am trying to scale Godot Engine 3DNode, Subviewport, Subviewport Container. When i am scaling it with Resized Signal with Parent's size, able to scale it up but not scale down. So Resizing work only ...
Dushyant Deshwal's user avatar
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1 answer
83 views

I created a Meshinstance and set the texture to the default "icon.svg" file. But it is weirdly cut off. Changing the size of the mesh does not help. It just remains oddly cut off, rotated, ...
mr-chen-rui's user avatar
-1 votes
1 answer
114 views

I am trying to create a function to make enemy chase the player on my game. The player moves on X and Y coordinates and the enemy needs to chase on X and Y coordinates as soon as the player change his ...
FernandoPaiva's user avatar
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0 answers
77 views

I'm trying to access the number of steps taken by the user inside a Godot game. For that I'm using and modifying this Godot plugin template: https://github.com/m4gr3d/Godot-Android-Plugin-Template I'm ...
ebarme's user avatar
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1 vote
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224 views

I'm trying to get some traction with GDExtension for Godot 4.4, I managed to follow the tutorial, but get lots of scons errors when I try to use another custom class as a parameter in custom classes ...
Chris Camacho's user avatar
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1 answer
60 views

This is very hard to explain but I will try my best, so I have a grid system where I can place blocks e.g Generator(produces cubes) and a conveyor block (moves the cubes around) and I also have a tick ...
Dragon20C's user avatar
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1 answer
34 views

I am trying to add a 3D hotbar to my Minecraft clone at GitHub So I have added a 2nd camera as SubViewportContainer → SubViewPort → hotbar.tscn → HotbarCamera and put the cubes in a line and at layer ...
Alexander Farber's user avatar
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0 answers
54 views

I've been trying to follow the shader made in this youtube video: https://youtu.be/4dfADUfyKTA?si=82ABjYR1zPsPueSr However the shader was created with Godot 4.2 and I am working with 4.3 which as I ...
Grantlbart's user avatar
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1 answer
141 views

I've found a problem in my code. I have the class Character , which has a property called characterState that is an type of "CharacterState", inside my characterState I have the property &...
Hiran Júnior's user avatar
1 vote
1 answer
62 views

Godot - GDscript provides us with a callv method: Calls the method represented by this Callable. Unlike call(), this method expects all arguments to be contained inside the arguments Array. I'm ...
0stone0's user avatar
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0 votes
1 answer
131 views

I am making a 2D game using Godot 4 and gdscript, and I am running into a slight issue with handling input. The background for the game is a TileMapLayer. On it there are several non-overlapping ...
Sap1ens's user avatar
  • 15
1 vote
1 answer
197 views

I'm trying to make a pretty linear game that has Chapter 1, Chapter 2, etc, obviously with each one having a different content but sharing similarities (e.g. that each chapter has a chapter title). I ...
Petra1999's user avatar
0 votes
1 answer
350 views

VS Code refuses to debug my godot C# project. I get this fun message: 'E:\Godot\Projects\defendtheboard\DefendTheBoard.csproj' does not support debugging. No launchable target found. I have copied and ...
Fozmonot's user avatar
1 vote
1 answer
161 views

I'm trying to detect collision to attack an enemy, but I don't want it to detect the player as a whole, I just want it to detect the Collision2D node named "Sword Hitbox". Is there any way ...
Rebecca Marshall's user avatar
1 vote
1 answer
109 views

I am trying to create a Pokemon Gameboy like grid based movement in Godot, however the movement is choppy, it feels weird as when the character moves after going one tile there is a short pause after ...
Grantlbart's user avatar
0 votes
0 answers
96 views

I am developing a game with the Godot game engine for the web platform. The problem is that when I want to output for the web, only the English text is displayed correctly and the rest of the language ...
Sina's user avatar
  • 51
0 votes
1 answer
133 views

I'm a Godot newbie. I'm making a top down zombie shooter game just to explore the world of game dev. While trying to make automatic rifle, I found that it shot very inconsistently. How I did it was I ...
oliver james's user avatar

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