I get the gist of how autoloaded nodes work. They each get plopped into the tree as a singleton first thing, and they're accessible from basically anywhere at runtime using their class names.
Suppose it's not runtime and I'm using a tool script, and I want to use a static function that's part of an autoload which is obviously not in the tree yet - which I can theoretically do because the function is, you know, static. Except I can't, because when I've typed the autoload's class name I'm referring to the singleton instance and not the class. Is there a way to specify the class and not the instance? I don't love scattering functions all over when they could be neatly boxed into one place. I literally just want to print some enums.
I tried changing the class_name so it's different from how the class is referred to in Autoload settings. Let's say the class name is Global and the autoload is just G.
I can use G to get the singleton as usual. Trying to use Global results in non-existent function in base GDScript ... So that doesn't work, if you were wondering.