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When I move the camera around in certain positions it flashes a completely blinding light. The object that's flickering has an unlit shader graph as a material which is this:

Shadow material (It's meant to be a shadow edge of the room..

It has a render order of 2 and isn't conflicting with other objects

These are my URP and light settings URP Settings Light Settings

And my only light in the scene: light

And my camera: Camera

I have already messed with both the far and the near clipping planes of the camera making them both tiny and ultra massive.

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