When I move the camera around in certain positions it flashes a completely blinding light. The object that's flickering has an unlit shader graph as a material which is this:
(It's meant to be a shadow edge of the room..
It has a render order of 2 and isn't conflicting with other objects
These are my URP and light settings

And my only light in the scene:

I have already messed with both the far and the near clipping planes of the camera making them both tiny and ultra massive.

