I'm working on a project using Unity 3d. This project is an Application for android and it will download AssetBundles and load their content, but since AssetBundles cannot contain scripts, I will use precompiled C# script and use Mono Reflection to load it (I have no idea how but I would figure it out). But now I don't know how to precompile a .cs file, so can anyone help me with this?
-
did you search before posting ? :) stackoverflow.com/questions/10808033/…Erik Nyquist– Erik Nyquist2014-07-14 15:38:23 +00:00Commented Jul 14, 2014 at 15:38
-
I did, and all I found was answers about how to compile and run a C# program .. but my question is more specific about how to produce a binary precompiled file from a class .. if you have a reference that I missed please direct me to itIbrahim Alfors– Ibrahim Alfors2014-07-14 16:12:19 +00:00Commented Jul 14, 2014 at 16:12
-
Got it stackoverflow.com/questions/10808033/…Ibrahim Alfors– Ibrahim Alfors2014-07-14 16:40:31 +00:00Commented Jul 14, 2014 at 16:40
Add a comment
|