Questions tagged [spaces]
The spaces tag has no summary.
24 questions
0
votes
1
answer
117
views
What transformations are performed under model space?
I am struggling to understand the relationship between model transformation, model space, and world space.
I understand that model transformation transforms an object from model space into world space....
0
votes
0
answers
85
views
How to predict future position of body in solar system?
I have a solar system where each body interacts with each other by force F = Gm1m2/R^2
Is it possible to predict future position of some random body after t seconds since bodies velocity and position ...
0
votes
0
answers
71
views
World Canvas InputField cursor precision/control from RenderTexture output in Overlay UI
How do you have a world canvas input field cursor be controllable from the input being mapped from a UI overlay with its raw image supplied from render texture from a render camera?
Described another ...
3
votes
1
answer
1k
views
How to remap world space to screen space?
I am noob to game development, and while using a simple graphics library in Python to make a 2D game, I noticed that the coordinate system of the library had its upper left corner as (0,0), whereas ...
1
vote
1
answer
1k
views
Should I store local forward/right/up vector or calculate when necessary?
I'm working on an object picking and translation/rotation/scale gizmos system in my engine where you select objects and perform transformations on them in a 3d editor-like fashion (e.g. Blender)
In ...
0
votes
1
answer
159
views
Space of Tangent and Bitangent Vectors
I have a really simple question I cannot be sure about the answer.
What is the space of tangent (T), and bitangent (B) vectors when we calculate them using vertex positions, and texture coordinates?
3
votes
1
answer
2k
views
What are the advantages of tangent space shading/lighting, and what about attenuation?
In several topics here it was suggested by people that doing lighting in tangent space is better than doing it in world space. Right now I am doing it in camera space, but it's really similar to world ...
2
votes
1
answer
158
views
Space between randomly generated objects
Im not sure there is a going to be a simple answer for this question but Ill ask anyway. I am programming an endless scrolling game where the player's character is constantly "falling." As they fall ...
7
votes
2
answers
5k
views
Rendering artifacts at a large scale
I'm a new to OpenGL or graphics in general. Trying to write a game with realistic scale. I had a perfectly fine rendering of earth at a small scale, but when I try to scale it up to 1:1 I get this ...
2
votes
2
answers
4k
views
World space and model space the dummies version [closed]
I'm by no means a 3d programmer but have recently taken it upon myself to build a Voxel based game and I'm having a little trouble understanding some of the concepts around matrices (what with my ...
1
vote
4
answers
297
views
Space & Sound? Defying Physics?
Why are there sound effects in space shooter games like asteroid and such?
There is no medium in space for sound to travel by. Yet we get hear gun shots & explosion.
I am not talking about the ...
33
votes
6
answers
16k
views
Are there any disadvantages of using Distance Squared checks rather than Distance?
I use distance squared checks for basically all my distance (vector3 length) checking, due to the performance increase from not incurring a square root (like in plain length checks).
From the looks ...